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Wolfenstein: Youngblood's newest patch includes classic Bethesda bug fixes and an offline pause option

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1.0.4 coming 'later this week,' 1.0.5 is on the way

Wolfenstein: Youngblood is trucking along with its co-op-ness, and the co-development teams of Machine Games and Arkane are still updating it. It's already up to patch 1.0.4, actually, which is set to arrive "later this week," with a heap of improvements.

Oddly enough the ability to "pause offline mode" is one of them (gaming in 2019, am I right?), coupled with a handful of bug fixes and improved animations. You can read all of the alterations below, but a tease of update 1.0.5 sounds much more interesting. The big thing is "additional checkpoints," which should make some of the later missions feel like less of a slog, especially if you're going in underleveled. This will be accompanied by "difficulty adjustments across the board," with boss fights specifically called out as a focus: the term "bullet sponges" is also used, which is a common complaint from the playerbase.

The co-team is also adding more ammo, the chance to toggle health bars on/off, and are making it easier to get 100% game completion. I mean straight up that's a direct response to a lot of the outcry surrounding the game. These changes should make Youngblood feel less like Borderlands and more like Wolfenstein.

As someone who recently played through the campaign with a co-op partner, I think 1.0.5 is going to be a marked improvement, and 1.0.4's fixes are welcome.

Upcoming Wolfenstein: Youngblood Patches [Bethesda.net]

Upcoming Patch Highlights

Update 1.0.4

The team at Machine Games has been working on adding a pause function for Offline mode, as well as fixing several issues that players have encountered with achieving 100% game completion. We are targeting this update for later this week on PC, and a couple days later on PlayStation 4 and Xbox One. Stay tuned for further news on the Nintendo Switch version.

You can read the full patch notes for 1.0.4 below.

Update 1.0.5

In our 1.0.5 update, we are working to address a host of game difficulty and progression issues based on your feedback. This includes:

  • Additional checkpoints
  • Difficulty adjustments across the board, especially in boss fights
  • Addressing the feeling some players have expressed that some enemies feel like “bullet sponges”
  • Adding additional ammo throughout the game
  • An option to toggle enemy health bars on/off
  • Making it easier to get 100% game completion

Please stay tuned for more specifics and timing of this update soon! Be sure to follow us @ Wolfenstein on Twitter and Facebook for all the latest news.

Update 1.0.4 Patch Notes (Coming later this week)

Gameplay

All Platforms

  • Added ability to pause the game in OFFLINE mode only. Although we have tested this feature extensively, if you encounter any issues please let us know by submitting a support ticket to https://help.bethesda.net.
  • Removed the ability to open padlocked doors from the wrong side, as this was causing some issues with mission progression
  • Client players will once again take normal damage from environmental explosions (fire extinguishers, fuel tanks, etc.)
  • Players will now correctly be able to catch friendly and enemy grenades after taking the Grenade God upgrade
  • Client players were having health and ammo fully restored in some circumstances after picking up a heavy weapon
  • Uberhammer projectiles will now explode properly under all conditions
  • Fixed an issue where one player could end up rotated in the wrong direction while interacting with elevator levers

Art and Graphics

All Platforms

  • Improved the animation when viewing your sister opening Shared Life crates (eliminates teleporting)
  • Fixed a variety of audio issues, including resolving audio dropouts after equipping the flashlight weapon upgrade on the Kugelgewehr

User Interface

All Platforms

  • The Protohund marker for “Destroy the Protohund” and “Collect the Box” missions will no longer appear on the minimap when the mission is not set to active
  • Opening the Journal while activating fast travel now interrupts fast travel. This corrects a variety of issues with loading and UI
  • Fixed a reticle issue that could cause your weapon crosshair in Wolfenstein: Youngblood to appear when playing the “classic” Wolfstone 3D arcade game in the Paris Catacombs
  • Corrected an issue that could cause “Call for Help” to not be available after using a Shared Life. “Call for Help” should now be available if the player is down but their sister is alive
  • Fixed an issue when performing certain actions while opening the in-game options menu that could cause the camera to become permanently tilted

Xbox One

  • Fixed an issue that was causing some players to create an Online game even though they chose the Offline option

Audio

All Platforms

  • Fixed a variety of audio issues, including resolving audio dropouts after equipping the flashlight weapon upgrade on the Kugelgewehr

Online Co-op

All Platforms

  • Fixed a network packet issue that could cause session disconnects when too many explosions occurred in co-op, resulting in players getting dropped from their co-op game
  • Resolved crash that could happen with the Client in a co-op game used Crush, then immediately performed a melee attack on the enemy

PC

  • Fixed the error message players would receive if their Steam Privacy settings were set to Friends Only. Note that your Steam profile must be set to Public in order to view Steam friends through the in-game invite menu

Miscellaneous Bug Fixes

All Platforms

  • Enemies will no longer float in midair next to the walkways in Lab X
  • The last used weapon was not being properly equipped when the player dropped a heavy weapon
  • Resolved issue where enemies could become stuck floating during the “Lothar and Juju’s trap” mission

PC

  • Changed “Could Not Write Crash Dump” error message to be more descriptive. Crash Dumps are files that contain information relating to a crash; this message would appear any time a crash occurred—which could occur for different reasons—and may have led to confusion that “Could Not Write Crash Dump” was a specific error. As these files tend to be large (~58mb) Crash Dump writing remains off by default. The new message gives explicit instructions on how to turn on Crash Dump writing should you choose to assist in diagnosing the cause of your crash

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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 


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