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What is it like to make a popular iOS game?

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Is it sweet like candy?

In my time at Destructoid I've learned quite a bit about what it takes to make a game. Typically it takes a group of dedicated people to make a large product. But what happens when the product is small? How about iOS small? It dawned on me that I had no idea so I sat down with Victoria Cheng from Storm 8 and talked about what it takes to make an iOS game for the mass market. Check it out!


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Spencer Hayes
Spencer Hayes   gamer profile

Nobody really knows what Spencer does. Technically some sort of Community Manager Spencer has also been known to stand in front of cameras and talk to people. Additionally, he's a hot hunk o' man... more + disclosures


 



Filed under... #Destructoid Originals #Interview #Ios #video

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