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Majesco photo
Majesco

The last of Majesco's founding family has left the company


Sutton's out, Rector's in
Jul 29
// Brett Makedonski
In 1986, Morris Sutton founded video game publisher Majesco Entertainment alongside his sons, Jesse and Joseph Sutton. While Morris and Joseph had moved on sometime ago, Jesse has served as the company's president and CEO sin...
World of Warcraft photo
World of Warcraft

The World of Warcraft is getting a little bigger soon


More at gamescom
Jul 29
// Brett Makedonski
Blizzard has a new expansion planned for World of Warcraft, but it's holding its cards close to its chest. But, not that close! The developer's at least willing to admit that a reveal is imminent via a little tease. Whatever ...
Gears of War photo
Gears of War

Devs 'aren't trying to fix gameplay' with Gears of War remaster


But things are being smoothed out
Jul 29
// Brett Makedonski
Even though it'll release almost nine years after the original, Gears of War players won't feel a lot of difference between 2006's game and the remaster. Sure, they'll notice a ton of differences, but they won't feel&nb...

Dark Pit photo
Dark Pit

Large shipments of Dark Pit amiibo reported all across the US


This one shouldn't be too much trouble
Jul 29
// Brett Makedonski
Well, US-based amiibo collectors: it seems as if your hobby has gotten significantly less stressful since the wave 4 pre-order debacle. Despite the most recent partial wave being made up of two store exclusives, things aren't...

Review: Life is Strange: Dark Room

Jul 28 // Brett Makedonski
Life is Strange: Dark Room (PC, PS3, PS4, Xbox 360, Xbox One[reviewed])Developer: Dontnod EntertainmentPublisher: Square EnixRelease date: July 28, 2015MSRP: $4.99 (Each Episode) Interestingly enough, Dark Room largely betrays the pacing set forth by the previous three installments. Those chapters had a tendency to meander as Dontnod built the world and its characters. There wasn't anything inherently bad about that. Actually, now that the game's nearing its conclusion, it's paying dividends. We're invested in the story surrounding Arcadia Bay. Still, Dark Room is always tugging at your sleeves, trying to guide you somewhere. The stakes in this episode have been raised to a degree that doesn't lend itself to killing time. Urgency permeates the entirety of Dark Room. Rushing from one location to another advances the plot as things escalate steadily, and there's not always a chair handy to take a mental breather. As quickly as things move, a lot of the brilliance behind this episode comes in the form of finally tying together past events and seeing how they cause everything to shake out. There's some resolution, even if it's not full resolution. Dontnod has proven that it expertly laid the framework to affect future encounters. One particular instance comes in the form of another spat with a familiar antagonist. The branching paths can lead to several outcomes, none necessarily more optimal than the next. [embed]296752:59714:0[/embed] Another prime example is very un-Life is Strange, and maybe the only time Dark Room just sat still for a minute. Max has a board of clues that she must use to put together some damning evidence against someone. Putting on Max's sleuthing hat, the puzzle requires carefully finding related documents and grouping them in a sensible way. Odd as it may have seemed, this section nicely conveyed a sense of inter-connectivity and broke up the episode's breakneck speed. The rest of Dark Room's high points were the bleakest moments the game has seen, none of which should be discussed here. This episode doubled down on grim material and somber social issues. The absolute best thing Dark Room does is that it still somehow manages to present most of this (and the characters tied to it) from a complex perspective. It's not dealing in blacks and whites -- even though it's completely expected by now, given the nature of the subjects. The more time spent in Life is Strange, the more obvious it is that this isn't the game we may have originally thought. The supernatural won't overshadow the social issues. The rewind mechanic often doesn't feel like an option because you want to live with your decisions. Somehow, Dontnod resisted the urge to lean on these aspects, even though they'd be the easiest to lean on. The game's immeasurably better off for it. So, after another cliffhanger ending, we're left awaiting the conclusion and with no real idea where the narrative might go. Dark Room has been the most masterful installment in Life is Strange thus far, and it sets us hurtling toward the finish line. If the first 80 percent is any indication, it probably won't be a "happily ever after" ending. Only one thing's certain, though: that ever-present throat lump will be along for the ride.
Life is Strange review photo
Super Max
I played the fourth episode of Life is Strange with a lump in my throat. You know, the sort of uneasiness that puts a slight pressure behind your ears. The lump waned and grew with the chapter's crescendos and decrescend...

Life is Strange: Episode Four Achievement guide

Jul 28 // Brett Makedonski
Dark Room: Finish Episode 4: Dark Room This is the only Achievement that's earned through story progression. Just finish the fourth episode. Easy peasy. Ambient: Take optional photo #1 in Episode Four: Dark Room The first photo op takes a while to get to. It's available as soon as Max has control of her camera again. Take a picture of Chloe while she's working hard at her computer. Time-Lapsed: Take optional photo #2 in Episode Four: Dark Room Fortunately, we don't have to wait as long for the second photo as we did for the first. Once in step-douche's garage, go take a gander at the bird's nest that's hiding behind the plank. Move the plank to the side and take a picture for Max's Arcadia Bay Wildlife Series. Make sure to move the plank back when you're done; drill sergeant David doesn't like people messing with his stuff. Balance: Take optional photo #3 in Episode Four: Dark Room You know that ominous totem pole in the corner of the Blackwell Academy courtyard? Well, now there's an ominous pile of stones in front of it. Go ahead and take a picture of the "Blair Witch" rocks for this episode's third Achievement. Rangefinder: Take optional photo #4 in Episode Four: Dark Room This one's also in the Blackwell courtyard. Go talk to Samuel -- he's sitting on the bench -- about animals, squirrels in particular. He'll throw a nugget of food, which attracts one furry friend. Use the box of food next to Samuel to lure another squirrel over. When they're snacking together, take a picture of them. Gamma Value: Take optional photo #5 in Episode Four: Dark Room Once in the boys' dorms, take the hallway to the right and look out the window. There are some footprints that Max finds photo-worthy. Dioptic Power:Take optional photo #6 in Episode Four: Dark Room Before long, you'll end up on the beach. This episode's sixth photo is the third beached whale from the right. Snap a picture for some of the saddest Gamerscore you'll ever earn. Fisheye: Take optional photo #7 in Episode Four: Dark Room This one requires some quick reflexes and possibly a rewind or two. Off to the left of the barn is a bird posted up on the fence. Take a quick photo of it. If our feathered friend flies away, reverse time until he sits still long enough for a picture. Manually Exposed: Take optional photo #8 in Episode Four: Dark Room The next one's owlfully easy to find. There's an owl hanging out in the corner of the loft in the barn. Once you're up there, do what Max does best. Slideshow: Take optional photo #9 in Episode Four: Dark Room This one's inside the End of the World Party. Go around the outside of the pool and up to where the VIP booth is. Go into the unmarked door. When in there, take a photo of Justin at the sink with his lower half lined up with the skeleton graffiti. Tripod: Take optional photo #10 in Episode Four: Dark Room In the pool area of the End of the World Party, move off to the right side and look up and out the windows. Find a place where you can line up a nice double moon shot. Wait. Double moon?! Shutterbug: Take all optional photos in Episode Four: Dark Room This one will unlock as soon as you pick up the last optional photo. Two Achievements for the price of one!
Life is Strange photo
Point camera, earn Gamerscore
We're inching ever-closer to the conclusion of Life is Strange. As we get nearer to knowing what the narrative holds for Max and Chloe, we find a bit of familiarity in the Achievements. Like always, episode four Dark Roo...

Fallout: The Frontier photo
Fallout: The Frontier

Huge upcoming Fallout: New Vegas mod introduces nuclear winter


But all we have is a video for now
Jul 27
// Brett Makedonski
Those who play Fallout: New Vegas are used to an arid and hot landscape, but one upcoming mod based on Bethesda's 2010 game flips those tables. It's trading desert stereotypes for a frigid tundra environment, and it all...
Kirby in Unreal photo
Kirby in Unreal

Kirby on Unreal 4 is, uh, kind of unsettling


And other classics
Jul 27
// Brett Makedonski
Just like the Dtoid staff's attempt at drawing him last year, Kirby on Unreal Engine 4 just doesn't quite sit right. Maybe it's the way his gums (gums?) flap open to suck up a whole lot of nothing. Maybe it's a gritty filter...
OlliOlli 2 photo
OlliOlli 2

OlliOlli 2 [skateboard trick]s its way to PC this summer


We can't nail when it'll land
Jul 27
// Brett Makedonski
Up until this point, OlliOlli 2: Welcome to Olliwood has only shown off its sick tricks on PlayStation platforms. Impressive as they may be, developer Roll7 will soon prove the game has more up its sleeve than just PS4 a...
Super Mario Maker photo
Super Mario Maker

Super Mario Maker wants to ensure you remember classic Mario levels


And then flips them on their heads
Jul 27
// Brett Makedonski
The Mario franchise holds some of gaming's most universally well-known moments. No matter anyone's familiarity with games, chances are they've seen the first level of Super Mario Bros. They might even know where that extra l...
Oh no photo
Oh no

It's Friday, but GTA's Franklin has a case of the Mondays


None of this is any good
Jul 24
// Brett Makedonski
Chin up, Franklin. We've all been there, and you're right: it is some bitch ass bullshit. But it gets better; it has to get better.
Fallout Shelter photo
Fallout Shelter

Fallout Shelter (Death)claws its way to Android in mid-August


Can you survive until then?
Jul 24
// Brett Makedonski
It doesn't quite carry the weight of the "available now on iOS" announcement from E3, but Fallout Shelter will come to Android devices in just under three weeks' time. Bethesda's revealed that it's set for an August 13 l...
NHL 16 photo
NHL 16

NHL 16 goalie trailer shows none of the best things Patrick Roy ever did


Home of the Roypper
Jul 24
// Brett Makedonski
Goaltenders have exactly one job: tend to the goal. Don't let the puck hit the twine. Accomplish that through whatever means necessary. Force them to the glove side where you make web gems like Willie Mays. Flash the five-ho...

Review: F1 2015

Jul 23 // Brett Makedonski
F1 2015 (PC, PlayStation 4, Xbox One [reviewed])Developer: Codemasters BirminghamPublisher: Bandai NamcoMSRP: $54.99 (PC), $59.99 (PS4, Xbox One)Released: July 10, 2015 (Europe), July 21, 2015 (North America) Most of F1 2015's missing horsepower comes in the form of features. Only the barest of essentials are to be found, and even those feel further stripped-down. The mode that everyone will get the most mileage out of is a single season of play (either 2014 or 2015). Pick a driver from the pre-set list of real racers, practice, qualify, and race. Repeat 18 more times, and F1 2015's longest goal has been completed. There's no career mode, creation tools, or management simulator present, so season play has to carry a strong sense of progression. Unfortunately, that's almost completely absent apart from watching you and your teammate earn points after each race. There are no contracts to chase or sponsors to keep happy. Your crew assigns goals, but they are absolutely pointless. After they're achieved or failed, they're never spoken of again and they don't affect anything. There isn't even a calendar to keep track of how many races are left; I had to look it up on F1's official site. [embed]296540:59670:0[/embed] Compounding matters is the race length. The shortest possible race in season mode is 25 percent of a real race. This usually works out to about half an hour. If you add in practice and qualifying, it's upward of an hour. That's quite the time commitment to a game that doesn't adequately reward you for playing. It becomes a slog before long. Other modes offer little reprieve from the tedium. Time trial puts you on a track alone. Quick race is a better suit for seeing the different tracks than anything else. Multiplayer is plagued by a litany of bugs -- one of my first races there saw a player finish last by more than 30 seconds only for the game to award him first place by more than a minute, with a best lap time of 457 minutes. This lack of polish isn't isolated to the netcode. F1 2015 is an uninspired-looking game. Driver models are almost offensively bland. Several of the tracks are adorned by blocky, blurry backdrops. Crowds are completely static. The screen tears regularly, which thankfully isn't always easily noticed due to concentrating on racing. There are exceptions to this, though. Codemasters put in care in the most obvious spots -- where it knew players would look for it. Iconic courses in Monaco, Singapore, and Abu Dhabi are absolutely fantastic. The claustrophobic streets of Monaco almost feel like an entirely different game given the attention to detail on all the close-quarters buildings. And, like in real life, it's where F1 is at its most exciting. Strangely, for a title that's supposed to simulate the highest tier of performance racing, F1 2015's cars handle remarkably easily. There's a disconcerting disconnect to the road. The pavement offers little in the way of challenge, as simply steering in the correct direction at full throttle works flawlessly. Brake for those tight corners and then slam the gas back down. It's nowhere near as nuanced as one would expect, and it takes a lot of skill out of what should be the most skilled driving in the world. The saving grace for the driving mechanics -- and I say this without an iota of sarcasm or irony -- is the tire wear. Over the course of a race, the tires degrade to the point of being nearly useless. The turns you once took efficiently suddenly have you pointing in the wrong direction. It adds a sense of tension around the midway point and final laps. You'll know that you have to pit as you're losing time on each circuit, but when's the best time? Have your opponents pitted yet? Can you squeeze out one more lap? Similarly, rain adds a lot to the driving. While it's visually unimpressive, it certainly negates the problem of cars being too easy to steer. All of a sudden, these vehicles might as well be on ice. If it starts pouring, it's paramount to tell the crew to switch to a different style of tire and hit the pits as soon as possible. Otherwise, drivers who have already adjusted will overtake you in no time at all. One last mode in F1 2015 also takes care of the "too easy to drive" issue. Pro Season is the most simulation-like the game has to offer, and it's only for the most hardcore of players. It ramps the difficulty up to the highest degree, turns off all assists, locks the view to cockpit, and sets everything to full length. It's intense. Realistically, only a small percentage of people will care enough to attempt this, and those are the ones dedicated enough to the genre that they have much better offerings with way more options in several other games. But, it's not only those racing enthusiasts who will see F1 2015 as lacking. Everyone who tries it will. Its development was short-sighted, and its appeal is thusly short-lived. This is a game that excels in a very small handful of areas -- imagine how thrilling it is when your tires wear away in Monaco! -- but is mediocre or bad almost everywhere else. As centuries of racing have taught us, no one remembers the guy who finishes toward the back of the pack. That will be F1 2015's legacy: a forgotten one.  [This review is based on a retail build of the game provided by the publisher.]
F1 review photo
Caution's out
No matter the length of race chosen, F1 2015 mandates at least one pit stop per outing. When pulling into the pits, control of the car is seized from the player and the steering wheel displays the words "pit limiter." Th...

Deadliest Warrior photo
A confusing console release
Just as quietly and sneakily as one of its own ninjas, a new Deadliest Warrior game stealth-released on Xbox Live Arcade today. There had not even been a whisper that a follow-up was in the works. After downloading the t...

Gears of War photo
Gears of War

PC players will have to wait a bit for Gears of War: Ultimate Edition


No exact date given
Jul 22
// Brett Makedonski
It was only a month ago that The Coalition boss Rod Fergusson took the floor at the PC Gaming show at E3 to announce that Gears of War: Ultimate Edition would release on Windows 10. That's still true, but it wo...
Submerged photo
Submerged

Submerged is kind of like Wind Waker if you only count the boat stuff


Forget all that fighting
Jul 22
// Brett Makedonski
It may not be the iconic King of Red Lions, but like Wind Waker, Submerged also has a boat that you will become very accustomed to. Sea travel is about the only way to get around, after all. What else are you suppo...
amiibo photo
amiibo

Everything you need to know to get a Palutena amiibo


This might actually go well
Jul 22
// Brett Makedonski
The first amiibo figure released as part of wave 5a is Palutena, and it's exclusive to Amazon. While retailer-exclusive amiibo have generally been a bad omen in the past, this has potential to actually work out for people who...
Rare photo
Rare

All of Rare's Xbox One backward compatible games need to be re-downloaded for some reason


This is unusual
Jul 22
// Brett Makedonski
[Update: A representative for Rare and Xbox has responded by stating "The process is a necessary step that allows gamers to play some of our beloved titles with or without Rare Replay, that includes these titles and 21 m...
Life is Strange photo
Life is Strange

Life is Strange Episode Four is probably imminent, but not definitely


Achievement lists are telling
Jul 21
// Brett Makedonski
It's been a little while since we last heard from Max and Chloe in Life is Strange. To be exact, it's been nine weeks since the third episode released, meaning the next installment should be right around the corner. There's a...
Nintendo photo
Nintendo

Experts say Miyamoto unlikely to be Iwata's successor


Takeda stands a better chance
Jul 21
// Brett Makedonski
It's been little more than one week since Nintendo head and video game industry visionary Satoru Iwata unfortunately passed away. While many are still understandably mourning, others can't help but look forward to predict wha...
Killer Instinct photo
Killer Instinct

Killer Instinct runs much faster than 60 frames per second


'Our game is running really fast'
Jul 21
// Brett Makedonski
Yeah, it's a post about frames per second, but it's going in a different direction than usual. The standard is that a game runs at less than 60 FPS, and a lot of people get angry about it. This is about a title running at a ...
Project CARS photo
Project CARS

Project CARS on Wii U earns a DNF, officially cancelled


Did not finish
Jul 21
// Brett Makedonski
While Slightly Mad Studios' Project CARS has been zooming past one million sales on PC, PS4, and Xbox One, it won't get off the starting line on Wii U. That had been the murmured whisper around town, but the studio has n...
Gnomageddon photo
Gnomageddon

A game about gnomes and Armageddon, and I really hope it's 1998's Armageddon


It's Gnomageddon
Jul 20
// Brett Makedonski
Today's example of vague-yet-still-obvious news, Sony's filed a trademark for a game titled Gnomageddon. We know nothing else about it, but the name kind of says it all, right? There will be gnomes, and there will be some sor...
Kojima photo
Kojima

A Ground Zeroes mission foretold the Kojima and Konami split


And Konami's reaction
Jul 20
// Brett Makedonski
"You might be able to erase the markings, but the memories will never disappear." That's what a Metal Gear Solid V: Ground Zeroes mission had to say about scrubbing away the logos for all the Metal Gear games. In h...
Destiny photo
Destiny

Bungie plucked its newest community manager from the Destiny subreddit


Straight from the community
Jul 16
// Brett Makedonski
The creator of the subreddit for Destiny has leveraged his message board helpfulness into a paying gig at Bungie. The Destiny developer has hired a new community manager, and it went straight to a leader in one of the ga...
Uncharted photo
Uncharted

Yep, Nathan Drake still destroys everything in the Uncharted remaster


That helicopter never stood a chance
Jul 16
// Brett Makedonski
Much like Kratos' continued penchant for yelling at every opportunity, it's nice to see that reckless destruction doesn't just stop following Nathan Drake now that he's moved to PlayStation 4. A visit by him is a guaranteed ...
Never Alone photo
Never Alone

Nuna and Fox have another Never Alone adventure in them


Foxtales, Woo-oo!
Jul 16
// Brett Makedonski
Last winter, Upper One Games introduced audiences to a piece of Iñupiat folklore through Never Alone. It told the tale of Nuna and her pet fox as they attempted to find the source of a relentless blizzard an...
NHL 16 photo
NHL 16

NHL 16 video shows off the literal small steps the game's taking


On Frozen Pond
Jul 15
// Brett Makedonski
Avalanche forward Nathan MacKinnon isn't always going to zoom up ice, spin around Blackhawk blue-liners, and leave Corey Crawford looking for his jock in the rafters. I mean, that'll happen a good chunk of the time, but not ...
Games with Gold photo
Games with Gold

Last call to pick up the first free Xbox 360 game of July


New games tomorrow
Jul 15
// Brett Makedonski
This is like that song "Closing Time," except it's less about a bar shutting down and more about Plants vs. Zombies not being free after today. Maybe that's what the original song was about. I've always been super bad at...

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