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Rock Band 4 photo
Rock Band 4

Here's how to turn off Rock Band 4's Freestyle guitar solos

Viva la scripted solos!
Oct 08
// Brett Makedonski
Rock Band 4, largely the Rock Band that you already know and maybe love, has one big change from previous games. That is the Freestyle guitar solo. Its intent is to break away from the traditional and sometimes very toug...
Rock Bugs 4 photo
Rock Bugs 4

Are you having issues with Rock Band 4? You're not alone

Issues and some fixes here!
Oct 07
// Jed Whitaker
[Update: A Harmonix spokesperson reach out to us to issue the following statement:  “The Rock Band experience is as important to Harmonix as it is to our players. We are passionate about Rock Band, and we'll suppor...

Review: Rock Band 4

Oct 05 // Chris Carter
Rock Band 4 (PS4, Xbox One [reviewed])Developer: HarmonixPublisher: Harmonix (with distribution by Mad Catz)Released: October 6, 2015MSRP: $59.99 (game), $129.99 (guitar bundle), $249.99 (Band-in-a-Box) So let's get right into it. The setlist (seen here) is going to be a point of contention for many. Point blank, I'm not really a fan of most of it, for multiple reasons. Firstly, U2 (the Guy Fieri of music) was added last-minute, and features not one but two songs featured in career mode. This completely obliterated the "random" feature for one of the groups I played with, as they hilariously refused to play U2 on the principle that they "might" come up. Then you have the issue of era disparity due to a disjointed design. Often times you'll find similar types of music grouped together, but generally speaking, Rock Band 4 is all over the place. For instance, there's one Elvis song ("Suspicious Minds," which I really dig), but then, there's nothing else even close to that age or style of music. You also have the issue of showcasing a heavy helping of B-hits from major artists, like "Kick it Out" from Heart or "Prayer" from Disturbed. Of course, music is subjective, but my major issue is the lack of any real epic rock tracks (and I don't mean "epic" in the bad meme sense) on offer here, which every rhythm game tends to provide. I mean, "That Smell" from Lynyrd Skynyrd? You can't help but feel like the rights to a lot of big-ticket songs weren't on the table, some of which instead went to Activision's Guitar Hero Live. But I think this weaker setlist is kind of what Harmonix is going for. They're banking on the fact that you already own a ton of DLC, or are willing to shell out for it. That's going to be a point of contention for many people, who may have started out in the Rock Band ecosystem on Xbox, but like most of this generation, have since switched to PS4 exclusively. I'm kind of torn on where I stand personally, because while I do see Rock Band as a "platform," I wish the included setlist were as strong as it has been in the past. Just to clarify with Harmonix as of this week, I double-checked on the DLC roadmap beyond the singles in the store now (of which there are hundreds of piecemeal tracks). Track packs (read: those discs of songs you bought) are being worked on currently, and aren't up for launch. Additionally, title exports (Rock Band 1 and 2 songs mostly) are not available yet, and have no time frame at the moment. Finally, Harmonix is "looking into" exporting Rock Band 3 but nothing is finalized. None of this affects this review as it's all theoretical, but it's good to know. As disappointed as I am with the base setlist, the game, as always, is sound. The common theme here with Rock Band 4 is "if it ain't broke, don't fix it," which is great for those of you who just want a current-gen Rock Band, and bad if you wanted something revolutionary. While the voting system (which allows players to select tracks, or vague categories such as eras and genres in a democratic fashion) is very cool, the career mode, despite promises of a major shakeup with the choice system, is largely the same. [embed]312826:60607:0[/embed] While there are choices such as picking between selling out and making more money in the short term or going on the road and garnering more long-term fans, they all feel very gamey in the end ("do you want fans or money?"). I really like the little story blurbs that pop up along the way that provide updates for the narrative such as "your van that you bought for next to nothing lost a door," but they really are more fluff than substance. Plus, the concept of playing tons of gigs with set songs (and some open-ended lists) for cash to buy new accessories never appealed to me -- when combined with the so-so story and the fact that every song is unlocked from the get-go, it doesn't feel like a gametype worth the effort. As a result, most of my time was spent with the quick tour and freeplay modes, which are still a lot of fun with a group. It's as simple as syncing the instruments (which is incredibly easy to do now) and pressing start, then you're ready to rock. The aforementioned voting system is a ton of fun, as it accepts every band member's choices, then triggers a slot machine-like animation that randomly picks one. It's fair, and it's a nice break from manually choosing songs. In terms of the adjustments to the instruments themselves, I also have mixed feelings. Everything has been marginally upgraded (both physically and in-game), but I'm still reeling from the complete lack of keyboard and Pro Guitar support. Harmonix certainly has a strong argument in that most players simply did not use these features last time around, but I can't help but feel like Rock Band 4 has been downgraded as a result. While I never really preferred the Rock Band style guitars (X-plorer for life), the build is noticeably more sturdy, which also applies for the new drum kit and microphone. The new gameplay feature with the guitar is the addition of freestyle sections, which no longer bound players to the rigors of tough solo portions. For casual players, this change is pretty great, and allows anyone to rock out in a fashion that more accurately portrays the spirit of the franchise. In essence, during your solo spots, you'll see new markers for blue and orange freestyle notations in the track. You'll simply strum to the beat, with the blue portion notating the top frets and the orange noting the bottom, and that's basically it. Sometimes you'll have to strum once and hold, for others, you'll have to shift rapidly to different frets. You won't lose any momentum here if you screw up, and every fret will cue a different sound, so you can come up with your own concoctions. The best part is this is wholly optional, so if you want to shred "Through the Fire and Flames" on expert, you can. Also, every song supports a full-time freestyle solo through a separate menu option. The drums have remained mostly the same, outside of Dynamic Drum Fills, and, as an exception to the lack of Pro instruments, Pro Drums (if you buy the Mad Catz Rock Band 4 Cymbal Expansion Kit of course). The former feature allows you to deploy Overdrive (Star Power) during pre-determined sections -- it's a minor change, and fortunately, like most of the new stuff, you can also turn this off. If you rock the mic, you'll have a few other marginal improvements as well. Now there's Freestyle Vocals, which allows people to improvise a bit. As long as you still sing on key, you'll be able to score points. It makes things a little more fun for singers as they don't have to follow as rigid of a pattern. Again, every instrument has been improved on paper, but not in a way that completely eclipses a lot of the advancements made with the last iteration. The physical element of bringing over instruments is also a bit strained, partially outside of Harmonix's purview. Firstly, you'll have to follow their compatibility chart here to see if your device will even work with the new game. Additionally, due to the shift in technology from the 360 to the Xbox One, you'll need a $20 adapter to even use your old instruments that do work. When you add in that nothing works cross-console family, things get even more tricky, as it'll cost you $250 to grab a new guitar, drum kit, and a mic -- and if you want to get a second guitar, it gets even pricier.  Rock Band 4 is a bit of a conundrum. On one hand, it's not only a hassle to switch generations due to the fact that so many elements don't work with the new one, but additionally -- Rock Band 3 is still a thing, supports all of your DLC, and has more features. On the other, there's nothing inherently wrong with this iteration, and for those of you who missed out in the past or have broken 360s or PS3s, you'll still be able to rock out into the night with friends and have a whole lot of fun. [This review is based on a retail build of the game provided by the publisher. The Band-in-a-Box bundle with a guitar, drum kit, and mic was assessed for this review. DLC or pre-order content of any kind was not provided, and was purchased by the reviewer.]
Rock Band 4 photo
Back in plastic
[Disclosure: Nick Chester, who is currently employed at Harmonix, previously worked at Destructoid. As always, no relationships, personal or professional, were factored into the preview. I personally didn't work with Chester ...

Rock Band 4 photo
Rock Band 4

Re-downloading your Rock Band DLC is a giant pain in the ass on Xbox One

Hope you like spreadsheets
Oct 02
// Brett Makedonski
In preparation for Rock Band 4's release next week, I figured it's about time to start downloading the songs I bought on Xbox 360 for use on my Xbox One. There's no doubt in my mind that if I have friends over to play and all...

Rock Band 4 photo
Rock Band 4

Rock Band 4 releases next week, last chance to stock up on cheap DLC

It doubles in price on October 6
Oct 02
// Brett Makedonski
It may seem counter-intuitive, but this is a rare example of a time when you might want to purchase downloadable content before a game comes out. I know, I know -- we usually rally against that hard, but bear with us just thi...
U2 Rock Band additions photo
U2 Rock Band additions

U2 song forced onto your iPhone is now coming to Rock Band

Only band with two tracks
Sep 28
// Steven Hansen
Harmonix has announced two new songs for Rock Band 4 through its official Twitter account. They are both U2 jams. "Cedarwood Road" from the group's debut and "I Will Follow" from 2014's Songs of Innocence, which I assume peo...
Rock Band 4 photo
Rock Band 4

Faux '80s Rock Band 4 video goes over the basics

What to expect in a few weeks
Sep 16
// Chris Carter
While a lot of companies have been getting on the "that's so random!" meme-wagon in recent years as part of their marketing efforts, the folks over at Harmonix have always been a little strange, in a good way. That's most ce...
Rock Band 4 setlist photo
Rock Band 4 setlist

These are all of the songs in Rock Band 4

Are you up for another gig?
Sep 14
// Jordan Devore
I've been content to let other writers at Destructoid cover the Rock Band 4 track announcements so far, which is for the best. I'm not even sure I want to pull out the plastic instruments again. (Unless it's to replay The Bea...
Rock Band 4 photo
Rock Band 4

Tough decisions lie ahead in Rock Band 4's career

Stardom don't come easy
Sep 10
// Brett Makedonski
Pretend for a minute that you're in a band that has achieved some degree of notoriety. Sounds great, right? Maybe not. There are a lot of decisions that need to be made, and sometimes the people influencing you don't have you...

Rock Band 4 made me forget that I suck at rhythm games

Sep 09 // Alissa McAloon
During my time with the game I was perfectly content to just smash out different notes on the guitar and see what sounded best, but more skillful players should note that there is an art to creating solos. Switching notes at the right time or using certain strums with certain chords all create different and unique sounds. The notes themselves may change slightly to fit with the key of certain songs, but those patterns do not. With a little time and effort, players can figure out how to create specific tunes in Freestyle Solos and create their own finely crafted guitar solos from scratch. Playing around with solos, both in the training modes and in actual songs, made me feel like I was actually good at the game. The half hour I spent with Rock Band 4 marked the most positive experience I've ever had with a music game of any kind. As someone who is chronically clumsy with any sort of rhythm game, this endorsement doesn't come lightly. I can only imagine what some of those hardcore Rock Band players will be able to do with Freestyle Solos when the game releases for PS4 and Xbox One on October 6. 
Rock Band 4 photo
Freestyle solos are way too much fun
[Disclosure: Nick Chester, who is currently employed at Harmonix, previously worked at Destructoid. As always, no relationships, personal or professional, were factored into the preview.] Rock Band 4 is spearheading the rhyt...

New Harmonix game photo
New Harmonix game

The joy of hitting balls: New Harmonix game an Apple TV exclusive

From the developer of Rock Band
Sep 09
// Steven Hansen
Harmonix is busy. There's Rock Band 4 to finish and a delayed-into-2016 Amplitude. There's an additional game that needs to be crowdfunded, which I assume is not Beat Sports, which was just announced at Apple's live streamed...
Harmonix and Fig photo
Harmonix and Fig

Harmonix will need your help (again) to make its next game

Sometime this fall
Sep 03
// Brett Makedonski
Harmonix is going back to the crowdfunding well after its successful Amplitude campaign, but it's not going the Kickstarter route. It's going with something far more trendy right now. The music game developer plans ...
Rock Band 4 photo
Rock Band 4

The Rock Band 4 disc will cost $20 extra on Xbox One

All due to wireless protocol
Aug 24
// Brett Makedonski
Those who plan to play Rock Band 4 on Xbox One with their instruments from Xbox 360 will have to pay a bit for the privilege. As it turns out, the standalone Rock Band 4 disc will cost $80 instead of $60. That price...
Rock Band 4 photo
Rock Band 4

Rock Band 4's latest big addition is Van Halen

Aug 17
// Brett Makedonski
Not recognizing a majority of music in games has been a running theme this year. Guitar Hero Live largely falls victim to this. Tony Hawk's Pro Skater 5 definitely does. Fortunately, Rock Band 4 does not. Harm...
Chrvches play Rock Band 4 photo
Chrvches play Rock Band 4

Wow, I'm better at Rock Band than Chrvches is!

But they're still famous, so whatever
Aug 10
// Nic Rowen
I take every opportunity to watch real musicians play Rock Band that I can, I'm always interested to see how they'll do. Especially when it happens to be one of my favorite acts. Extra especially when they're playing a Rock ...
Rock Band 4 photo
Rock Band 4

Piss off your neighbors by singing Fall Out Boy's 'Centuries' (and 16 other Rock Band 4 songs)

Or just be really good at singing, jerk
Aug 03
// Zack Furniss
More Rock Band 4 songs! With music tastes as varied as they are, it's hard to say whether you'll all be excited by the new songs that Harmonix is teasing this time. Personally, I'll enjoy crooning "Fever" by The Black Ke...
Amplitude photo

Harmonix delays Amplitude into 2016

Some Kickstarter backers get it earlier
Aug 01
// Kyle MacGregor
Harmonix's new Amplitude is being delayed once again, as Kickstarter projects are wont to do. The PlayStation 4 version will be launching in December for "early access" backers, the studio just announced, with the public rele...
Rock Band 4 photo
Rock Band 4

Dust off your Robert Smith voice for 11 new Rock Band 4 tracks

And some Grohl for your soul
Jul 13
// Brett Makedonski
I don't care if Monday's blue, Tuesday's gray and Wednesday, too. Today, I have new Rock Band 4 tracks for you, and Friday I'm in love. Harmonix has expounded upon its ever-growing set list for Rock Band 4 by reveal...
Rock Band 4 photo
Rock Band 4

Rock Band 4 pre-orders are up, and the bundle will cost a pretty penny

And 24,998 more pretty pennies
Jun 15
// Brett Makedonski
Harmonix's Rock Band was a significant investment last generation. The barrier to entry for a proper full band experience meant buying a drum set, two guitars (if you didn't have any from Guitar Hero) a microphone, and t...

Rock Band 4 is doing a new fun thing you wouldn't expect

Jun 15 // Brett Makedonski
Between those dueling stages was an innocuous, decidedly less interesting room. But, what it lacked in flair, it made up for in substance. Some posted up nearby talking Filipino politics, but those who ventured inside found the biggest change to Rock Band in years. Guitar solos aren't what they used to be. Trepidation was abound. Shredding in Rock Band is such a staple. Now it's different. Accuracy has been replaced with creativity. I couldn't help but think that's a musician's move right there. I also couldn't help but be a little dejected that there's less skill involved with the instrument that I spent the most time trying to perfect. Down the hall, Pearl Jam's "Alive" started playing, and Eric Pope couldn't hide his disdain. I thought about firing it up to figure out how these new solos worked. I refrained and chose "Cult of Personality." In everyone else's hands, this is a plastic guitar; in my hands, it's a pipebomb. Things didn't pan out quite as I wanted. Rather than rhythmically dissecting the song until the solo hit, I was met with five minutes of solo. That's a dev mode thing -- perks of the preview event. I guess that's adequate time to figure out the ins and outs of the new format. I was mostly right, but not entirely. [embed]293727:59016:0[/embed] A small group had formed after a few minutes. Someone made a comment about the five buttons on a Rock Band guitar. The timing couldn't have been more perfect. A Harmonix representative sprung into action to correct the misstatement and pitch the Freestyle Solos -- a system that reminded everyone there are ten buttons on these axes. Intricate notes have been left by the wayside for colorful patterns. Blue means to play in first position (normal notes); orange indicates you need to slide up the neck and play on those five forgotten-about buttons. An algorithm decides exactly what gets played, whether it be sustains, eighth notes, sixteenth notes, or just wildly tapping without any strumming. One of the patterns mandates you just play anything. Make noise, anything works. While it sounds somewhat insane, it mostly works. The solos come together in a way that's satisfying -- as if you were actually playing the solo. However, substituting that for nailing a classic solo isn't a trade-off that I necessarily appreciated. It just feels like maybe it's a bit too easy now. That's not the only concern. Harmonix has made a point of framing Rock Band 4 as a party game that anyone can pick up and play. But, I saw many of my peers struggling to integrate the solos into the gameplay they already knew. When I asked the devs how long they expected it'd take for casual players to grasp Freestyle Solos, they thought it'd go pretty quick. I estimate it'll take slightly longer than very casual players want to commit. In that event, the mode can be turned off, which seems like a less than optimal solution. For those who have the patience to learn it but aren't dedicated enough to excel at the old solos, Freestyle may be a fine compromise. Wailing on those solos makes you feel really good even when you're performing a relatively simple task. It makes for a nice little illusion for anyone who doesn't want to look past it. 
Rock Band preview photo
'Play Freestyle!'
Everywhere I looked, my peers seemed to be having fun. Mere minutes before, everyone couldn't stop talking about how cold that Santa Monica rooftop was. It was the opposite of fun. Now, that had melted away, a distant memory ...

Rock Band 4 details photo
Rock Band 4 details

Rock Band 4 wants players to 'color outside the lines'

Improvisational vocals and more
May 05
// Darren Nakamura
IGN has the hot scoop on Rock Band 4 these days, having taken a trip to the Harmonix office to cover the upcoming music game. While it has exclusive gameplay footage going up later this week, the site posted some details yest...
Rock Band 4 photo
Rock Band 4

Harmonix says 'don't throw away your old Guitar Hero controllers'

Rock Band 4 dev hopes to support ALL your old - and new - peripherals
Apr 17
// Vikki Blake
Where are all your old Guitar Hero and/or Rock Band guitars now, eh? Stuffed under the couch? Collecting dusting the basement?  If you haven't thrown them away -- and I really, really hope you haven't thrown them away --...

Amplitude's multiplayer mode has been reworked for the better

Mar 13 // Darren Nakamura
At its core, the multiplayer mode plays the same as the single player. Different tracks are set up, each representing a piece of instrumentation used to build a song. Gems are arranged on the tracks, and it's up to the players to hit the right buttons with the beats to collect the gems. Standard rhythm game fare. In multiplayer, everybody is sharing the same set of tracks, but only one person can score from a given track at one time. Whichever player has been on a track the longest is at the front of the line; those behind have to switch to a different track to collect gems. One of the great things about Amplitude is that it encourages a sort of zen state, where the player is not only focusing on the track at hand, but also dedicating some almost subconscious processing power to the periphery. Not only does a high-level player watch the track currently being played, but also the next track to jump to. Additional players and another layer to this. Now it's necessary to keep tabs on other players, predicting their movements and reacting accordingly. [embed]288465:57583:0[/embed] There are other ways to interfere with opponents. While a track is usually first come, first served, certain powerups can tip the balance. One allows the player to jump to the front of a track, essentially stealing it from another player. In my play time at PAX East, I was able to hop in behind another player, deploy a series staple Autocatcher to delete his track and claim it for my own, then zip off before he realized what had happened. Classic. Harmonix's Annette Gonzales also described a cooperative mode, though I didn't get a chance to try it out. It came from experiences similar to my own with the older titles. When there is a significant skill gap between players, competitive modes aren't really fun for anybody. Like Rock Band, Amplitude can be a place where people come together to (re)create music, not just to see who can press buttons better. Amplitude is expected to release for PlayStation consoles this summer.
Amplitude at PAX East photo
Vying for position
I have some good memories of playing single player FreQuency years ago. However, the only memories I have of the multiplayer mode are of me playing against my friends in high school and crushing them, then going off...

Harmonix Music VR could supplant Audiosurf for me

Mar 12 // Darren Nakamura
Harmonix had two zones on display at PAX East. One was a serene beach scene and the other was an on-rails trip through a constantly changing techno landscape. I chose the latter, and loaded up The Foo Fighters' "Everlong" for my run through. It works a bit like those old school music visualizers in that it reads the characteristics of any song and generates visual content from it. The mini environments were designed; I saw birds flying, giant structures, and other recognizable elements. However, their behaviors and appearances are determined procedurally. I actually had to ask about that last bit, because some sections of the visual content synced up so well to the audio that I wasn't sure if the transitions were built specifically for the limited library on display. During the long snare roll build up near the end of "Everlong," it kept switching between various scenes. The switching increased in frequency until the crescendo when the guitar and vocals come back in, at which point it stuck with one scene that was more colorful and alive than it had been previously. It was incredible. When it was over, it was strange to take off the VR headset. By the end, I definitely felt like I had been in another place, and removing the headset transported me back to the show floor. As a way to enjoy music, I haven't ever experienced anything else like it.
Harmonix Music VR photo
A new way to experience music
Audiosurf is more than seven years old now (wow), but it still holds a place as a desktop icon on my computer. I still play it regularly. The thing is, I almost never play it on any setting other than Casual with Mono. It is ...

Rock Band 4 photo
Rock Band 4

Kinect interference won't be an issue in Rock Band 4

That's certainly reassuring
Mar 09
// Brett Makedonski
Harmonix wants the Rock Band 4 experience to be a social one -- a group of people together in a room using music as the driving force toward enjoyment. However, Microsoft has a once "integral" peripheral for the Xbox One...
Gearbox x Harmonix photo
Gearbox x Harmonix

Borderlands characters are now in Dance Central Spotlight

From Inside Gearbox panel
Mar 08
// Darren Nakamura
Gearbox and Harmonix have worked together in the past with a dance section in one of last year's trailers for Borderlands: The Pre-Sequel. At the PAX East Inside Gearbox panel, Gearbox and Harmonix announced a new p...
Rock Band 4 photo
Rock Band 4

Tell Harmonix to put the entirety of '...Like Clockwork' in Rock Band 4

Really, just urge them to include the QOTSA discography
Mar 06
// Brittany Vincent
Looking forward to Rock Band 4 just as much as I am? You're probably wondering how the upcoming roster is going to look. Me too. In fact, I'm pretty concerned. I dropped a pretty penny on hundreds of songs, with 70% of them i...

Rock Band 4 is coming, and it's bringing the party back

Mar 05 // Brett Makedonski
While it's important to look forward, fans also can't help but look back. After all, there are some pretty hefty investments there -- both with regard to instrument peripherals and downloadable tracks. Harmonix acknowledges this and is doing its best to make sure that there's continuity across the Rock Band brand, even if it has jumped to new consoles. With regard to instruments, Sussman says that the team's doing its best to ensure that legacy peripherals will be compatible with Rock Band 4. He couldn't definitively say that it'd happen, but Harmonix is working with Sony and Microsoft to try to work something out. Sussman said that he was confident in the chances those conversations would yield positive results. The other big concern, previously purchased downloadable songs, has an even better outlook. Harmonix is tackling the engineering issue, something that Sony and Microsoft are fully supporting. The only problem is that it'll require a lot of man-hours to essentially recreate every song in the library. It's going to eventually happen, but Harmonix can't say how long it'll take to get there. But, players definitely aren't going to be required to buy tracks a second time or anything in that vein. Of course, alongside Rock Band 4's release will be a set of brand new instruments manufactured by Mad Catz. However, that's not the extent of its involvement. Mad Catz is cooperatively publishing the game with Harmonix. This'll likely mark the largest software publishing deal in Mad Catz's history. [embed]288538:57603:0[/embed] Despite Mad Catz's involvement, Rock Band 4 won't release with a flurry of optional equipment like Rock Band 3 did. Because Harmonix is putting focus on the social aspect, it's mostly doing away with Pro mode. Drums will still be supported because the base instrument is all that's needed. Gone are Pro Guitar and Pro Bass. Also nixed are all forms of keyboard. Sussman said that through data collection, Harmonix saw that keys were played a very small percentage of the time relative to other instruments. Although this is the first time in a half-decade that Rock Band's making a return, there's also the well-founded rumor that Guitar Hero will throw its hat back into the ring this year. When asked if the studio was at all disappointed that it'd face immediate competition, Sussman seemed upbeat about Rock Band 4's chances against Activision's property. "We're focused on things we can control. However, I think our pedigree speaks for itself," he said. He's right; Harmonix has a history that's rooted in quality. However, maybe none of that really matters if the general audience just isn't ready to go back to Rock Band. When we pressed Sussman about the idea that most people from his audience seven years ago are likely in very different places in life now, he was unflinching. "While I realize that people move on, a love for music is all that's needed for Rock Band to be appealing to you. That's something that no one grows out of," he commented. Again, Sussman's right. Even if Harmonix stayed mum on a lot about Rock Band 4, it tipped its hand on what might be the most important facet: the game's tone. Rock Band 4 is all about the unique social experience that comes from playing music together. It wants to be a party, a constant source of good times. Basically, Harmonix is doing everything it can to make sure you want to get the band back together.
Rock Band 4 photo
Releasing in 2015, coming to PS4 and Xbox One
Five years after the latest installment in the seminal music/rhythm franchise, Harmonix is going on a proverbial reunion tour. Rock Band 4 is in development for PlayStation 4 and Xbox One, and it's currently scheduled fo...

Amplitude photo

I fear for my fingers after seeing Amplitude in action

Playable at PAX East booth #4224
Mar 02
// Jordan Devore
Harmonix is reviving Amplitude this summer and, if recent rumors hold up, Activison might bring back Guitar Hero. The lows of the rhythm genre are real low, but I'm ready for that high again. Going into this weekend's PAX Ea...

If this is what a 'rhythm violence' game looks like, I'm all about them

Nominated for Excellence in Audio at the Independent Games Festival
Feb 18
// Jordan Devore
While watching this trailer for THUMPER, a self-described rhythm violence game from current Harmonix artist Brian Gibson and former lead programmer Marc Flury, I didn't want to blink. I also let out a confused "what?" follow...

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