DeS: FaZe Clan sued by FAZE Apparel for trademark infringement

What original Xbox game are you most excited to play again?


Xbone BC is coming this fall

When coming up with this week's question, I had a thought. Looking back over the past Destructoid Discusses, I never centered one around the Xbox. Now, part of that reason is I've never owned an Xbox. I have been able to play all three generations, however, because most of my roommates over the years have been hardcore fans of the brand. So I've played Halo, Halo 2, Project Gotham Racing, Dead or Alive 3, Fable and more. And I've enjoyed those games immensely.

So when it was announced the Xbox One family of consoles would be getting backward compatibility at E3, a moment I hope didn't discourage indie developers for the console when it received a more thunderous applause than any of their games did, I immediately thought about what game from the 128-bit era I wanted to play the most. It took me a while to find my answer because most of the games I played have much better sequels more readily available.

That's why I settled on Godzilla Destroy All Monsters Melee. I love Godzilla. I love Shin Godzilla. Everything I have seen of City Shrouded in Shadow makes me think it's the Godzilla game I've always wanted. Because, let's be frank, Godzilla games have been on a steady downward trend. Melee was such dumb fun when it came out I played it for a month straight *cough* on the GameCube *cough*. Save the Earth didn't have the same impact on me and Unleashed is genuinely bad. Then came 2014's Godzilla, a title Destructoid staff members talked me out of buying when it went on sale.

So yeah, I want to play Destroy All Monsters Melee because if we're not going to be given good, new games starring the world's baddest bitch, then at least let me play the last great game she starred in.

Chris Carter

Every so often I get a chance to bring up Gunvalkyrie and it makes me really happy.

This forgotten Smilebit gem dropped in 2002 and was quickly forgotten. It's basically "what if Starship Troopers was an anime?" but with fun jetpack mechanics and a flashy action system. Buried underneath the ending is a New Game+ of sorts with a new samurai character that also functions as a hard mode.

It was a blast, and didn't overextend itself -- it did one thing, it went all out for it, and it did it for a reasonable amount of time before it started to grate.

Rich Meister

I got an original Xbox pretty late to the party, but one of the exclusive titles that got the most love from me was The Chronicles of Riddick: Escape from Butcher Bay.

This game shines in a way few games ever do, it was genuinely better than its movie counterpart. FPS, RPG, and stealth game mechanics all rolled into a neat little package in Riddick's awesome universe. You bet your ass I went back to get all those cigarette packs.

Peter Glagowski

Sega made a lot of great games for the Xbox (just look at Chris' entry on Gunvalkyrie), but the biggest standout of the entire library, to me, is Jet Set Radio Future. Not only does it retell the story from the original game, but it improves on the structure of the missions by removing the outdated time limit and giving you a much larger play space to explore.

I love how relaxed the setting of this game is compared to its erratic predecessor. That the controls actually work is a plus, but having camera control with the second joystick is a huge plus. The graphics are also beautifully realized beyond the capabilities of the Dreamcast and look stunning to this day.

Then you have the utterly fantastic soundtrack, which includes remixes of a few tunes from the Dreamcast original and a whole bunch of instant favorites on the list. I'm not sure if I could pick one song as the absolute best ("Concept of Love" is close), but my friend and I had a love affair with "Aisle 10" for a long time. It is such a funky, laid back song with a killer bassline and surprisingly awesome music video.

I also have fond memories of pimping this game out to my friends in high school. I was a bit weird with my game selection even back then (i.e. Gunvalkyrie from above), so no one had any clue what I was talking about. I also remember some kid looking at the box art and saying, "Juh-surf," since he clearly didn't see the words underneath. I got a lot of people hooked on oddball Japanese titles, though, and I'm happy that Sega took a chance on this franchise with Microsoft's beast of a box. If we can't get an HD remaster of this title, at least let us experience it on Xbox One.

Jonathan Holmes

The main reason I got an OG Xbox was it was the only place to get a few essential Sega exclusives. Chris and Peter already named a couple of them. Shenmue II and Panzer Dragoon Orta are a couple more. If the Dreamcast 2 ever happened, these are the types of games that would have been headliners on the console. Sadly, they were related to Tier B status on the Xbox, but they were still enough to convince me to pick one up late in the system's life. That turned out to be a smart decision. To this day, those discs are the only access I have to those games. 

The original Xbox was also home to SNK Vs. Capcom Chaos, the goofy stepchild of Capcom's Vs. series. It's broken, but it's special in ways that make me love it. As far as I know, it's the only fighter to feature Demitri from Darkstalkers, Mars People from Metal Slug 3, Zero from the Mega Man Zero, and Violent Ken all under the same roof. You truly haven't lived until you'd seen Demitri hit Mars People with the Midnight Bliss. It's video game logic at it's finest.

After looking at King of Fighters XIV and Marvel Vs. Capcom: Infinite's character models up close, I've never been more hungry for both of those companies to return to the traditional sprite-based graphics that put them on the map in the first place. Releasing SNK Vs. Capcom Chaos on the Xbox One would be a great way for them to start getting back on the right track.

Josh Tolentino

Being a Nintendo, then PlayStation partisan in my idiot youth, I never owned an original Xbox or an Xbox 360, so a good few games passed me by while I tried to pretend the loss of Dead or Alive 3 to "the enemy" wasn't a blow that shook me to my very core, or that Master Chief did not look totally rad.

When a cousin finally picked up an OG Xbox just into the PS3 era, I finally got a look at what I was missing, and if we're being honest, I didn't miss all that much. The Xbox and 360's PC-like architecture ensured a good many titles were multiplatform, meaning even landmark releases like Halo and Fable weren't unknown to me. 

That said, Metal Wolf Chaos wasn't multiplatform, and as a person who pretended to like Armored Core, I felt its absence keenly. Can we get another sequel? I want to make people roast chicken again....for America!

Chris Moyse

The Warriors is a superbly realized and constructed labor of love that took an 80-minute movie narrative and extended it into a great game-playing experience. As characters from Walter Hill's classic tale of gang warfare, one or two players journey through the events of the film, extended with scenes showing the events that lead up to that fateful night.

The game crams in a lot of activity, with various modes, mini-games and hidden rewards to discover. The brawling mechanics are sound and it's real down and dirty stuff. Almost everything in the world can be picked up, thrown through, slammed against or shattered in the name of unleashing exquisite mayhem on anyone foolish enough to come out to play.
The gameplay is good enough, but it is in the presentation that The Warriors steps up to the plate. The game features many of the original actors performing machinima versions of the movie's events, scripted and shot with accuracy and backed by the film's cool-as-fuck soundtrack and sultry voiced D.J.

Rockstar took a huge chance with The Warriors -- a movie tie-in? a 70s movie tie-in? -- but it paid off handsomely as the resulting game broke two cliches; it managed to be a brawler with depth and style and a film adaptation that didn't suck. In fact, I'm convinced that The Warriors is the most faithful film-to-game adaptation ever.

And yes, I'm including Hudson Hawk.

Pixie The Fairy

I'll continue the Sega Smilebit lovefest with Panzer Dragoon Orta. Smilebit was the studio at Sega always trying out new things, but with a weirdness and atmosphere I'd more commonly associate with Nintendo games.

Panzer Dragoon Orta is a rail shooter where you are a mysterious girl that rides a dragon that breathes homing lasers. You fly over and right on through beautiful and desolate landscapes in an alien world one might imagine Samus Aran would be exploring beneath before inevitability blowing it all up. On Xbox, only From Software's Otogi games had that sort of loneliness and whimsy outside of Orta.

These days, rail shooters of its like are very rare and while Kid Icarus Uprising, Sin and Punishment and Star Fox help keep the genre out there, it's not quite the same tonally.

Then again, Smilebit's run on Xbox feels like the last time Sega was really Sega. 


I guess I'm going to have to try this Gunvalkyrie thing out because everyone seems to agree on that game.

You are logged out. Login | Sign up



CJ Andriessen
CJ AndriessenFeatures Editor   gamer profile

Just what the internet needs: yet another white guy writing about video games. Also, I backed that Bloodstained game. more + disclosures


 popular around the network

Filed under... #Destructoid Discusses! #Destructoid Originals #xbox



You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!