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XCOM: EU for iOS won't go overboard with in-app purchases

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'I'm not sure I would be able to sleep at night'

Considering the game's unforgiving difficulty and meaningful character losses, it's all too easy to imagine a mobile version of XCOM: Enemy Unknown that runs wild with microtransactions in a hugely successful way. Thankfully, that is not at all what we're getting in the upcoming port of the excellent console and PC strategy title.

When asked by IGN about the potential for in-app purchases that would, say, improve squadmate performance, lead designer Jake Solomon had a rather amusing response: "Oh God, please... no. I'm not sure I would be able to sleep at night. My food would taste like ashes in my mouth." Instead, Enemy Unknown will appear on the App Store with a "premium, up-front, fair price."

"We've proven [big console-quality experiences] can be recreated on mobile," said Solomon. "Now we just have to see how the market responds... If it works, I'll love it. As a gamer. I love games like FTL, Mark of the Ninja, SimCity... I would play the shit out of them on mobile. I want to see that happen."

XCOM on iPhone and iPad Will Have No Paid Power-ups [IGN]


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On Destructoid: XCOM: Enemy Unknown   (51)   From our game database:

  • ESRB rates X-COM: Enemy Unknown Plus for Vita - Chris Carter
  • XCOM: Enemy Unknown hits Google Play this week - Chris Carter
  • XCOM for iOS gets multiplayer, on sale for $9.99 - Hamza CTZ Aziz
  • Critical Hit! XCOM: Enemy Unknown finally out for Macs - Jason Cabral
  • Review: XCOM: Enemy Unknown (iOS) - Chris Carter
  • Massive sale on PSN keeps good times rolling for Sony - Kyle MacGregor
  • XCOM: EU for iOS won't go overboard with in-app purchases - Jordan Devore
  • XCOM reboot director and original creator hug it out - Allistair Pinsof
  • PAX: 'Full port' of XCOM comes to iOS this summer - Allistair Pinsof
  • More related stories
    #Apple #iPad #iPhone #News #PAX #PC #PS3 #Xbox 360
     
     


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