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Writing destiny: Big Huge Games speaks on Reckoning

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Narrative design in role-playing games has to be one of the most difficult areas to work in, especially if you are working with an already well-established world. You are not only put under the microscope by the fans of the lore, but also by the fans of role-playing and fantasy games. After watching this video, it looks like Kingdoms of Amalur: Reckoning is finding the balance point between keeping fans of the fiction happy, while keeping players engaged through the many options 

The video goes into how the team worked alongside New York Times Bestseller R.A. Salvatore to help build the world on the 10,000 years of fiction that he already laid down, as well as working with designer Ken Rolston from The Elder Scrolls IV: Oblivion on testing out new quest lines and puzzles. One of the big features that the developers wanted was to create a world in constant flux; a world full of souls in need of your help. 

It also sheds some light on the different factions in the game: The Travellers, The House of Ballads, and The House of Sorrows. Each faction will have quests that you can pick up at any time, with the added bonus of not being tied down exclusively to one faction. As the player completes these quests, they can gain skills and also unlock new "destinies."

Kingdoms of Amalur: Reckoning will be releasing on February 7, 2012. Mark your calendars, adventurers!


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Jason CabralContributor // Profile & Disclosures
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Destructoid News Contributor, 2D/3D artist and all around art nerd. Avid retro game and promotional items collector, and frequent practitioner of Wing Chun Kung Fu. Disclosure: I have worked on ... more


 



On Destructoid: Kingdoms of Amalur: Reckoning   (39)   From our game database:

  • Schilling looking to dismiss lawsuit over 38 Studios loan - Kyle MacGregor
  • Entire staff at 38 Studios and Big Huge Games laid off - Hamza CTZ Aziz
  • Kingdoms of Amalur dev misses $1.25 million loan payment - Jim Sterling
  • Kingdoms of Amalur first content expansion hits March 20 - Conrad Zimmerman
  • A class guide to Kingdoms of Amalur: Reckoning - Maurice Tan
  • ONLY 70 HOURS OF CONTENT? - Jim Sterling
  • Review: Kingdoms of Amalur: Reckoning - Jim Sterling
  • Kingdoms of Amalur gets special GameStop midnight release - Victoria Medina
  • 38 Studios explains Kingdoms of Amalur online pass - Jim Sterling
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