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11:00 AM on 03.04.2015

Smash Bros. dev bringing blocky puzzler BOXBOY! to 3DS

HAL Laboratories (Super Smash Bros., Mother) has been busying itself with a couple Kirby games recently, but it looks like someone over there had an idea for a lil puzzle game and rolled with it. BOXBOY! (already released on...

Steven Hansen


10:20 PM on 03.03.2015

New Nvidia Shield is a $200 Android console

Nvidia CEO Jen-Hsun Huang has announced the company's own sort of Ouya/Amazon Fire TV, the "world's first 4K Android TV console," the Tegra X1-powered Nvidia Shield. Not to be confused with Nvidia's recent Nvidia Shield. It i...

Steven Hansen



Will Bethesda hurry up and announce Fallout 4? photo
Will Bethesda hurry up and announce Fallout 4?
by Nic Rowen

GDC is here, and as is the case with any big trade show or splashy industry event, I'll be on tenterhooks waiting to hear the one piece of news I care about -- When is Fallout 4 going to happen? For years I've expected the announcement “any day now” while Bethesda remains stubbornly tight lipped with every passing E3 and VGA ceremony. Still, like the child of a deadbeat father, I hold out hope that this time they'll surprise us and come through.

It's important to me because Fallout 3 taught me how to love open-world games. I thought I already did. Games like Oblivion and the GTA series were considered favorites even then. But in retrospect, I had a fondness for those games. An appreciation for them born out of respect to the jaw-dropping technical execution and the brass balls of the teams that designed them. When I actually played them, I was often a stressed out save-scummer, constantly scheming on the best way to tackle the game and maintain a perfect record. It wasn't until Fallout 3 took me, hand-in-irradiated-hand, on a guided tour of its desolate wasteland that I really learned to love.

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7:45 PM on 03.03.2015

Valve: Steam Link game-streaming device, controller, free Source 2, and VR in 2015

Valve just announced a number of new products for 2015 along with some pricing details. (Leave it to Valve to reveal hardware with dates and pricing at the same time.) This year, the company will release: Steam Link, Steam Ma...

Jed Whitaker

7:15 PM on 03.03.2015

Wasteland 2 on Xbox One is a pleasant surprise

I wouldn't have thought a game like Wasteland 2 would leave its PC roots but if it works, it works. inXile Entertainment is self-publishing its deep, unforgiving turn-based RPG on Xbox One "soon." The trailer out of this wee...

Jordan Devore



Warhammer: End Times - Vermintide goes all in with hectic co-op action photo
Warhammer: End Times - Vermintide goes all in with hectic co-op action
by Alessandro Fillari

I've long been an admirer of the Warhammer franchise. While a lot of people seem to put more of their attention towards the 40K universe, the high-fantasy setting of the former is so rich and features such a breadth of potential. As such, I was surprised to hear last month that Fatshark is making a new Warhammer title.

During a special hands-on session at GDC, the folks behind Warhammer: End Times - Vermintide showed off their co-op title that'll seek to offer hardcore action within the high-fantasy universe, while giving loot hungry players the urge to explore the street and depths of Ubersreik. 

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5:35 PM on 03.03.2015

Sony's virtual reality hat Morpheus coming to PlayStation 4 in 2016

In the last month or so, invitations to various virtual reality headset demonstrations have made up a huge chunk of my inbox. GDC is into virtual reality.  I worry someone will pull some garish box out of their bag this ...

Steven Hansen

3:30 PM on 03.03.2015

Oxenfree is bringing some flair to new-school adventure games

Last year a group of former Telltale and Disney employees came together to form Night School Studio. At GDC this morning, the indie developer unveiled its first project, "supernatural teen thriller" Oxenfree. The studio's Te...

Darren Nakamura

2:00 PM on 03.03.2015

Escalator Pitch: Would you shell out for Sonic 2?

Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrible, ho...

Steven Hansen

1:30 PM on 03.03.2015

Unity 5 shows how to properly sell a game engine

Epic unveiled its new free-to-use (with eventual royalties) pricing model for Unreal Engine 4 this week during the Game Developers Conference in San Francisco, while Unity launched the new iteration of its engine, Unity 5, wi...

Jordan Devore



The Flock is an intense, scary game of flashlight tag photo
The Flock is an intense, scary game of flashlight tag
by Alessandro Fillari

With so many horror titles out, it's difficult to keep things interesting for players. While some focus on throwing countless monsters at you, others seek to make players feel nearly powerless against a limited number of foes. But what about a title that seeks to create a blend of the two? The Flock is a unique title that mixes multiplayer action with the sense of dread felt in horror games.

At the Indie Megabooth at GDC 2015, developer Vogelsap showed just how intense flashlight tag can feel in an unnerving and darkly atmospheric setting.

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Megaton Rainfall is superhero action on an epic scale photo
Megaton Rainfall is superhero action on an epic scale
by Alessandro Fillari

Last month, we got a tease from an upcoming indie action title that will put players in the role of a superhero during an alien invasion. The trailer certainly inspired a lot of interest, as it was more somber and earnest, not loud and over the top like other superhero games we've seen.

Watching the footage, I got the impression Megaton Rainfall was a mix between Superman and Earth Defense Force, which sounds like it would make for an exciting title. Thankfully, we didn't have to wait too long to play, as the sole developer Alfonso Del Cerro was excited to get the game in player's hands at GDC 2015's Indie Megabooth.

Dubbed a "first-person superhero game" by its creator, Megaton Rainfall feels like a unique blend of genres.

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Mushroom 11 is a very different game than we saw in 2014 photo
Mushroom 11 is a very different game than we saw in 2014
by Brett Makedonski

We haven’t gotten a look at Untame’s Mushroom 11 since we gave it a Best of PAX East award in 2014. It captured our hearts at the Boston show, with its approach to kinetic energy proving absolutely entrancing. Seeing it at GDC 2015, Mushroom 11 isn’t the same game we played 11 months ago. It’s come a long way.

The PAX demo put a lot of emphasis on forcing your way from the right to the left as quickly as possible. Environment served as the primary obstacle, walls and whatnot requiring creative erasing of the omnipresent green blob to hopefully get up and over. It was a skill-based affair, through and through.

Now, Mushroom 11 wants you to think. Each chapter is littered with puzzles that put a halt to the endless scurry leftward. For instance, we saw a bit that necessitated using the blob to form a ramp that would launch a rolling boulder. Another section needed a bridge that would cover five sensors at the same time.

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Go build something: Unreal Engine 4 is free to use photo
Go build something: Unreal Engine 4 is free to use
by Jordan Devore

Epic Games is no longer charging developers a monthly subscription for Unreal Engine 4. The engine is now free for anyone to use. Well, free to a point -- "When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter."

However, there's no royalty associated with "film projects, contracting, and consulting projects such as architecture, simulation, and visualization," according to Epic. The company also promises that all future updates for Unreal Engine 4 will be free.

Developers who just paid the old monthly fee for access to the engine will get a pro-rated refund to cover their most recent payment and everyone who's ever paid for an UE4 subscription will get a $30 credit in the Unreal Engine Marketplace. Smooth moves all around.

I wonder if Unity has any announcements lined up. It is Game Developers Conference week.

If you love something, set it free [Unreal Engine] [Image source]

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11:00 AM on 03.02.2015

Valve to give a talk about physics at GDC on March 3 at 3 PM

Sergiy Migdalskiy, a programmer at Valve, will be giving a talk at GDC this week at the start of the THIRD month on the THIRD day at 3 PM. According to Sergiy's LinkedIn he has worked on games such as Counter-Strike: Glo...

Jed Whitaker

2:30 PM on 02.27.2015

Beautiful UE4-powered shooter AIPD coming to GDC

Artificial Intelligence Police Department, or AIPD for short, is an upcoming top-down, twin-stick shooter from Frankfurt-based studio Blazing Badger. It recently released this luminous new trailer for its debu...

Rob Morrow