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Challenge Scot End of Year Announcement

Dec 06 // Jamie McGinn
However, fear not! For Challenge Scot is most certainly not being cancelled, as I've seen a few people worry about in the comments. I'm just taking some time off over the holidays to recharge the batteries and come back in 2014 hopefully better than ever. In the meantime, please feel free to send me challenge ideas either here or on Twitter. Or, if you have any ideas for other kinds of content you'd like to see me create, let me know! I would also like to thank everyone for how amazing the feedback has been over the past few months. It's really scary to put yourself out there for strangers on the internet to see, but you guys and girls have been so positive that you've really helped me be more confident in my work. So, thank you all from the bottom of my heart and I'll see you in 2014!
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Taking a break but I'll be back!
Hello everybody! This is just a wee announcement to let you know that Challenge Scot is going on a little hiatus until January. I work a full-time job and make these videos in my free time, but as we race towards Christmas and New Year's I'm finding myself with less free time and even less energy.

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A new week, a new challenge
This week's challenge takes place in Grand Theft Auto Online in which I must win a race without braking whilst constantly accelerating. I'd like to think I'm actually pretty decent at driving in GTA V, but one bad corne...

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A new week, a new challenge
This week's challenge takes place in Half Life 2: Lost Coast, in which I must beat the entire level using nothing but the famous crowbar. Freeman is pretty proficient in crowbar combat, but there are some enemies that even the mighty crowbar cannot defeat... If you've got any ideas for future challenges you'd like me to have a go at, feel free to leave them in the comments!


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A new week, a new challenge
So, last week I may have dropped the ball a little bit. Turns out I got slightly ahead of myself and thought I had completed the challenge when I was only halfway through. Whoops! So this week I'm here to finish what I start...

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A new week, a new challenge
This week's challenge centers on Hotline Miami, in which I have to beat chapter 5 without using any weapons. Even when fully armed, death is mere moments away in Hotline Miami. Thankfully you don't have to wait long to retry! If you've got any ideas for future challenges you'd like me to have a go at, feel free to leave them in the comments!

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A new week, a new challenge
This week's challenge is in Chivalry: Medieval Warfare in which I attempt to kill three enemies in a row, without dying, using only my fists, whilst playing as an archer. The archer has the least amount of armor and is the w...

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A new week, a new challenge
This week's challenge is in Grand Theft Auto V in which I attempt to steal a tank from the military base whilst playing online. You die pretty quickly in GTA V and the military don't take too kindly to people trying to steal...

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A new week, a new challenge
This week's challenge is in Battlefield 3 in which I attempt to run over an enemy player whilst piloting an air vehicle. With so many other players ready to blow me out of the sky combined with my lack of piloting skills, this might be just beyond my grasp! If you've got any ideas for future challenges you'd like me to have a go at, feel free to leave them in the comments!

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A new week, a new challenge
This week's challenge is in Call of Duty 4: Modern Warfare in which I must beat the "Mile High Club" scenario on veteran. I've never really been super into the Call of Duty games, so my chances of successfully completing this rather notorious challenge are not high! If you've got any ideas for future challenges you'd like me to have a go at, feel free to leave them in the comments!

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A new week, a new challenge
This week's challenge is in the Arma 2 mod DayZ, in which I have to track down another player, hope that they don't shoot me on sight, and then get them to sing me a song. DayZ is notorious for having a very hostil...

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This week's Challenge Scot!
This week's challenge in is Just Cause 2 -- more specifically, the Just Cause 2 multiplayer mod, in which I was tasked with getting myself to Panau international airport without flying a helicopter or plane, steal the bigges...

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This weeks Challenge Scot!
This week's challenge is in Left 4 Dead 2, in which I was tasked with completing the first chapter of No Mercy on expert and without any bots to help me. There's a whole load of zombies standing between me and the safe room, the odds are not stacked in my favor! If you've got any ideas for future challenges you'd like me to have a go at, feel free to leave them in the comments!

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This weeks Challenge Scot!
This weeks challenge is in Grand Theft Auto IV, in which I need to run across all three islands, on foot, to get to the airport, all whilst having a six star wanted rating. Liberty City is a big place and there are many trigger happy cops in my way! If you've got any ideas for future challenges you'd like me to have a go at, feel free to leave them in the comments!

Challenge Scot: Team Fortress 2 - The Worst Spy

Aug 22 // Jamie McGinn
Future challenges can be pretty much anything, beating a boss with a certain handicap, or traversing across the map in a set time. What is attempted should be something I could conceivably complete in around an hour; probably not, "Beat the whole game on Insane difficulty"-type challenges, but I'm pretty open to try anything. I've gave myself challenges for the first few episodes to get me going, but I'm hoping to get some set by the viewers, so get your thinking caps on and leave a comment with your ideas! So enjoy, and hit me with your best challenge!
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A new recurring video series
Hey everyone, I'd like to present to you the first episode of Challenge Scot, a show in which I attempt to complete various challenges in different games, and (hopefully) hilarity will ensue. Think of it as a really focused ...

Preview: Anno 2070

Aug 21 // Jamie McGinn
Anno 2070 (PC)Developer: Related Designs /Ubisoft Blue BytePublisher: UbisoftRelease date: Q4Global warming has caused the polar ice caps to melt, raising the sea level dramatically. As a result, small islands floating above sea level are all that humanity has left to survive on. There are two playable factions in Anno 2070, the Ecos and the Tycoons. The Ecos are all about protecting the environment and sustainability, but aren’t very efficient and are slow to expand. The Tycoons are more industrious and focused on rapid growth, but will have problems in the long run with pollution and dwindling resources. Players will have to manage the needs of their citizens in order to expand. Keeping an eye on how fertile the land is, the amount of pollution, and the power needs of each island will be the difference between a thriving metropolis and a failed city. Trade routes can be set up between islands in order to share any surplus resources a particular island has. The most valuable resources such as oil can only be found underwater, requiring the construction of underwater cities. These can be built on “underwater islands,” large, flat outcroppings of rock below the ocean’s surface. Underwater cities will work in much the same way as the surface cities, requiring their own needs to be taken care off. The Tech are a support faction who the player will be able to trade with. This faction is dedicated to science and technology, and the player will be able to trade with them for various kinds of technology and buffs.However, it’s not all peaceful expansion, so players had better be prepared to defend themselves. With military units able to attack from underwater, the surface, and the air, combat is going to be more interesting than ever in Anno 2070. The visuals are simply gorgeous, and both factions seem to play quite differently from one another. Throw multiplayer in to the mix and you’ve got a game that could eat up days of your time. I’ve never played an Anno game before, but I can see myself pouring hour after hour into Anno 2070.
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Anno 2070 is the latest installment in Ubisoft's popular strategy series. For the first time, the series takes place in a near-future setting, bringing all kinds of new challenges for fans both new and old. We got to take a look at Anno 2070 at gamescom, and I’m already scared how much free time I’m going to lose to the title.

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Preview: Lollipop Chainsaw


Aug 20
// Jamie McGinn
Excitement is high for Suda51’s newest game Lollipop Chainsaw. A hack and slash game starring an 18-year-old cheerleader killing zombies with a chainsaw -- what’s not to be excited about? We took a look at the game at WB Games' upcoming title at gamescom. If you think zombie killing games are all the same, then you’re in for a pleasant surprise.

Preview: Anarchy Reigns

Aug 20 // Jamie McGinn
Anarchy Reigns (PlayStation 3 [Previewed], Xbox 360)Developer: Platinum GamesPublisher: SegaRelease date: January 2012Anarchy Reigns’ single-player consists of two campaigns, with one starring Jack, the bounty hunter from MadWorld and the other starring a new character Leo, a government agent. These two campaigns are designed to give both the dark and light sides of the story.The multiplayer mode we got to play was your basic deathmatch, but there are other modes such as capture the flag and cage fights. There is even a co-op horde mode where players can team up to defeat waves of enemies. We played on a small map set in on a helipad located on top of a tall building. While we only played with four players, the game will support up to eight players.  Jack and Leo are both selectable in multiplayer, as well as a bunch of other characters you will unlock from playing the single player campaign. Each character should control and feel different, and we were promised that no one character will be more powerful than another. Winning should come down to player skill and experience.The controls are fairly simple. Tapping L1 locks the camera on to an opponent, and you can flick between targets with the right stick. Square and triangle perform normal and heavy attacks, respectively. Grabs and throws are accomplished by getting close and pressing the circle button. The player can perform killer moves by holding L2 to equip their weapon, and then use square or triangle to attack. Killer moves are more powerful than regular attacks, but can be more difficult to hit with.I had a lot of fun in the three matches that I got to play. It’s easy to get into, and the combat is over-the-top and satisfying. My only concern is that, while fun, the combat isn’t very deep and won’t hold players attention for long. Hopefully the varied cast of characters and the different game types should be enough to keep players interested when Anarchy Reigns hits the shelves in January.
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Anarchy Reigns is an over-the-top, fast paced brawler set in a futuristic post-apocalyptic world. Although the game stars many characters from MadWorld, it is not a direct sequel and the storyline is completely separate. We were invited to sit down in Sega’s booth at gamescom where we got the chance to get some hands-on time with one of Anarchy Reigns’ multiplayer modes.

Preview: Escape Plan

Aug 18 // Jamie McGinn
Escape Plan (PlayStation Vita)Developer: Funbits InteractivePublisher: Sony Computer EntertainmentRelease Date: TBAThe two playable characters are a strange-looking couple. Lil is small and skinny whilst Laarge is massive and fat. Both of the characters have their entire bodies covered in a rubber suit with the exception of their pale white, ghost-like faces. On their chests is the number “0”, but every time they die that number will increase. The game will keep track of how many times the characters have died and we were promised that this number would be significant at some point in the game.The story is a bit of a mystery, with the player offered no reason as to who Lil and Laarge are or why they are trapped in this elaborate prison. We were told that as the player progresses through the game, the answers to these questions should be revealed.Interacting with the world is done entirely with the front and back touch screens. For example, back touching a contracted platform will cause it to extend forward and front touching will push it back. To move a character, you simply tap on them once and then flick which direction you want them to go. They won’t stop walking on their own, so you’ll need to keep an eye on them to make sure they don’t walk off a ledge or into a spinning fan.Lil and Laarge have unique abilities that must be used in order to safely traverse each room. Lil can inflate himself when he comes across helium pumps, causing him to float into the air like a balloon. He can be steered by tilting the PS Vita in the direction you want him to float. To deflate him, you “pinch” him by pressing the front touch screen and the back touch pad at the same time. This has the bonus effect of causing Lil to zoom forward whilst making a hilarious farting sound.Laarge can use his considerable weight to smash obstacles. Tapping on him and then flicking down will cause Laarge to perform a “butt smash,” making him leap into the air and then land on his big behind with a mighty thud. He can use this to break through weak points in the floor and gain access to areas Lil cannot. At first, the player will only have one of the two characters to guide safely to the exit, but as the game progresses, you will have to guide them both at the same time. An example of this was a puzzle that required Lil to raise Laarge up to the exit on a platform by pulling a lever, then floating up through a bunch of dangerous spinning gears to get there himself.I honestly wasn’t really expecting to like Escape Plan as much as I did. The simple yet clever use of the touch screens combined with a game world filled with personality has caused this title to rocket up in my list of games to keep an eye on. I suggest you keep an eye out for this one too.
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Escape Plan was announced for the PlayStation Vita at the Sony press conference at gamescom, but not much information was really divulged. Escape Plan is a puzzle game in which two rather odd-looking characters must try to es...

Preview: GoldenEye 007: Reloaded

Aug 18 // Jamie McGinn
[embed]209280:40399[/embed] GoldenEye 007: Reloaded (Xbox 360, PlayStation 3)Developer: EurocomPublisher: ActivisionTo be released: TBAWe were shown the second level in the game, The Facility. Bond is partnered up with 006 and the two are tasked with a dangerous mission: they must infiltrate a facility controlled by a corrupt Russian general and destroy the arms he intends to sell to terrorists. After some friendly banter, the two split up.Faced with a locked door, Bond manages to find an alternative route forward by crawling through a nearby vent. Moving through the shaft showed off some nice lighting effects, as beams of light filtered through grates, illuminating the dust. However, Bond isn’t interested in the pretty lighting effects, so he ventures forth in search of an exit.Boy, what an exit it is! Spotting a hole in the floor of the vent, Bond looks down and finds himself above an occupied bathroom stall. Clearly having no respect for privacy, Bond hangs out of the ceiling vent upside-down and dispatches his toilet-bound foe with two quick punches to the face.Eurocom want people to feel like they are really a spy, giving them plenty of opportunities to observe unaware enemies from the shadows. Going into a group of enemies guns-blazing is still perfectly acceptable, but should you feel like being more stealthy, there is often an alternative route nearby that will allow you to try and sneak your way through.Sneaking up behind an enemy allows Bond to perform a stealth kill. Should you be spotted, you’ll only have a few moments to take out an enemy before he calls for backup. This should hopefully create some pretty tense situations and seems like something to help separate GoldenEye 007: Reloaded from the other big shooters coming out soon.Not every level will be stealthy, as we were shown a later level set on an airfield, where the enemies are on full alert. Taking fire from enemy soldiers and a very powerful helicopter, Bond is definitely in trouble. The fighting is intense as Bond moves from cover to cover, trying to get closer to a nearby missile launcher in order to down the hovering menace.GoldenEye 007: Reloaded looks different enough from the original Nintendo 64 game, not just in terms of visuals but also when it comes to the gameplay and flow of combat, making it a game worth revisiting for fans of the classic console shooter.Mixing up the pace of the levels should keep things pretty interesting. It seems like a really solid shooter and the stealth elements look to be well-implemented. I’m not sure if that is really going to be enough to set Reloaded apart from all the other shooters that will be coming out soon, but this looks to be quite a bit of fun.
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After last year’s well-received Wii remake of the classic Nintendo 64 shooter GoldenEye 007, fans have been hoping to see an HD version. Developer Eurocom is now fulfilling that wish as it is bringing GoldenEye 007: Reloaded to the PS3 and 360.At gamescom we got a chance to see the long-awaited HD reimagining in action.

Impressions: Space combat in Starhawk

Aug 17 // Jamie McGinn
A massive space station orbits high above a planet's surface. It is broken up into multiple disconnected platforms, floating in a sea of giant, spinning asteroids. The platforms do have a few structures on them but they consist mostly of large flat areas, allowing plenty of room for players to guide the flow of battle. Gravity generators on the platforms mean that movement and constructing buildings works in the exact same way as on surface. However, should you fall off the platform then you can enjoy burning to death as you plummet into the planet's atmosphere. Hawks will be more important than ever as flying is the only way to navigate from one platform to another. So expect to see lots of intense dogfighting between the platforms, as teams battle over strategic control. However, Hawks aren't the only way to fly in Starhawk. Lightbox unveiled that jetpacks are making a welcome return from Warhawk, only this time they won't be relegated to DLC. Space combat honestly didn’t seem to play too differently from the surface combat. You still drop down buildings, fight on large areas of "terrain," and fly in Hawks. In a nutshell, space combat in Starhawk is more akin to playing Starhawk on the surface, if that surface consisted of multiple islands to fight and build on. That said, it still looks like a blast to play and I’m sure most players will enjoy the different challenges that battling over the fragmented space station maps present. Despite not being vastly different than the combat on the surface, space combat will probably provide the variety players can use when they play Starhawk for hours on end, as they did with Warhawk.
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What could be better than jumping into a giant mech, blowing up some buildings, then transforming into a jet and reigning death down on your enemies from the sky? How about doing all of that in space! Lightbox unveiled the long-awaited space combat in Starhawk for the first time at gamescom in Cologne. If you were expecting it to be Warhawk in space, you wouldn't be far off.

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Left 4 Bed 2: The raunchy sequel to Left 4 Bed


Oct 30
// Jamie McGinn
NSFW AUDIO! Hey everyone! Been a long time since I first made Left 4 Bed. I had no idea how big that video was going to get! So with the release of the Left 4 Dead 2 demo on PC, I was finally able to make the long awaited (b...
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Feel the Hatred: Sephiroth


Sep 29
// Jamie McGinn
[It's not a theme about hating stuff in videogames without a blog about Sephiroth. -- CTZ] Final Fantasy VII was the first proper RPG I’d ever played. I think my favourite game prior to that was probably Sonic the Hedge...

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