hot  /  reviews  /  videos  /  cblogs  /  qposts

Batman: Arkham Knight photo
Batman: Arkham Knight

Batman: Arkham Knight back on sale for PC later this month

Are you gonna buy it?
Oct 02
// Vikki Blake
Warner Bros. has confirmed that Batman: Arkham Knight will be back on sale for the PC later this month. The PC version of Batman: Arkham Knight was withdrawn back in June when the game was deemed unplayable. A post ...
Just Cause 3 photo
Just Cause 3

Check out Just Cause 3's 400 square mile map

Will you explore it all?
Oct 02
// Vikki Blake
The latest Just Cause 3 developer diary reveals the game's immense, 400 square mile map. The video details the game's expansive territory of the Mediterranean island of Medici and offers sneeky peeks across the lan...
UK Law photo
UK Law

The new UK Consumer Rights Act guarantees digital refunds

Up to 30 days after purchase
Oct 02
// Joe Parlock
The UK has some fairly decent consumer protection laws, compared to the nonsense I’ve heard happen in other countries. The only problem is that they could be fairly vague, and fighting for your rights often involved get...
Minecraft photo

Someone's porting Pokemon Red to Minecraft

Look at this nice wooden axe I made!
Oct 02
// Joe Parlock
I built a house in Minecraft once. It was the sweetest house you’ve ever seen, and it made everyone who knew me jealous. Through careful architecture and planning, I carefully stacked dirt block on top of dirt block, un...
Street Fighter V photo
Street Fighter V

Laura is Street Fighter V's newest challenger

Oct 01
// Zack Furniss
Earlier today, Capcom confirmed that Zangief would be returning to Street Fighter V with the standard introduction video. Now it looks like Famitsu may have jumped the gun and unveiled a new character before Capcom was r...
amiibo photo

Mario & Luigi: Paper Jam uses 18 amiibo

Hey, I have one of those!
Oct 01
// Jordan Devore
Gosh, I keep forgetting about Mario & Luigi: Paper Jam. I've always been more of a Paper Mario man than a Mario & Luigi guy, but this fusion of the two RPG series showed promise at E3. They're both fun and funny on th...
Mario Maker video photo
Mario Maker video

GameCenter CX takes on Mario Maker

And now I want to play more
Oct 01
// Jordan Devore
Japanese TV show GameCenter CX collaborated with Nintendo on a funny little costume in Super Mario Maker, but that's not all! There's an episode themed around the game on YouTube. Host Shinya Arino spent half an hour playing ...
Rocket League photo
Rocket League

Good defense, guys

He said sarcastically
Oct 01
// Brett Makedonski
Old, stodgy, wrong sports broadcasters like to yell that defense wins championships. If that's true, then this team is the 2008 Detroit Lions of Rocket League (for you non-sports folk, that means they're god-fucking-awful, which you could probably tell just from watching the GIF). How Not to Defend a Goal [reddit]
Street Fighter V photo
Street Fighter V

Zangief can't seem to keep his mouth closed

What a goof
Oct 01
// Jordan Devore
You saw Zangief's Street Fighter V introduction trailer. Now let's look at a bunch of pictures of him with his mouth agape and one incredible shot in which he has the flesh tone of a hotdog. This game makes for a pretty good gallery.

Review: LEGO Dimensions

Oct 01 // Chris Carter
LEGO Dimensions (PS3, PS4, Wii U, Xbox 360, Xbox One [reviewed])Developer: Traveller's TalesPublisher: Warner Bros. Interactive EntertainmentReleased: September 27, 2015MSRP: $99.99 (Starter Pack), $29.99 (Level Pack), $14.99 (Fun Pack) Yet again, I'll explain how the toys are factored in, especially since LEGO Dimensions in particular can get confusing. For $99.99 you'll get the Starter Pack (reviewed here), which consists of the core game, three physical characters (Gandalf, Batman, and Wyldstyle), a physical Batmobile, and real life LEGOs to build the portal (called a Toy Pad). There are two major things to factor in here -- it's pricier than most toys-to-life games by at least $20, augmented by the fact that you're actually getting an actual miniature LEGO set. Straight-up, a lot of your enjoyment for LEGO Dimensions hinges on how much you enjoy playing with LEGOs as a whole. For example, to build the base, my wife and I spent roughly an hour. If you have a kid who plays with toys on a regular basis, this is a no-brainer -- for everyone else, that prospect may seem like too much of a task, and you're basically paying the premium for that. On the other end you have two additional purchasing options, Level Packs and Fun Packs, which are essentially DLC. The former unlocks a hub for $29.99 and comes with a character and two objects, and the latter unlocks a mission and one object. Oh, and then there's the Team Packs for $24.99, with two characters and two objects. Confused yet? Yeah it's all a bit much, and if you weren't averse to toys-to-life before, you probably will be now. But for everyone else, here's the rub -- you can play the entire story with just the Starter Kit, and for each franchise you buy a toy for, you'll unlock additional worlds. So for Portal, the only way to gain access to that DLC set is through a sole Level Pack, but some franchises (like Ghostbusters and The Simpsons) may have multiple Level or Fun Packs. No one ever said LEGOs or figure-based games was a cheap hobby, and now they've been Frankensteined together. [embed]313069:60565:0[/embed] But despite all that, LEGO Dimensions is one of the more interesting Traveller's Tales titles in years. As it turns out mixing up all of these properties involves some hilarious results, mostly thanks to the wit of the writing staff. Of particular note is Homer Simpson's breaking of the fourth wall to comment on cross-branding, and Batman's interactions with various characters like the Wicked Witch of the West. It surpasses the "that's so random!" realm of comedy and succeeds in melding all 14 (!) IPs together. The campaign's story is dead simple -- an evil entity wants to rule all worlds -- but the journey is where it excels. Due to the nature of the three starter characters you'll mostly play through the three hub worlds (Lord of the Rings, DC Universe, and the LEGO Movie), but you'll also cross paths with other worlds briefly, like the aforementioned Oz, Springfield, and Scooby Doo's realm. It's refreshing, and you never linger in one zone for too long. With this setup, it's far more fun than most of the other LEGO games, which tend to overstay their welcome over time with just one theme. LEGO Dimensions' use of the physical toys and portal is also a step ahead of its competition. For one, you can place up to six characters (most only allow two), one vehicle, and other objects all at once. Another cool mechanic involves the placement of the toys themselves during boss fights. Some encounters will actually force you to move your figures on the physical base to avoid attacks -- that's some serious Metal Gear Psycho Mantis-like stuff right there. Traveller's Tales succeeds in mixing up that type of gameplay all throughout the experience, and I never felt like I was missing out with just the Starter Kit. However, I couldn't help but feel like it was still an above average $60 LEGO game with $40 of additional baggage. Again, you're getting real LEGO blocks here, but I would have preferred a smaller premium to get them. Also, WB has planned out DLC and content packs all the way through May 2016, which leaves them plenty of room to develop another potential sequel next year. I'm sort of torn in LEGO Dimensions. It's one of the most expensive propositions in all of gaming right now, but the gameplay is there and the Starter Pack stands on its own. While the campaign can be a bit uneven at times, the always reliable LEGO charm and the innovation of the physical aspect of Dimensions allows it to excel. [This review is based on a retail build of the game provided by the publisher. Only the Starter Pack was provided.]
LEGO Dimensions photo
An expensive, but fun hobby
As I've talked about in the past, I'm usually the go-to person for the toys-to-life genre. I'm a kid at heart, and occasionally, I can enjoy a silly kids movie for the fun of it. No series has encapsulated that silliness more...

Disney Infinity photo
Disney Infinity

Ask any and all of your Disney Infinity 3.0 questions here

Oct 01
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over folks...

Soar the island-filled skies of Worlds Adrift

Oct 01 // Jordan Devore
[embed]313407:60583:0[/embed] There's Spider-Man-style swinging at 7:15. Ship construction, which is done by hand, starts at 10:50. Williams demonstrates flying at 19:20 and even alone, without the threat of other players, it looks terrifying. Then again, he clearly knows how to grapple and isn't afraid of plummeting to his death. Lastly, you can take photos (including selfies!) and frame them. See that at 23:20.
Worlds Adrift photo
But watch out for pirates
Bossa Studios (Surgeon Simulator, I am Bread) is making an open-world MMO about building airships, flying them to floating islands, and screwing over others (probably). You interested? The developers were in town, so we sent Rey to take a look at that game, Worlds Adrift, and he put together this in-depth video with narration provided by designer Luke Williams.

Humble photo

Humble Monthly is like Loot Crate for PC games

A digital blind box
Oct 01
// Brett Makedonski
Decisions, man. They suck. Everyone always wants you to be an adult and bathe and make judgment calls on important things. Like, just decide for me and everything will work out, probably. Humble's taking that approach with a ...
Bloodborne photo

PlayStation boss: Bloodborne was too big of a risk for From Software to take alone

It was too early into the PS4 life-cycle
Oct 01
// Brett Makedonski
In recent years, From Software's come into an increasingly fortuitous situation with its games. The cult classic Demon's Souls has grown into a mainstream series after the critical and commercial acclaim of Dark Souls&nb...
Fallout 4 photo
Fallout 4

It's too early to pay for the Fallout 4 Season Pass

We don't know what's in it
Oct 01
// Jordan Devore
Bethesda opened pre-orders for the Fallout 4 Season Pass today, but hold up for a minute. We know it's $29.99, and that the game's first DLC is expected to roll out in 2016. We also know that there won't be platform-exclusive...
NHL 16 photo
NHL 16

NHL 16 pegs Anaheim Ducks as Stanley Cup champs

Not worth winning if you can't win big
Oct 01
// Brett Makedonski
It's not exactly a leap of faith, but NHL 16 has used its magical season simulating video game powers to predict that the Anaheim Ducks will win the 2016 Stanley Cup. By most accounts, Anaheim enters the season as the W...
Xbox One photo
Xbox One

Today's Xbox One holiday bundle is really two bundles

More Gears and some Kinect
Oct 01
// Brett Makedonski
Microsoft's double-dippin' in more ways than one today. For its fourth Xbox One holiday bundle, it has actually announced two different packages. That's more than we expected, but one of them is kind of a retread from earlier...
Cave photo

Cave is considering crowdfunding to bring more shooters to PS4

Would you support them?
Oct 01
// Chris Carter
Cave is working on getting more of its games on Steam, starting with Mushihimesama this winter for $19.99. But apparently it has bigger plans in store, and is brainstorming as to how it can achieve those goals. For ...

Review: The Beginner's Guide

Oct 01 // Darren Nakamura
The Beginner's Guide (Mac, PC [reviewed])Developer: Everything Unlimited LtdPublisher: Everything Unlimited LtdReleased: October 1, 2015MSRP: $9.99Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit The Beginner's Guide opens on a de_dust-like Counter-Strike map with Wreden narrating. It isn't Wreden narrating to save money on a voice actor or Wreden narrating the in-game story. Davey Wreden is narrating as Davey Wreden, telling a story about his personal life. He was once friends with another game designer named Coda. Ever since meeting at a game jam, he had been fascinated with Coda's work. Most of the games are short, five to ten-minute affairs involving walking and philosophical musing. All were built in Source, but the art styles vary. Coda never released his games publicly, but Wreden hounded him to play each one upon completion. What we play through is Coda's entire body of work, presented chronologically. All the while, Wreden offers insight about game design, from the nuts and bolts of the tools used to the deeper symbolism of a particular segment, whether it was intentional or unintentional. [embed]313130:60582:0[/embed] Unlike a lot of these narrative-focused games, which allow the player to passively experience the story, absorbing or ignoring as much as desired, it's the kind of experience that demands intellectual engagement. I mean that literally; Wreden explicitly asks the player to send him critical analysis, providing an email address toward that end. There is exactly one puzzle in The Beginner's Guide, and it is repeated a few times. It involves two doors and solving it requires an irreversible step. When solved, the entrance is sealed and the exit is open, providing only one possible path: forward. Wreden's interpretation of this puzzle involves a symbolic closure of the past, marking something as "complete" and putting it out of mind. While I was playing through, my mind went to thoughts about having to take risks in order to progress and the idea of finding comfort in familiar things.  The structure provides a strange sense of immersion only a few games can manage. I am not the avatar of the character in these environments navigating through them; I am the guy sitting at his computer, playing a game while another guy talks to me about it. The story being told is a history that took place in the real world, and together we are piecing together the deeper meaning behind these weird art games. The roundabout immersion is ironic in a way. Normally making it clear the player is just someone playing a game adds a layer of disconnect. Since the reality matches with the premise in The Beginner's Guide, it actually drew me into the meta-narrative even more closely. I realized about halfway through just how emotionally invested I had become. I found myself marveling at Coda's creations just as Wreden had done before me. I spent time reading every note posted in one section even after being told I didn't have to. I wanted to understand the person who made these just as much as Wreden. I was grateful for his aid when it came to surpassing the intentionally frustrating or impossible barriers. I had to see it through to the end. And then, just as my emotional investment hit its peak, the revelatory climax rolls in. Maybe Coda isn't the enigma Wreden paints him as. Maybe he just wants to be left alone. Wait, maybe he wouldn't want me playing his games. Maybe I'm violating his personal space by participating. Maybe I'm an asshole for doing things against someone else's wishes. Maybe I'm a bigger asshole for writing a whole review about it. My involvement as just the guy sitting at his computer playing a game is non-negligible at this point. I've been thinking about this game a lot for the past 36 hours. It demanded I think about it, at first only superficially, but later more substantively. I mulled over a lot of questions when I should have been sleeping. I continued thinking right when I woke up. I think I dreamed about it in between. I won't spoil with the explicit questions here, but I'm sure we will be talking more frankly soon. On the surface, The Beginner's Guide is a game about game design and critical analysis. Digging deeper, it provides a window into the mind of a man I might not have fully understood otherwise. It does all of this in a way only a video game could. More than anything else, it has caused me a lot of introspection, a feat few games ever achieve. [This review is based on a retail build of the game provided by the publisher.]
Beginner's Guide review photo
Start here
The Stanley Parable is famous for its fourth wall-breaking narrative, taking the maligned "walking simulator" genre and showing how effective it can be in the hands of a capable designer. When writer Davey Wreden surprise-ann...

Powers Season 2 photo
Powers Season 2

Michael Madsen will join the cast of PSN's Powers in Season 2

Yep, Season 2 is coming
Oct 01
// Chris Carter
The reception for Powers, the TV show that debuted on Sony's PlayStation Plus program, was mixed, to say the least. I actually enjoyed it for the most part despite the cheese, mostly thanks to some fun performances from a sma...
Nintendo Download photo
Nintendo Download

Nintendo Download: Freedom Planet

Also, Smash Bros. DLC
Oct 01
// Chris Carter
At last -- Freedom Planet is hitting the Wii U after multiple last-minute delays! If you happened to get the demo during the Nindies@Home promotion you'll get 15% off the full game. Also on Wii U is that last bit of Smas...
Zangief photo

Zangief is confirmed for Street Fighter V with an introduction trailer

That'd be a cute name for a kitten
Oct 01
// Brett Makedonski
Capcom's really picking its spots for Street Fighter V character announcements. Zangief has been officially revealed for the game at IgroMir Expo 2015 in, you guessed it, Russia. The man who may be more cyclone than mus...
FFXV photo

Final Fantasy XV's battle system has been altered

Automatic weapon changing out
Oct 01
// Chris Carter
Square Enix seems to be listening to fans quite a bit these days. The team for Final Fantasy XIV is constantly reaching out to players for advice on how to improve its MMO, and the FFXV team seems to be doing the sa...
Minecraft: Story Mode photo
Minecraft: Story Mode

Meet the cast of Minecraft: Story Mode with this trailer

'I'm a PC'
Oct 01
// Darren Nakamura
Minecraft: Story Mode officially kicks off on October 13 with its first episode The Order of the Stone. Though we previewed it recently at PAX Prime, there haven't been any trailers for it since the teaser back in July. With ...
RPG Maker MV photo
RPG Maker MV

The next generation of RPG Maker arrives this month

You can make the next Corpse Party!
Oct 01
// CJ Andriessen
RPG Maker, that RPG creation tool you say you're going to use to make the greatest role playing game ever but then don't, will see its next iteration launch on October 23 with RPG Maker MV. At $80 you can create the next gre...
Deus Ex photo
Deus Ex

Deus Ex: Mankind Divided's awful pre-order program canceled due to fan demand

Oct 01
// Chris Carter
Recently, Deus Ex: Mankind Divided was dated, and Square Enix proceeded to launch a pretty bad pre-order campaign for it. It was called "Augment Your Pre-order," and basically, it unlocked tons of gated content if enough peop...
Club Nintendo photo
Club Nintendo

Club Nintendo Europe is 'closed' but seems to be in a zombified state

Download rewards now
Oct 01
// Chris Carter
Even though Club Nintendo was supposed to close forever in Europe yesterday, you can still browse the catalog and purchase items with your stars (wow, you guys still have that Luigi's Mansion 2 statue?). If you go directly to...
GameCenter CX photo
GameCenter CX

Japan is getting yet another piece of Super Mario Maker DLC

GameCenter CX's Arino
Oct 01
// Chris Carter
In addition to Famitsu's Necky the Fox, Super Mario Maker is getting another character in Japan. It's none other than GameCenter CX's Arino, who will don his suit and tie to take on Goombas and Koopas alike. To vent a tad, al...
Assassin's Creed photo
Assassin's Creed

Welp, Assassin's Creed Syndicate will have microtransactions

Oct 01
// Chris Carter
Oy bruv, you fancy microtransactions? Ubisoft has announced, that like Unity, the upcoming Assassin's Creed Syndicate will sport microtransactions, which can be used to "save time and accelerate progress." Director Franc...

What does the Destructoid UK Team think of Tri Force Heroes?

Oct 01 // Laura Kate Dale
Joe Parlock - Pleasently Surprised Compared to a lot of people, I am an incredibly new Legend of Zelda fan. I didn’t play my first one in the series until earlier this year, starting with A Link Between Worlds. With the simple, responsive gameplay and fantastically designed puzzles, Between Worlds really made me fall in love with the series; I'm currently playing through Ocarina of Time on the 3DS for the very first time and am having a lot of fun with it. When I heard that there was to be a new Zelda with three-player co-op on the 3DS in the same style as A Link Between Worlds, I was immediately excited. Fortunately, I got to try Tri Force Heroes out with Destructoid’s own Laura Dale and an unsuspecting member of the public at EGX 2015 in Birmingham. Because Laura is apparently evil and cares little for the suffering of the less experienced of us, she guided our little team in to what was apparently the hardest level in the demo. There was lots of lava and lots of enemies, and considering the noise in the convention hall made communicating difficult, we died a lot. But god damn was it fun. In a lot of ways it reminded me of Portal 2’s amazing co-op mode: Working with other people to solve puzzles (or, rather, frantically yelling “PICK ME UP DAMN IT” over the blaring noise of the Nintendo stage at EGX), making in-game gestures to help each other understand what was going on on the screen, and having far too much fun killing my own teammates were all incredibly fun. Other than that, it felt just like the dungeons in A Link Between Worlds as their own expanded game. The boss fight saw us have to take the aggro of a big wormy thing, and then quickly pick each other up to do damage. It was just as well designed as anything from Between Worlds, and really made use of the co-op elements well. I do have one minor concern about the game, though. Much like Portal 2’s co-op, I’m not convinced Tri Force Heroes will have the staying power that makes games like Ocarina of Time and A Link Between Worlds so popular. Playing with somebody who already knows the solutions to all of the puzzles could potentially be a frustrating experience that could only be exacerbated as time goes on. I can’t imagine playing this with random people on the Internet would be much fun six months after release as it could be on launch. Overall though, I was blown away by my time with Tri Force Heroes. Not only did it prove to be a competent Zelda game to this newbie, it scratched that puzzle co-op itch I’ve had for four years now. I'm probably going to pick this up on day one, and I just need to convince Laura and Destructoid UK’s Vikki Blake to let me chuck them in lava come launch. I’m very excited. Laura Dale - Cautiously Optimistic As a long time dedicated fan of the Zelda series, I have been pretty excited for Tri Force Heroes since its announcement at E3. It may not be the sprawling single player epic I had initially hoped I would be playing at the end of this year, but the idea of dragging my friends into playing Zelda with me certainly has its own charms.  At E3 a few months back I focused on playing some of the demo's more entry level missions and exploring the grander scope of what the game is trying to do. You can have a read of those overview thoughts here. With my time with the game at EGX, I was more interested in trying the hardest level on show and seeing how far I could push the game in ways it perhaps was not meant to be pushed. I came away pretty pleased with the level of challenge offered to core players, but a little concerned by some of the multiplayer dungeon design. So, let's start with the positives. The volcano dungeon we played through at EGX was tough. A strong mix of puzzles and combat, I was most surprised to see how many of the puzzles risked injury and death if not completed in a timely manner. In place of simply sliding block puzzles, we instead had sliding block puzzles in tight spaces with lava spewing from the floor below. The challenge was not just work out how to complete this puzzle, but execute your solution as a team, with a very minor margin for error, or face punishment.  The added level of risk involved in executing puzzle gameplay really encouraged team discussion, forming solid plans of attack before moving and working together as a team very quickly. Team communication was vital, and that was a very pleasant surprise. I'm glad to see even seasoned Zelda veterans are going to have a hard time successfully navigating these dungeons. The boss of the volcano dungeon we faced was a particular highlight, standing toe-to-toe with many of the series' more memorable bosses in terms of mechanics. The boss would at any one time have eyes that glowed matching the tunic of one player. That player would be chased by the boss, but the other players wouldn't. Those players not being chased would have to get behind the boss, form a tower and attack the bosses raised tail. If you successfully harm the boss or it successfully harms you, the player being chased will switch up, instantly requiring the team to scramble and reformulate their layout. The boss was challenging, hectic, and just fast enough to pose an ever-present threat to the team as a unit. One of the more concerning aspects that popped up during my time with this demo however is that it was possible to get the team into positions where they could not progress, and using up one of the team's three continues was the only was to restart the section we were trapped in. From progressing from the starting platform before every player has picked an item from the pedestals provided to throwing a player onto a platform from which they could not get themselves back, there were a couple of places in the dungeon where careless play could result in an unwinnable situation. While this is currently just a demo, I would like to see a penalty-free way for the team to return to the beginning of the current room in the dungeon. Still, the more of Tri Force Heroes I play the more convinced I am that mechanically, this Zelda game is going to be what I am after. Challenging temples, frantic gameplay necessitating minimal margins of error, and boss designs that feel fresh and unique. Yep, I'm pretty pleased with what I'm seeing of Tri Force Heroes.
Tri Force Heroes photo
A lot of laughing and dying occurred
At the tail end of last week, UK editor Laura Dale and news team member Joe Parlock both whisked themselves away to the EGX games convention in Birmingham to play a bunch of unreleased video games. Looking for multiplayer gam...

Auto-loading more stories ... un momento, corazón ...