Join Destructoid at Toronto's biggest gaming convention.

Buy Tickets
                 
dark        

Zelda director explains the lack of dungeons in Zelda: Breath of the Wild

0

They spread them out over Shrines, and I know, some of you didn't like it

Oh hey, Nintendo Power is back as a podcast (how often remains to be seen, as evidently the community response will dictate that), and they just had Zelda: Breath of the Wild director Hidemaro Fujibayashi on to shed some light on the game's various design decisions.

One major thing that keeps coming up is the deliberate shrine and beast concept, which eschews the lengthy labyrinthine dungeon conceit of previous games -- a staple of the series. Fujibayashi notes that since the world was so sprawling, they opted to instead spread out the experience over 100 or so shrines, which ended up being the same "ratio" as a game full of dungeons.

The team decided though that this "wasn't enough," so they added the mini-dungeon Divine Beasts. This ended up being a polarizing thing to do, as many fans pined for more fully-featured dungeons to conquer, and didn't like the samey shrine themes.

I can see that argument, but I loved that the dungeons and shrines were never really the focus. It's totally okay for Nintendo to try something different every now and then and it paid off.

Nintendo Power Podcast [Nintendo]


You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 



Also on destructoid: The Legend of Zelda: Breath of the Wild   (129)   From our database:

  • Zelda: Breath of the Wild fans keep finding creative little ways to make me want to replay it - Chris Carter
  • We might not know what the future of Zelda holds, but producer Eiji Aonuma says it'll involve freedom - Chris Carter
  • Peter Glagowski's personal picks for GOTY 2017 - Peter Glagowski
  • Zelda producer 'kind of scared' to say where Breath of the Wild might fit on the timeline - Chris Carter
  • Those free Zelda: Breath of the Wild gifts keep coming, and this one is useful - Chris Carter
  • Zelda director explains the lack of dungeons in Zelda: Breath of the Wild - Chris Carter
  • Players will never stop finding ways to keep Zelda: Breath of the Wild weird - Chris Carter
  • The final boss from Zelda: Breath of the Wild's latest DLC has a silly weakness - Chris Carter
  • Modding a rideable Sonic into Zelda: Breath of the Wild is pretty much the best - Chris Carter
  • More related stories
    Filed under... #mods #Nintendo #Nintendo Switch #Offbeat #The Legend of Zelda #Things gamers do #video #Wii U

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •