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[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
| Y0j1mb0 |
[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
| Y0j1mb0 |
[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
| Y0j1mb0 |
[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
| Y0j1mb0 |
[Editor's note: Y0j1mb0 wrote up this timely piece about videogame reviews. -- CTZ]There has been a whole lot of hoopla about game reviews lately. To the point that if you were to actually internalize how unbelievably obsess...
| Y0j1mb0 |
[E3 community blogging contest winner: For the final E3 C Blog, y0j1mb0 talks about Nintendo's major focus on the casual market.] If you were to take a look around the World Wide Web, one of the most talked about highlights n...
| Y0j1mb0 |
[Dtoider Y0j1mb0 adds to the Destructoid Monthly Musings theme. This Good Idea, Bad Idea focuses on brutal difficulty in games. Also, Battletoads made me break a controller.-- CTZ]Game development is serious business. Not on...
| Y0j1mb0 |

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