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There's no way I'm playing Fortnite with randoms

Jun 08 // Jordan Devore
[embed]293554:58880:0[/embed] I didn't come away with any major new insights. This is a meaty game meant to be experienced over a long period of time, and it's hard to get a sense of how justified that will be from preview events alone. At what point do you grow tired of smacking abandoned junk for resources? There's also the matter of putting a lot of care into your fort's design but not quite enough care to stop the masses from ripping everything apart. Or maybe you didn't craft enough ammo, and now you're being overwhelmed by bees and laser beams. The threat of the grind demoralizes. I'm fond of Fortnite, conceptually, but I wonder if people will connect with it the way Epic hopes. It being free to play on PC and Mac will help. If you're planning on playing, be sure to do so with friends who can hold their own, communicate, and adapt when things inevitably go awry.
Fortnite photo
The PC and Mac beta is coming this year
I don't know that I've ever previewed the same game twice, but that's the situation I'm in after seeing Fortnite again at a recent pre-E3 event. It was much the same as last year. But since many people are unaware of what the...

Fortnite photo

Epic is sending out Fortnite alpha invites now

Today marked the first wave
Dec 01
// Jordan Devore
What I played of Fortnite in September, a good two hours, was super fun. I didn't want to stop. Epic Games has offered sign-ups for an alpha build for quite some time and here we are, at last: the first wave of invites went o...

After two straight hours of Fortnite, I'm a fan

Sep 10 // Jordan Devore
The setup here is that the "world has gone through some shit," according to lead animator Matt Russell. Where there are storms, there are monsters, and there's been a hell of a lot of storms lately. But you aren't surviving in this ravaged world -- you're actually thriving in it. For our demo, my four-person group got to play through a few levels, each of which started us off in a procedurally-generated landscape. One had a farm, another, an abandoned town. In every case, the mission was simple: break everything in sight for resources, at least initially. Cars, brick walls, trees, treasure chests -- you name it, we smashed it out of existence. Essentially all but the terrain itself can be harvested. This tends to be a rather mundane activity in games, but I liked it here thanks to a mechanic in which weak-point notifications appear on objects at random while you're smacking them. For as simple of a solution as it is, it just feels right, and there's the added benefit of keeping your items around longer since durability is a concern. [embed]280965:55591:0[/embed] All of this resource gathering is crucial for crafting weapons and laying down defensive structures, but I'll get to that later. We had our pick of three classes: the commando, ninja, and constructor. These are geared toward shooting, melee, and building, respectively, but all of the classes can use any weapon or make any type of building -- they just aren't proficient at everything. The key differences come about through inherent skills (and those added by way of skill tree upgrades) which make certain classes better suited to, say, wielding a sword. In the case of the constructor, he's the only character who can upgrade structures to their max level. Our crew ended up with three ninjas and a constructor and while that wasn't a total disaster, it's probably best that you roll with a more well-rounded group. That said, the ninja was a blast given his double-jump ability and lightning-quick sword swings -- much more fun in practice than he's looked in some of the recent Fortnite trailers, that's for sure. After finding enough gear and resources in the environment, the time came to prepare for defense. One level had us searching for a blue sphere, which was connected to the storms -- we needed to close it. After placing a device on said sphere, we could then build around it. Monsters will come out of the woodwork to prevent you from messing with their storms, but not until you activate the closure gadget, leaving plenty of time to get your fort situated. We threw down floors, walls, staircases, traps, and more to keep the mutants away. The construction aspect of Fortnite is one of those things that's best experienced yourself -- words don't do it enough justice -- but I will say it's among the most intuitive I've seen. Pieces snap together simply, and creating doors and windows is as easy as punching out holes in an existing wall. This is all meant to be fast enough that it's feasible to continue building even when you're in the chaos of an all-out assault on your defenses. And Fortnite will get chaotic. While there were a couple variations on the mission type I just described, everything we played inevitably involved defending something or other from the monsters. This started out easy when it was only basic foes, but things spiraled out of control once giants, beehive-headed mutants, and tank-like enemies who could throw smaller monsters started showing up. Even with four people on your team, it still feels like you're running damage control, scraping to get by. I'm afraid to think of how challenging later levels will surely get. In a world where paid alphas are an everyday occurrence, I'm surprised Epic isn't putting Fortnite out in front of more people -- it's loads of fun, even in its current state. Still, there's plenty of important stuff we weren't shown, from the overarching Home Base features to how monetization will be handled. It's a good sign that after playing for two hours I didn't want to stop, but if this game is going to be the long-running hit that Epic hopes it'll be, it's for the best that the company takes its time to get everything right. So far so good on that front.
Fortnite preview photo
Epic Games has been off building something great
When Epic first announced Fortnite, I was on board based on the premise of defending player-made forts from monsters. But that was a couple of years ago. Things change. My interest had been waning up until recently, when I go...

Fortnite photo

Fortnite still exists, has new trailer and screens to prove it

So says the press release, anyway
Jul 08
// Darren Nakamura
Back in March, Epic Games said that its upcoming cooper multiplayer sandbox fortress defense something-or-other Fortnite had "evolved," and that they would hopefully be able to talk about it soon. Well, there has not been mu...

Fortnite photo

Epic: Fortnite has 'evolved,' hopefully we can talk about it soon

Yeah, that'd be nice
Mar 25
// Jordan Devore
As far as "things I want Epic Games to release that aren't Unreal Tournament" go, it's pretty much just Fortnite at this point. The sandbox survival game "might be the best thing we've ever done," according to studio co-found...
Fortnite photo

Epic: Fortnite might be the best thing we've ever done

Mark Rein sort of explains what the hell's going on with it
Apr 04
// Brett Makedonski
Epic Games seems to be pretty proud of Fortnite. So proud, in fact, that they're keeping a lot of details close to the hip. Mark Rein, the studio's vice president, spoke with CVG, and he couldn't help but say a few glowi...
GDC photo

Fortnite created many challenges for Epic Games

Learn how Microsoft's PowerPoint played a big part in development
Mar 28
// Alessandro Fillari
During a behind closed doors presentation about the development of Fortnite, Epic Games' brand new Unreal Engine 4 developed co-op Action/Survival game, the main topic of discussion was the unique challenges that the devs at ...

The DTOID Show: FEZ, Fortnite, and Tag Teaming DOA 5!

Jul 20
// Tara Long
Evening, dumplings! Max is out of the studio today getting his teeth replaced with tiny fragile birds, so Anthony was kinda enough to join me on the set of today's live show. In addition to a hearty discussion regarding alwa...

Epic considering always-on DRM for Fortnite

Jul 19
// Jim Sterling
Fortnite, Epic Games' Unreal 4 zombie game, is looking pretty cool and seems designed to take full advantage of what PC gaming has to offer. Unfortunately, it may take advantage of some not-so-welcome PC features, such as the...

SDCC: First Fortnite details revealed at Epic Games panel

Jul 13
// Dale North
Epic Games' new game, Fortnite, has been under wraps since last year's VGA Awards -- just long enough to forget it was a thing. But they finally gave it a full reveal in a panel at San Diego Comic-Con this week, and we have a...

The DTOID Show: Borderlands, Assassin's Creed, & Fortnite

Jul 13
// Max Scoville
As it is a Friday, The Destructoid Show was live this afternoon, and in case you missed it, here's a recording. For you to watch. With your eyeballs. Your gross, slimy eyeballs. Ewwww. It was just announced that Ass...

The DTOID Show: Assassin's Creed Movie & Our SDCC Preview

Jul 09
// Max Scoville
Hey everybody! We're back, and it's Monday, and that means one thing: the world didn't explode last night. And unfortunately, that means there's another Destructoid Show for you to watch. Oh, tragedies. Today, we talk about h...

Epic Games will bring Fortnite to Comic-Con next month

Jun 26
// Allistair Pinsof
Fortnite, Epic Games' quirky Minecraft-inspired game announced at the VGAs, will finally be unveiled at Comic-Con next month. How do we know this? Uncompromising investigative journalism, perhaps? Or, maybe JUST MAYBE because...

Epic: Minecraft inspired new IP Fortnite

Dec 12
// Dale North
Those that caught The 2011 Spike VGA show this weekend saw the debut trailer for Epic Games' Fortnite. This game has players running around during the day to to build forts to defend from zombie attacks at night. It uses the...

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