I thought I was over these games
In EKO Studios' How to Survive, you'll travel from island to island, monitoring hunger and sleep meters, crafting items from junk you find lying around and, oh yeah, taking down zombies with a bow or machete. The whole undead survival thing is over and done with for a lot of you, and I'm not far behind myself, but this was a lovely surprise for me at E3.
What sold me on the premise more than anything, I think, was that the zombies didn't merely exist to be killed -- to make you feel like a badass. While a well-placed shot will still do the trick, a swarm could come out of nowhere, and they were serious trouble if they got anywhere near your face. Good luck shaking even a couple of zombies off once they're within range.
The other standout feature for me was that the extensive crafting system allows you to uncombine items at any point free of penalty. That kind of freedom is always appreciated, especially as someone who would never experiment with weapons otherwise. As familiar as How to Survive initially looks, in practice, there's nothing quite like it. Perhaps it's the pacing. Do keep an eye on this PC, Xbox Live Arcade, and PlayStation Network release.