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2:00 PM on 06.14.2011

Review: inFAMOUS 2

In 2009, Sucker Punch answered a few questions I had been asking myself for years. What would happen if Sly Cooper had a messenger bag and a Misfits of Science-like ability to channel lightning through his hands? What if Bent...

Sean Carey


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.




11:00 AM on 05.12.2011

Preview: Civilization World

If game development were a tech-tree, then unlocking strategy gaming (an early tech), social media, and e-commerce would allow for the creation of 2K Games and Firaxis' most recent incarnation of the Civilization series, Civi...

Sean Carey

4:00 PM on 05.09.2011

Juegos Rancheros - Independiente y Sabroso!

While the Lone Star State's capital continues to be a hotbed of MMO development, the games industry in Austin has grown well beyond the bounds of the house that Richard Garriott built. Independent developers have slowly been...

Sean Carey

3:00 PM on 03.28.2011

Review: Superbrothers: Sword & Sworcery EP

Trying to describe the experience of Superbrothers: Sword & Sworcery EP is a lot like the experience of playing the game itself. Depending on what angle you're looking at it from, you'll get an entirely different perspect...

Sean Carey

4:00 PM on 02.09.2011

Allegory of the Cave Story

Plato would have absolutely loathed video games. It seems crazy to one who has come to know and love the medium, but one of history's most venerated thinkers and teachers would stand proudly in the corner of Jack Thompson and...

Sean Carey

2:00 PM on 12.20.2010

Review: Civ V DLC: Spain/Incas

When you’re the developer of one of the largest timesinks in gaming history, what do you do to follow up on the release of your latest and greatest? Why, make it an even bigger life-swallower, of course. Firaxis seems t...

Sean Carey

4:58 PM on 11.03.2010

DtoidAustin NARPing it up for Austin ComicCon

After the blast we had at our last big get-together, we've been looking for another good opportunity to hook up and party since PAX Prime. djnealb obliged the crew with a great idea: why not use the upcoming Austin ComicCon...

Sean Carey

3:00 PM on 10.08.2010

An extended interview with Monaco's Andy Schatz

Trying to play Monaco at PAX, let alone talk to the developer at length, was a practical impossibility if you didn't have a lot of time on your hands. The small booth housing Andy Schatz's IGF-winning title and Chris Hecker's...

Sean Carey

5:00 PM on 10.07.2010

Monaco dev: press gives mainstream games a pass

As people who cover games, it's easy to get complacent in the roles of question-asker, judgement-maker, and opinion-haver. It's nice to have the tables turned and see how the people we talk about all the time feel about the w...

Sean Carey

3:20 PM on 10.06.2010

Monaco dev: successful indies are "obsessive workers"

Maybe it's because I live in a city with a sky-high number of hippies per capita, but my default image of indie developers has always been a slackerific one. I always envision short bouts of coding casually sandwiched in-betw...

Sean Carey

3:00 PM on 09.29.2010

Fantastic Arcade recap: so much cool, so few people

For a first year event, I was truly impressed with the scope and variety of gaming goodness on tap for the Fantastic Arcade that took place in Austin, TX last weekend. Connected to the well established and widely attended Fan...

Sean Carey





6:00 PM on 09.18.2010

Review: Shoot to Kill

I look forward to playing iPhone shooters about as much as I look forward to my first prostate exam, because I imagine they’re quite similar. There’s an awkwardly painful use of touch immediately followed by feeli...

Sean Carey

12:00 PM on 09.18.2010

Fantastic Arcade brings indie/XBLA showcase to Austin

I used to lament living in Texas as a fan of the games industry, but in recent years the gaming presence in Austin, TX has grown at a staggering pace. Long a hotbed of MMO development, the city is beginning to attract develop...

Sean Carey

11:00 AM on 09.17.2010

Review: Civilization V

In any medium, it’s an almost insurmountable challenge to produce a product that stands the test of time. The majority of bands fade into obscurity, movies are forgotten in the wake of the latest pretty face, and all bu...

Sean Carey

1:00 PM on 09.15.2010

Civ V multiplayer makes turn-based pick up the pace

I’ve always enjoyed the leisurely pace of turn-based strategy games like the Civilization series. Being an enthusiastic (if not overly competent) chess player for most of my life, I like being able to deliberate and mul...

Sean Carey

3:00 PM on 09.12.2010

PAX 10: Force Unleashed 2 now with 33% less leash

Poor Starkiller -- he’s got serious issues. First, he’s dead. Second, he’s now a clone. Third, he’s the latest in a long line of clones who have gone insane as the memories of the original Starkiller b...

Sean Carey