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Watch Dogs is sticking to 30 FPS on Xbox One, PS4

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Does that matter to you?

Is it wrong to go into this next console generation with the expectation that games will achieve 60 frames per second? I hope not. But I still feel like I'm setting myself up for disappointment here. Take Watch Dogs, for instance -- one of the more talked-about Xbox One and PlayStation 4 titles launching this year. Ubisoft isn't targeting 60 FPS on consoles.

According to creative director Jonathan Morin in an interview with VideoGamer, "Right now the frame rate we're focusing on [is] a steady 30[FPS]. There's always a balance, especially for open world, between the simulation and the rest. I think for where we are, the most important thing is the steadiness and [ensuring] that it's always capped the same so when you play it it feels right." Disappointing, if not predictable.

Perhaps more worrisome is Morin's inability to confirm Watch Dogs' native resolution. The creative director wasn't sure if the game would run at 720p or 1080p on PS4 and Xbox One.

Watch Dogs is 30FPS on PS4 & Xbox One [VideoGamer]


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On Destructoid: Watch Dogs   (161)   From our game database:

  • Watch Dogs changed Ubisoft's approach to showing pre-release games - Brett Makedonski
  • Watch Dogs comes to Wii U tomorrow with some of the DLC - Steven Hansen
  • Watch Dogs on Wii U will not have any DLC - Chris Carter
  • Watch Dogs for Wii U now has a potential release date (Update) - Chris Carter
  • Watch Dogs: Bad Blood stars a different playable character - Jordan Devore
  • Watch Dog's DLC may go clean up New Jersey - Brett Makedonski
  • New Watch Dogs single-player content came out yesterday, if you're into that - Brittany Vincent
  • Ubisoft comments on Watch Dogs' unused graphics settings - Jordan Devore
  • Watch Dogs patch releasing shortly on all consoles and PC versions - Brittany Vincent
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