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Visceral hiring folks for Dante's Inferno sequel?

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Considering the relative success of Dante's Inferno (both commercially and for the most part, critically), it's not surprising to guess that Visceral Games might be working on a follow up. But a job listing making the rounds now makes it all the more obvious.

The studio is currently seeking a level designer for "the sequel to a major new IP at the award-winning Visceral Games." More hints that it's a Dante's Inferno follow-up? "The game sequel will set new quality standards and make the franchise the world-leader in the action/melee-combat genre." Yup, that sounds about right.

Since prior to the game's release, the game's producer Jonathan Knight had openly discussed that he had ideas for a sequel. In fact, from what I could gather while doing early previews of the title, it had already been mapped out or at least seriously discussed.

As a fan of the first game (I know, I may be in the minority here), I'm looking forward to seeing Visceral taking it to the next level. "Purgatorio" anyone?

Lead level designer [EA Jobs]


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Nick Chester
Nick ChesterFormer Editor-in-Chief (2011)   gamer profile

Editor-in-Chief @ Destructoid.com nick at destructoid.com  more + disclosures


 



Filed under... #Dantes Inferno #Electronic Arts #PS3 #sequel #Visceral Games #Xbox 360

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