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Expansions

Elite: Dangerous photo
Elite: Dangerous

Elite: Dangerous gets Horizons expansion, planetary landings


From Space Trucks to Space Buggies
Aug 05
// Josh Tolentino
Time to kick the tires, Commanders. Frontier Developments, they who run premier space-trucking sim Elite: Dangerous, just announced Horizons, the next expansion for the game. Due to open on PC and Xbox One this year, Ho...

Neverwinter: Strongholds might get me back into the game

Jul 31 // Joe Parlock
Building your Stronghold [embed]296961:59747:0[/embed] With the goal of providing “interesting and meaningful experiences to guilds”, the process of creating and upgrading your guild’s stronghold is at the heart of the expansion. All buildable structures and upgrades are ultimately decided by the leaders of the guild, but those goals are worked towards by every member through the “Coffers” system. Coffers are the total resources available to a guild to help build up their stronghold, and they’re separated into three categories: materials, which are found in the lands surrounding your stronghold such as lumber; treasures, which are earned by playing through the campaign zones of the wider game such as the Dread Ring campaign; and stockpiles, the normal loot, gold, and astral diamonds players earn throughout the game. Finding these resources ensures creating a good stronghold for your guild isn’t just a case of the leaders fiddling with the UI; every member of the guild would have a role to play, be it collecting resources or planning out where structures will go.  Once there are enough resources to build a new structure in the stronghold, or to upgrade an already existing one, the guild leaders can then start the work of upgrading, while also setting the next goal for the guild to work towards. However, the amount of upgrades you can apply to a structure depends on the overall level of the guild’s keep. While structures have a maximum level of 10, the keep can grow up to level 20. However, structures can’t out-level the keep, so sometimes an effort must be made to upgrade the keep rather than simply rushing for all the new and shiny buildings. As players donate these hard-earned resources to their guild’s coffers, they are awarded guild marks with which they can buy new gear and items for themselves at the marketplace. It’s a way of incentivising altruism among the guild, and is one of the few times in the game players can make decisions for themselves that aren’t directly linked to the decisions of their wider guild. Another way the guild must coordinate in building their stronghold is in the new added boons. Boons are passive bonuses granted to players, and in Strongholds, structures can be built to grant the entire guild specific types of boons. There are currently four categories: offense, defense, utility, and Player vs. Player (PvP). The catch is not every type of boon would available for a guild at the same time, as there are only a limited number of boon structures that can be made. This requires decisions to be made about how players within the guild will be buffed. An example given would be a raiding guild may put more emphasis into PvP or offensive boons to increase their power. The boons in each category would be optional for each individual player, however what type of boon is available is up to the guild. It’s a neat mechanic, as now other players who you’d regularly play with have an active impact on how your character works, and how these buffs influence your character may well change in the future. Should the guild decide to change an offensive boon structure to a defensive one, the boons you previously had would no longer apply. It’s interesting, however I could also see it causing some conflict within guilds. The area given to a guild to build its stronghold on is the biggest zone Neverwinter has ever seen: it is three times bigger than the biggest previous one. The zone is split into multiple, smaller themed areas, each with their own enemies and quests. For example, there may be faetouched areas, or there may be areas that are more desolate, and different enemies may be encountered in each one. It’s nice to see some variance in the zone, as Neverwinter does have a problem of each zone being its own themed thing that gets boring sometimes: the snowy zone, the desert zone, or the city zone and nothing but that. Some areas will be sealed off and hidden until the stronghold has been built up and expanded on, but what’s interesting is that the future of the zone isn’t entirely known even to Perfect World yet. The strongholds system is planned to be expanded upon over the course of at least the next two expansions: Strongholds and a currently unannounced expansion after that. According to them, being “done” with building a stronghold simply isn’t possible, as new structures and boons will be made available in future updates.  While there is a storyline planned out for Strongholds and the expansion after that, the specifics of what sort of boons and structures will be included in them are apparently down to player feedback and community suggestions. New Player vs. Environment Content Building up a guild’s stronghold isn’t the only new addition to Neverwinter. Alongside it comes a new range of player vs. environment content, much like in the previous expansions before it. However, a lot of this will still directly help your stronghold grow. Firstly, the act of actually acquiring your guild’s new keep will be part of a quest line that changes as the stronghold grows. At first, your guild and a travelling band of Orcs will both arrive at the same time, causing there to be multiple skirmishes and missions available. Finding guards, protecting farms, and driving off Orcs to ensure that your keep is safe in the early days. As the keep levels up, new enemies will start to appear in the zone. For example, the second phase of the zone involves mercenaries appearing to try and steal the keep from you, giving you multiple quests involving dealing with them. The zone’s campaign appears to play out in much the same way as previous campaign zones such as the Dread Ring have, however there is also the added dimension of it being dependent on your keep’s level. Of course, there will also be a series of daily quests available from your stronghold’s steward too, and they will also help guide players to the next of their campaign quests. Greed of the Dragonflight That’s all pretty standard expansion stuff: more of what Neverwinter players will be used to. What’s particularly interesting is the major new boss fight that occurs in the Strongholds zone. Dubbed Greed of the Dragonflight, the boss is designed to be played by guilds of 40 or more players who must coordinate and plan out how to take down four powerful dragons simultaneously across the map. If one dragon is killed, the other three will flee shortly afterwards, requiring guilds to figure out which players are best suited to take on each dragon, and make sure all four of them die at the same time. Doing so will net the guild huge rewards, some of the most powerful items in the game, according to Perfect World. However, failure to nab all for dragons doesn’t mean nothing was gained. Due to some guilds not having enough players to take down all four dragons, there is a sliding scale of what rewards are given. The more dragons the guild can kill, the better the loot given. What I saw of this event reminded me of my favourite bit of Neverwinter: the timed boss events. Instances are great, questing is fun, but seeing the alert to head to an area of the map to slay as big-as-hell lizard was always really cool to me. It’s involving, it’s hectic, and it looks as though adding in the extra element of needing to size up who takes on which dragon will make it all the more satisfying when the guild succeeds. The difference between normal timed events and Greed of the Dragonflight is that it isn’t only a timed event. Due to a large amount of player requests, Perfect World is allowing guilds to trigger the event manually whenever they like, and so it could become a pretty big part of guild social life somewhere down the line. A New PvP mode inspired by MOBAs Player vs. Player in Neverwinter has been the centre of Perfect World’s attention for a while now: originally offering a fairly basic 5v5 arena mode, an open-world PvP was later added in Icewind Dale, and of course Strongholds will be adding even more for those who like stomping other players. The PvP added to Strongholds is a 20v20 Guild vs. Guild mode, which when I first heard about it reminded me a lot of Guild Wars 2’s World vs. World feature. However, it appears as though the new mode is being more inspired by the likes of Dota and League of Legends. This isn’t a compulsory feature, guilds must queue up to enter the mode. Once in the game, guilds will find their strongholds and surrounding lands “glued together”, with a river separating the two. The MOBA inspiration comes on the emphasis of controlling the various lanes between the two strongholds, while pushing forward and sieging the enemy guild. Perfect World has also catered to smaller guilds that might not have 20 players online at a time. When in queueing, if a guild has enough players to spare, they will be transferred temporarily to the other guild and fight for them instead. It’s a nice way of evening the playing field, but it will also be interesting to see where their alliances lie once the match is underway. It’s worth noting I didn’t get to actually see any PvP in action, due to the problems setting up a game with 40 players just to show me it would’ve caused. As such, all of this is only how it was described to me by Overmyer. Final Thoughts As previously mentioned, I’ve got a fair amount of experience with Neverwinter, however the lack of something to keep me interested once I’d finished the story quests meant I dropped out of the game soon after. Guilds have always been something in MMOs I’ve had an interest in, but never found the right match – I always ended up in quiet, inactive guilds where nothing ever happened. Strongholds looks like it wants to solve both of my problems, while giving me more of the solo content that got me into the game at first. I’m somewhat concerned that finding decent guilds might still be tricky, but maybe the new toys guilds can play with will convince people to give running guilds a go. PvP has never been a big interest of mine. I got into Rift’s quite a bit, but still eventually found myself going back to questing. Neverwinter in particular has been quite notorious for equipment you can buy in the store being perceived to be more powerful than stuff you can earn in-game, which always put me off PvP. However, if it’s true that the rewards from Greed of the Dragonflight are some of the strongest in the game, it could go a way to fix that problem. Overall, I’m excited. I’m definitely going to be going back into it just to see how all of these new mechanics change how people interact within guilds, if at all. Plus Dragonflight is a condensed version of everything I like about Neverwinter, which is great. Neverwinter: Strongholds will be released on August 11 as the next free expansion on PC. Neverwinter is free-to-play on both Xbox One and PC.
Neverwinter: Strongholds photo
An in-depth look at all the new stuff
On August 11, Perfect World will be releasing the latest expansion to their Dungeons & Dragons-based MMO Neverwinter, Strongholds. With its action-based combat, fantastic locations, and relatively simple mechanics, N...

Neverwinter: Strongholds photo
Neverwinter: Strongholds

Neverwinter: Strongholds coming August 11 - Come see the trailer


Sunday, Sunday, Sunday! L-L-L-LIVE!
Jul 24
// Joe Parlock
I’m excited for the newest Neverwinter expansion, Strongholds. Guilds have never really been all that important in Neverwinter, with most players blasting through the solo content and then going into the admittedly pay...
Hearthstone Expands photo
Hearthstone Expands

Blizzard announces The Grand Tournament expansion for Hearthstone


With over 130 new cards!
Jul 22
// Jed Whitaker
Blizzard announced today that 132 cards are headed to Hearthstone in an upcoming expansion called The Grand Tournament. New hero power cards are on the way, including Maiden of the Lake, which makes the cost of your her...
Trials Fusion DLC photo
Trials Fusion DLC

That wacky unicorn DLC for Trials Fusion is here


Out now for PC, PS4, and Xbox One
Jul 15
// Jordan Devore
I didn't stick with Trials Fusion for very long despite generally liking the game. While the user-made tracks are reason enough to check back in, there's also this ridiculous Awesome Level Max DLC ($9.99) with a gun-wielding ...
The Witcher 3 photo
The Witcher 3

The Witcher 3 expansions will be 'almost same size' as The Witcher 2


'I think that people will be happy'
Jul 10
// Vikki Blake
If you've finished up The Witcher 3 but are still gaggin' for more, get ready: the expansions are coming, and when they do, they're gonna be huge.  Talking to Game Reactor, The Witcher 3's game director Konrad Tomas...
The Talos Principle photo
The Talos Principle

Tougher puzzles await The Talos Principle players this month


Expansion releasing July 23 on Steam
Jul 08
// Jordan Devore
Croteam is building on its philosophical first-person puzzle game The Talos Principle with an upcoming expansion, Road to Gehenna, which covers a different society and "some of the most advanced and challenging puzzles yet." ...
Destiny PS4 photo
Destiny PS4

Limited edition Destiny: The Taken King PS4 bundle


Coming September, actually looks nice
Jul 07
// Steven Hansen
I don't like Destiny, but this PS4 bundle for the somewhat controversial The Taken King expansion looks alright as far as skinned consoles go. Plus, white. Wish my PS4 was white. I wouldn't always lose the controller in my bl...
Neverwinter photo
Neverwinter

The Xbox One version of Neverwinter is now only one expansion behind


Rise of Tiamat has just launched
Jul 02
// Joe Parlock
While the PC version of the pretty dang good MMO Neverwinter is waiting for news about its newest expansion, the Xbox One port unfortunately is playing catchup. Perfect World have announced that Rise of Tiamat, the fifth modu...
Pillars of Eternity photo
Pillars of Eternity

Pillars of Eternity: The White March is set to be one epic expansion


Part one launches this year
Jun 23
// Alessandro Fillari
As one of Obsidian Entertainment's most ambitious titles, Pillars of Eternity earned a lot of respect from fans of the genre. The developers found great success in returning to their roots, and they've got more in store for t...
Destiny photo
Destiny

Bungie gets salty defending Destiny's expansion price


Oh dear
Jun 23
// Vikki Blake
In a salty exchange with our friends over at Eurogamer, Destiny's creative director, Luke Smith, has defended the price of the upcoming expansion, The Taken King. To access all the exclusive content available in The Taken Kin...
FFXIV photo
FFXIV

Final Fantasy XIV: Heavensward's launch is bumpy, but it works


Server issues, but not nearly as bad
Jun 19
// Chris Carter
Well, this is a lot smoother than Final Fantasy XIV: A Realm Reborn's initial launch, which left some people unable to log in for weeks. The Heavensward expansion debuted today for early access subscribers (read: pre-ord...
The Old Republic photo
The Old Republic

Star Wars: The Old Republic's next expansion is story-driven and free


'This is the expansion for our players'
Jun 15
// Brett Makedonski
BioWare has been at the helm of Star Wars: The Old Republic for a fairly long time now. Come December, the game will have been around for four years. All the while, BioWare's been tweaking, expanding, and enhancing the p...
Neverwinter: Strongholds photo
Neverwinter: Strongholds

Neverwinter: Strongholds is whipping guilds into shape


With just a hint of Draenor
Jun 12
// Joe Parlock
Dang, Cryptic and Perfect World sure are pumping out the expansions for Their pretty awesome MMO Neverwinter pretty fast. Hot on the heels of Elemental Evil and the Xbox One release of the game, Cryptic has announced their s...
Crusader Kings 2 photo
Crusader Kings 2

Crusader Kings 2's Horse Lords expansion brings in the Khans


Dothraki Sim 2015
Jun 03
// Joe Parlock
Paradox Interactive has unveiled the eighth and latest expansion to the kill-your-child-and-marry-their-wife simulator Crusader Kings 2. Titled Horse Lords, the latest expansion lets you become the great Khan. As in Genghis ...
Bloodborne expansion photo
Bloodborne expansion

Sony boss confirms Bloodborne expansion, more info late this year


Cool
May 20
// Steven Hansen
Despite the successes of Demon's Souls, Dark Souls, and Dark Souls 2, recent PlayStation 4 exclusive Bloodborne sold well enough that Sony was still surprised with the results. It's not surprising, then, that the game would b...
Civilization Beyond Earth photo
Civilization Beyond Earth

Civilization: Beyond Earth getting an expansion this fall


Settle the oceans in Rising Tide
May 18
// Darren Nakamura
Sid Meier's Civilization: Beyond Earth came out last year, and although I loved it, a lot of the series' hardcore fans picked it apart as being less complex than past entries. Though it doesn't nearly address every complaint,...
Towerfall Ascension photo
Towerfall Ascension

TowerFall Dark World has one hell of a trailer


Releasing this Tuesday for PS4
May 08
// Jordan Devore
More TowerFall Ascension news is good news. There isn't any word on the PlayStation Vita port other than that it's still happening -- comforting to hear, I suppose -- but there is a release date for the game's Dark World exp...
Binding of Isaac: Rebirth photo
Binding of Isaac: Rebirth

Edmund McMillen wants to improve The Lost in The Binding of Isaac: Rebirth


Plus some new Afterbirth content
May 05
// Ben Davis
In this week's update for The Binding of Isaac: Rebirth, Edmund McMillen publicly acknowledged the existence of the super secret character, The Lost, and announced that he'd like to alter the character in a way that would bal...
Go to bread photo
Go to bread

May 4 brings space battles to I am Bread, but the spaceships am bread


Go to bread
May 04
// Steven Hansen
I am Bread hams a good egg, if you know what I mean. I expect maybe one person to follow my pinballing free association, but I was hanging out with mio cugino da Roma yesterday, and there's your one hint. Anyways, in the spi...
Guild Wars 2 photo
Guild Wars 2

Guild Wars 2 is literally dropping its expansion beta on you


I just wanted an excuse to show off my hot Norn guy
Apr 29
// Joe Parlock
Want in on the beta for the Guild Wars 2 expansion, Heart of Thorns? Well now you can go and try to farm your way in (this is an MMO after all, gotta have that farming), as access to the next PvE closed event will be giv...
Afterbirth update photo
Afterbirth update

The Binding of Isaac: Rebirth expansion to feature new transformations, ruin my life


Norman Bates chic
Apr 28
// Nic Rowen
Well I'm doomed. The Binding of Isaac: Rebirth expansion, Afterbirth, is going to include a whopping eight new transformations to discover, experiment with, and obsess over. I'm already addicted to transforming into Guppy the...
Teaser Trailer photo
Teaser Trailer

Destiny teaser shows just enough House of Wolves content to keep us interested


Bungie is great at playing hard to get
Apr 21
// Alissa McAloon
Bungie is on the verge of revealing even more information about Destiny's upcoming House of Wolves expansion. The full reveal will happen tomorrow in a live stream, but Bungie has released a new and painfully short teas...
Postal 2 expansion photo
Postal 2 expansion

Postal 2, not Portal 2, got an expansion this week


I'm still struggling to read it correctly
Apr 17
// Jordan Devore
I've never had much interest in playing Postal 2. Probably never will. And yet, every time it comes up, I have to see what's going on. There's a YouTube video of the bad-taste game entitled "Headless Gary Coleman Puke Party" ...
Hearthstone photo
Hearthstone

Hearthstone's Blackrock Mountain expansion is out now


New content weekly for four weeks
Apr 03
// Laura Kate Dale
The time for celebration is upon us Hearthstone fans, the new Blackrock Mountain expansion is available worldwide right now.  Starting with today's Blackrock Depths wing, new content will be available weekly for the next...
 photo

Two deals on today's Sims 4 Get To Work expansion


Meet expansion 1 of 27
Mar 31
// Dealzon
The "Get To Work" expansion pack to The Sims 4 was released earlier today on Origin for $39.99. The first of what is expected to be many (and we're talking many), the expansion allows you to further enrich your in-game person...
Legend of Dungeon photo
Legend of Dungeon

Free Legend of Dungeon expansion adds cats


VR mode looks cool too
Mar 26
// Jordan Devore
More cats? More cats. And, hello, the ability to tame wild animals to fight on your behalf? I'm into it. The dungeon brawler with the funny hats and great lighting, Legend of Dungeon, is getting the free Legend Heroes expans...
Talos Principle expansion photo
Talos Principle expansion

The Talos Principle bringing more deep thoughts with Road to Gehenna expansion


Follow Uriel in a previously hidden section of the simulation
Mar 24
// Darren Nakamura
Players who took the time to really explore The Talos Principle might recognize the name Uriel. Though the base game is seen through the eyes of a particular simulation participant, evidence of others exists in the form of QR...
Lineage II photo
Lineage II

Lineage II keeps on keeping on with latest expansion announcement


This thing will never die
Mar 12
// Robert Summa
The MMO genre is not what it used to be. That doesn't mean, though, that there still aren't thousands of players that enjoy the endless farming and miles of endless walking that these games provide. With all the other options...
Dark World expansion photo
Dark World expansion

Critic Anita Sarkeesian immortalized as TowerFall alternate archer


Dark World expansion gets 10 new archers
Feb 09
// Steven Hansen
TowerFall Ascension is getting a big expansion, Dark World, sometime this spring. With it comes 10 new archers, alternates of the existing colors. The ghastly, piratical red alternate was revealed last year and four new arche...

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