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ARK: Poop Evolved photo
ARK: Poop Evolved

Dung beetles, split-screen, and more added to ARK: Survival Evolved for Xbox One


Shit rollers with your shitty friends
Feb 12
// Jed Whitaker
I'm convinced that ARK: Survival Evolved is secretly all about poop, especially after today's patch for the Xbox One version that adds giant dung beetles. The update also enables split-screen so you can collect turd...
Saliva swapping photo
Saliva swapping

Make out with people of all genders in Smooth Operator


Tongue wrestling on iOS
Feb 12
// Jed Whitaker
Beardo Games' Smooth Operator is out now on iOS just in time to practice kissing for Valentine's Day. In it, you and a friend, lover, or fuck buddy choose a character from a diverse list, then pick a location to meet an...
Mouth skills photo
Mouth skills

Meet BrolyLegs, the competitive Street Fighter player who fights with his mouth


#1 ranked Chun-Li online in USF IV
Feb 12
// Jed Whitaker
Capcom produced the above mini-documentary on BrolyLegs, a competitive Street Fighter player who plays entirely with his mouth due to a birth defect. One might think that someone in his condition may not be a viable competit...
Cowabunga dude! photo
Cowabunga dude!

Leonardo can slow time in Teenage Mutant Ninja Turtles: Mutants in Manhattan


Leonardo leads in new gameplay footage
Feb 12
// Jed Whitaker
Platinum Games' Teenage Mutant Ninja Turtles: Mutants in Manhattan looks to be mixing up the formula of the old-school TMNT beat-'em-ups I grew up on, and I'm okay with this. Judging by this new gameplay footage of Leon...

Cornerstone trailer photo
Cornerstone trailer

Zelda meets vikings and crafting in Cornerstone: The Song of Tyrim


Coming to PC this April
Feb 12
// Jed Whitaker
Vikings, and puzzles, and crafting, oh my! Cornerstone: The Song of Tyrim will be hitting PC this April and it's about a young hero named Tyrim searching out long-lost viking men. Sounds like a Joe Parlock fantasy, at l...
Hell's Kitchen 2 photo
Hell's Kitchen 2

Overcooked is a cooperative cooking game on LSD


Cook in space and during an earthquake
Feb 11
// Jed Whitaker
While it isn't the Hell's Kitchen game I've always dreamed of, Overcooked has me interested. Looks like you can cook with three other friends in various kitchens while dealing with earthquakes, melting ice, space, ...
Better than Ghosts I hope photo
Better than Ghosts I hope

Infinity Ward is developing this year's Call of Duty game


Shocking news, I know
Feb 11
// Jed Whitaker
Infinity Ward, the developer of the Call of Duty: Modern Warfare series as well as Call of Duty: Ghosts, confirmed it is working on the next game in the Call of Duty series to be released this year, shocking absolutely no one.  Considering the history of the series, it would be surprising if this doesn't end up being a sequel to Ghosts, even if it wasn't that well-reviewed.
Yeezus photo
Yeezus

Kanye West reveals new game about his mother ascending to heaven


Only One: The Game
Feb 11
// Jed Whitaker
The man who sold $120 plain white t-shirts on the side while pursuing a successful rapping career is about to add game designer to his resume. Kanye West had previously announced he was working on a game about his mother asc...
FNaF World goes free photo
FNaF World goes free

Five Nights at Freddy's World updated and released for free


Remodeled overworld and more
Feb 11
// Jed Whitaker
Five Nights at Freddy's World (or FNaF World for short) has re-released for free following its removal from Steam after developer Scott Cawthon admitted it had been released too early. This updated version of the ro...
And another one photo
And another one

Somehow DJ Khaled fits perfectly in The Witness


You smart. You very smart. We the best.
Feb 08
// Jed Whitaker
I've been playing through Jonathan Blow and gang's The Witness of which I have very mixed feelings -- unlike Brett who gave the game a perfect score in his review -- but that hasn't stopped me from falling in love ...
Binding of Isaac photo
Binding of Isaac

Apple rejects The Binding of Isaac for depicting child abuse


How do they explain Candy Crush then?
Feb 07
// Jed Whitaker
Remember the other day when we reported The Binding of Isaac is coming to iPad? Well, looks like that may not be the case now, as Apple has rejected the game. Apple apparently doesn't allow software depicting violence t...
Yuck photo
Yuck

If this is really the new Doom box art, it sucks


Who cares about the hero?
Feb 04
// Jed Whitaker
Conan O'Brien will be playing the latest iteration of Doom on his show's Clueless Gamer segment tonight with some players of the sports ball who are in the big game. In a tweet promoting the show, the box art below was shown, though it hasn't been confirmed as the final retail version just yet.

Review: Fortified

Feb 04 // Jed Whitaker
Fortified (PC, Xbox One [reviewed])Developer: ClapfootPublisher: ClapfootMSRP: $14.99Released: February 3, 2016 Fortified's story is quite familiar; robotic martians come to Earth and start destroying every living thing in their path, and it is up to four heroes to stop them. In this case, the heroes are made up of four different selectable characters ranging from a spaceman, a rocket scientist, a secret agent and, of course, a handsome captain of the team. For my playthrough, I chose to play as mostly the rocket scientist as she was the only female character available. Each character has special abilities that they can do for a brief time upon filling a meter, and the rocket scientist's allows her to fly around the map with endless clips of ammo and invulnerability. Her starting weapon is a grenade launcher that knocks enemies in every direct with each explosion, which is a nice way to delay the advancement of martians. Each level plays out in a varying number of waves of enemies. Before each wave, players have the ability to stage defenses along the path enemies will be following as they attempt to blow up your base, or, in this case, rocket ship. Some stages only have one rocket; others have multiple and if any of them are destroyed, the level is lost. During waves, players can freely attack with their weapons of choice which have unlimited ammo but varying reload times. After completing stages, characters gain experience points and upon leveling up gain points to unlock and upgrade weapons and defenses. Each character levels independently and has their own set of unlockables, though it appears there may be some crossover between characters. XP is only gained when completing levels for the first time on each difficulty, or by grinding the endless waves of Invasion mode, so you can't cheese the system and grind the first level to unlock everything quickly. This keeps the game from being a total cakewalk, but it certainly isn't hard. [embed]338092:62075:0[/embed] I was able to complete the 12 stages on offer without much of a challenge. I believe I had to retry three or four levels, but that was typically caused by loading into the levels without needed defenses. Specifically, early on in the game, I was given the choice between unlocking a couple of options, and I didn't choose the auto-turret that fires at flying enemies, therefore I got quickly bested in the next stage. Luckily, you can redistribute your points between levels as you see fit, and unlock the necessary equipment without any hassle. While there are two other difficulties available -- hard and the unlockable insane difficulty -- they don't feel like what I was hoping for. Hard limits you to 15 seconds between waves with a 15-second respawn timer, but otherwise felt the same as the normal difficulty. Insane only has five seconds between waves, enemies can kill you in one or two hits, and respawns are only at the start of each wave. The time between waves doesn't matter so much as you can place defenses whenever, nor does an extended respawn timer for the most part. Insane mode felt mostly unfair and cheesy. Multiplayer, on the other hand, is a bit more difficult in the sense that enemies take far more damage before keeling over. I would have preferred to see more enemies instead of having them be proverbial bullet sponges, but I guess this is intended to encourage players to work together -- if only players did that. Can't blame the developer for your teammates not communicating or working together, though. Overall the online experience was smooth, with no noticeable issues. Playing Invasion mode with a high-level character felt far too easy, as I was able to build enough defenses to sit back and let them do all the work for me. That said, it is a nice addition, but only has three different maps to play on, so unless you plan on using it to grind XP, I don't think it adds much longevity to the game. While 12 levels may seem like a low amount, it felt just right to me. The game didn't overstay its welcome and the levels were varied enough to remain interesting. Some of these levels have over 700 enemies to kill, with tons of them on the screen at the same time. Impressively, the Xbox One version didn't have any noticeable framerate issues or slowdowns, keeping a pretty nice 60-ish frames per second. While the graphics aren't all that spectacular, the art style stays true to the films of old that it is based on. As far as audio goes, get ready to hear the same song over and over, as apparently there can be only one. Somehow, I still found myself both humming it and hating it by the time the credits rolled. Overall, I enjoyed my time with Fortified, but it is hard to recommend as a single-player-only experience due to it being too easy, and with no split-screen on offer, you're going to have to make friends or play with randoms online. The entire story consists of three short cutscenes, so those wanting a deep narrative need not apply. If you're looking for a campy romp with some friends and a few thousand martians, though, Fortified is easy to recommend. [This review is based on a retail build of the game provided by the publisher.] Fortified (PC, Xbox One)Developer: ClapfootPublisher: ClapfootMSRP: $14.99Release Date: February 3, 2016 If you're familiar with any of the campy 1950's sci-fi flicks, then Fortified's story will be quite familiar; robotic Martians come to planet earth and start destroying every living thing in their path, and it is up to four heroes to stop them. In this case, the heroes are made up of four different selectable characters ranging from a spaceman, a rocket scientist, a secret agent and, of course, a handsome captain of the team. For my playthrough, I chose to play as the rocket scientist as she was the only female character available. Each character has special abilities that they can do for a brief time upon filling a meter, and the rocket scientist's allows her to fly around the map with endless clips of ammo and invulnerability. Her starting weapon is a grenade launcher that knocks enemies in every direct with each explosion, which is a nice way to delay the advancement of Martians. Each level plays out in a varying number of waves of enemies. Before each wave, players have the ability to stage defenses along the path enemies will be following as they attempt to blow up your base, or, in this case, rocket ship. Some stages only have one rocket; others have multiple and if any of them is destroyed the level is lost. During waves, players can freely attack with their weapons of choice which have unlimited ammo but varying reload times. After completing stages, characters gain experience points and upon leveling up gain points to unlock and upgrade weapons and defenses. Each character levels independently and has their own set of unlockables though it appears there may be some crossover between characters. XP is only gained when completing levels for the first time on each difficulty, or by grinding the endless waves of Invasion mode, so you can't cheese the system and grind the first level to unlock everything quickly. This keeps the game from being a total cakewalk, but it certainly isn't hard. [embed]338092:62075:0[/embed] I was able to complete the 12 stages on offer without much of a challenge. I believe I had to retry three or four levels, but that was typically caused by loading into the levels without needed defenses. Specifically, early on in the game, I was given the choice between unlocking a couple of options, and I didn't choose the auto-turret that fires at flying enemies, therefore I got quickly bested in the next stage. Luckily you can redistribute your points between levels as you see fit, and unlocked the needed equipment without any hassle. While there are two harder difficulties available, the hard and unlockable insane modes, they don't feel like the difficulty I was looking for. Hard limits you to 15 seconds between waves with a 15 second respawn timer, but otherwise felt the same as the normal difficulty. Insane only has five seconds between waves; enemies can kill you in one or two hits, and respawns are only at the start of each wave. The time between waves doesn't matter so much as you can place defenses at any time, nor does an extended respawn timer for the most part. Insane mode felt mostly unfair and cheesy, but might be the best way to play if the difficulty doesn't scale with multiplayer; I hope that is the case. Playing Invasion mode with a high-level character felt far too easy, as I was able to build enough defenses to sit back and let them do all the work for me. That said, it is a nice addition, but only has three different maps to play on, so unless you plan on using it to grind XP I don't think it adds much longevity the game.
Review: Fortified photo
Domo arigato Mr. Martian Roboto
The 1950s were considered the golden age of campy sci-fi films, with aliens often invading Earth alongside giant animals, and, of course, robots.  Fortified tries to recreate the feeling of those films in a third-pe...

Spooky Space Survival photo
Spooky Space Survival

It's you versus the planet in The Solus Project


Early Access in two weeks
Feb 04
// Jed Whitaker
This new trailer for the sci-fi single-player survival game The Solus Project shows off a lot of new content, and confirms some details that will surely make more than just me happy. Specifically, the developers co...
Detective Pikachu Intro photo
Detective Pikachu Intro

Great Detective Pikachu catcalls a lady in the intro for the game


Even more evidence for Danny DeVitochu
Feb 02
// Jed Whitaker
Great Detective Pikachu is officially released in Japan (that was fast) and the introduction and following sequence have been captured and uploaded to YouTube. In it, Detective Pikachu has a dream about being in a car c...
Teens are cray photo
Teens are cray

Catch teens skinny dipping in this playthrough of Firewatch's first day


While they set off fireworks
Feb 02
// Jed Whitaker
Not only did we find out today that the soon-to-be-released Firewatch is going to cost $19.99, but now we have our first full playthrough of day one in the game thanks to PlayStation Access.  Personally, I'm even m...
Review pending photo
Review pending

I shot martians to death and lived to tell about it in Fortified


Impressions of a solo playthrough
Feb 02
// Jed Whitaker
One part third-person cooperative shooter, one part campy 1950s sci-fi, Fortified releases today for PC and Xbox One. I've had the chance to play through the single-player mode and will be doing a full review once t...

Like solving puzzles with little to no help? INFRA might be for you

Feb 01 // Jed Whitaker
Long story short, some rich guy bought up a lot of businesses in town and financially bankrupted them and is in cahoots with the local government, or so I gathered in my time with the game. While I enjoyed a lot of what I played in INFRA, I also found that it isn't a game for me. So instead of doing a full numbered review, these are my impressions for those of you who would surely love it. Most of your time in INFRA will be spent solving puzzles involving buttons, levers, and even some platforming. When those things work, they work great, but other times it can almost feel like you're glitching the game. For example, at one point I came across a saw mill and couldn't find a way through it. I did, however, find some crates that were able to be picked up and stacked, so I did just that to get on the roof and jump across to continue the game. Was this the solution the developers had intended or had I just "cheated" my way forward? I have no idea. "I have no idea" is a great way to describe many of the puzzles. I like to think of myself as a person of some intelligence, yet many times I felt I was just randomly pressing buttons or levers till I stumbled across the solution. Other times I'd piece together tidbits of information found on stationary or posters nearby to give me an idea of how to complete a puzzle, but most of the time there was no hand holding, for better or worse.  INFRA runs on the Source engine, but it makes good use of it; crumbling buildings, murky water, vibrant caves, and green foliage stand out while not being wholly impressive. For an indie title from a team that no one has ever heard of, it gets the job done and didn't make me want to tear my eyeballs out. If anything the graphics not being top of the line and striving to be realistic help set the tone of a city falling apart. I had hoped for a story driven mystery, but the story presented suffered heavily from a shoddy localization with bad grammar abound. On top of that, INFRA has some of the most unintentionally funny and awkward voice acting I've heard in a game. Upon starting the game, you'll be greeted with a boardroom where your boss is going over assignments with you and coworkers, and everyone is fully voiced in a scene that I'd call the video game equivalent of The Room as seen below. That is a both a compliment and a complaint by the way. If the original trailer hadn't had such wonderful voice work that got me to play the game in the first place, I wouldn't be writing this, but I also kind of love how awful it is.  [embed]336879:62074:0[/embed] After six hours, I got to the point that I felt I couldn't be bothered with stumbling through any more puzzles by chance. I don't think INFRA is a bad game by any means, just not one that I'm not ready for. It made me question whether or not I'm stupid or if some of the puzzles just didn't make sense, but it was often enjoyable. If you're looking for an interesting take on the first-person adventure puzzle game that will make you scratch your head, this is for you. Otherwise, maybe wait for a sale.  INFRA launched on Steam with the first part of the game available now, and the second part to be released later this year for free. Judging by the very positive Steam reviews, you'll get between 12 and 15 hours out of what is currently released for $15.  [embed]336879:62074:0[/embed]
INFRA IMPRessions photo
Voice acting equivalent of The Room
Some games just hand out answers to puzzles -- if you can even call them that -- with numbers or solutions written nearby. While the first-person adventure INFRA does this a bit, it certainly isn't holding your hand most...

Danny DeVitochu 2016 photo
Danny DeVitochu 2016

More evidence that Danny DeVito needs to be the voice of Detective Pikachu


Humans are filthy, dirty filthy
Jan 29
// Jed Whitaker
Some saint created the above trailer showing off what the English release of Great Detective Pikachu could be like if Nintendo takes notice of the petition to cast Hollywood sweetheart Danny DeVito in the starring role....
DeVitochu photo
DeVitochu

Fans petition Nintendo to get Danny DeVito to voice Detective Pikachu


I signed it, so should you
Jan 28
// Jed Whitaker
Sairith Aramor has started a petition to get Nintendo of America to hire Hollywood superstar Danny DeVito to voice the English localization of the recently announced Detective Pikachu.  "There are a number of us tha...
Super Smash Bros. for NX photo
Super Smash Bros. for NX

Rumor: Super Smash Bros. to be a launch title for Nintendo NX


Might be a port, might not
Jan 28
// Jed Whitaker
Dr. Serkan Toto, the CEO of a Tokyo-based game industry consultancy, has taken to Twitter to reveal some inside information from an unnamed source. Supposedly, Bandai Namco has several titles in development for Nintendo's upc...
Atari's gay parade photo
Atari's gay parade

Be the mayor of the gayest town ever in Pridefest


LGBT city building
Jan 27
// Jed Whitaker
Atari has released its free-to-play city management and Pride parade simulator, Pridefest, on Android and iOS devices. You're tasked with being the mayor of a city that has lost all its color and fun, so you have to piz...
Fortified Trailer photo
Fortified Trailer

Blow up classic sci-fi horrors in Fortified next week


No word on the 50-foot-tall woman
Jan 26
// Jed Whitaker
Next week, on February 3, Fortified launches on Steam and Xbox One. I'll be reviewing it. Go me! In the meantime, check out the launch trailer above to get a glimpse at how the game's aesthetics have changed since Jordan pla...
No petting humans photo
No petting humans

Nintendo removes character petting during Fire Emblem Fates localization


Get your pet on in Nintendogs instead
Jan 26
// Jed Whitaker
Kotaku has confirmed with Nintendo that the ability to pet your characters has been removed from the English localization of Fire Emblem Fates. "Yes, that is the case [that petting isn't in the English version]," a Nintendo r...
Churchill Solitaire photo
Churchill Solitaire

Donald Rumsfeld has released a mobile solitaire game ripe with microtransactions


Probably not the worst thing he has done
Jan 22
// Jed Whitaker
"I'm not into this detail stuff. I'm more concepty," is a real thing Donald Rumsfeld once said, and that was before he was a hotshot game designer. Rumsfeld is mostly known for having been part of three Republican admini...
Women take over USC photo
Women take over USC

Women outnumber men in the top game design school's graduate program


Striving to make more diverse games
Jan 22
// Jed Whitaker
For the first time in the history of the University of Southern California -- the top video game design school in the United States, as ranked by The Princeton Review -- women outnumber men in its game design graduate program...
Updatetale photo
Updatetale

Undertale adds mysterious new content in latest update


New dialogue and other changes
Jan 22
// Jed Whitaker
Undertale has received an update which adds new content and dialogue, even though the patch was said to only "fix bugs and increase compatibility."  Since I've yet to play it, it is hard to discern what is and ...
Hitmanime banned photo
Hitmanime banned

Yandere Simulator is the latest game banned from Twitch


'Hitman but anime. Hitmanime' - Jonathan
Jan 21
// Jed Whitaker
The controversial stalking and murdering game Yandere Simulator has been banned from being streamed on Twitch, joining the likes of BMX XXX, Hatred, and Second Life. This isn't all that surprising considering YouTub...
Unravel Gameplay photo
Unravel Gameplay

Yarnie litters the land with his very fabric in this new Unravel gameplay


Yarn, yarn never changes
Jan 19
// Jed Whitaker
After seeing Unravel unveiled at E3 2015, I haven't stopped yearning to play it. The creator was super adorable as he nervously talked about his game on stage, the main character is cute as hell, and the gameplay looks ...
#GimmeGuyBuns photo
#GimmeGuyBuns

Anita Sarkeesian blows the pants off widespread censorship of butts


I, for one, am outraged!
Jan 19
// Jed Whitaker
Feminist Frequency's latest episode in the Tropes vs. Women in Video Games series has revealed a shocking amount of censorship that has slipped beneath our noses: the butts of male characters have been systematically ce...

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