It was love at first sight when I hopped in a Warthog and was taking out Covenant Elite soldiers with every drive-by opportunity on the Forerunner ring world of Halo: Combat Evolved. With Grunts to my left and Jackals to my right, Master Chief and I held hands running through the flowery fields of death, destruction, and florescent blood soaked walls -- spewing out of the Covenant's finest.
With each Halo sequel announcement, Bungie became my haven for all things geek, and I slept soundly knowing that Master Chief and Cortana will soon return to "Finish The Fight." That was then, and this is now.
When Halo Reach was first announced at Microsoft's E3 2009 press conference, I let out a loud sigh, and dipped into my seat waiting for the world to end. With Halo 3: ODST months away, and yet another Halo IP in the horizon, I was tired, frustrated, and wanted nothing more to do with faceless marines and large breasted computer A.I. I'm sure I was quiet the surprise for Creative Director on Halo Reach -- Marcus Lehto, when I confronted him about my "hate" towards all things Halo.