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Zelda’s Lullaby also makes an appearance, virtually untouched from its original form because the character of Zelda herself is virtually unchanged. Like the song, she’s merely been given a cosmetic update to match the increased capabilities of the new system. Similarly, the songs for Death Mountain and the Zora’s Domain are largely unchanged because the Zoras and Gorons themselves haven’t changed much either.

[embed]183290:32804[/embed]

This technique of using musical themes from the series can also be taken another step farther and be used more literally. Some players may have recognized the Requiem of Spirit and Song of Healing from a couple of the Howling Stones scattered across the landscape. By using these stones, you contact a ghostly swordsman from the days of old and he passes on ancient forms of swordplay to you to aid on your quest. So wouldn’t it make sense that to summon the legendary swordsman and create a connection to those days of old (perhaps, say, a link to the past? Oh, I’m so clever), you would have to use the old magic inherent in those songs?

[embed]183290:32803[/embed]

But perhaps the best example of this happens in one particular event of Twilight Princess: The entrance into Temple of Time. When you encounter the gateway to the temple, it’s merely a rusty door sitting alone in the midst of decaying piles of rubble. However, by walking through this door, you emerge into the interior of the temple as it was in the past; specifically, during the time frame of Ocarina of Time. The two entryways looks almost identical, and are also both accompanied by the Song of Time. I really cannot summarize into words the huge rush of recollection that comes with walking through that door for the first time, and I feel that it wouldn’t have been half as moving if the Song of Time was missing or altered in some fashion.

[embed]183290:32806" data-vidtitle="

More than just noise: Nostalgia and homecoming [SWE3tMadness, one of the Destructoid community's resident music experts, shares her thoughts on why game music ends up being so memorable, using the Legend of Zelda series as an example. Want to post your own thoughts on thi...  
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" data-purl="more-than-just-noise-nostalgia-and-homecoming-183290.phtml" data-vidsummary="" data-remodal-target="watch">8===D
Zelda’s Lullaby also makes an appearance, virtually untouched from its original form because the character of Zelda herself is virtually unchanged. Like the song, she’s merely been given a cosmetic update to match the increased capabilities of the new system. Similarly, the songs for Death Mountain and the Zora’s Domain are largely unchanged because the Zoras and Gorons themselves haven’t changed much either.

[embed]183290:32804[/embed]

This technique of using musical themes from the series can also be taken another step farther and be used more literally. Some players may have recognized the Requiem of Spirit and Song of Healing from a couple of the Howling Stones scattered across the landscape. By using these stones, you contact a ghostly swordsman from the days of old and he passes on ancient forms of swordplay to you to aid on your quest. So wouldn’t it make sense that to summon the legendary swordsman and create a connection to those days of old (perhaps, say, a link to the past? Oh, I’m so clever), you would have to use the old magic inherent in those songs?

[embed]183290:32803[/embed]

But perhaps the best example of this happens in one particular event of Twilight Princess: The entrance into Temple of Time. When you encounter the gateway to the temple, it’s merely a rusty door sitting alone in the midst of decaying piles of rubble. However, by walking through this door, you emerge into the interior of the temple as it was in the past; specifically, during the time frame of Ocarina of Time. The two entryways looks almost identical, and are also both accompanied by the Song of Time. I really cannot summarize into words the huge rush of recollection that comes with walking through that door for the first time, and I feel that it wouldn’t have been half as moving if the Song of Time was missing or altered in some fashion.

[embed]183290:32806" data-vidtitle="

More than just noise: Nostalgia and homecoming [SWE3tMadness, one of the Destructoid community's resident music experts, shares her thoughts on why game music ends up being so memorable, using the Legend of Zelda series as an example. Want to post your own thoughts on thi...  
Full story

" data-purl="more-than-just-noise-nostalgia-and-homecoming-183290.phtml" data-vidsummary="" data-remodal-target="watch">  Watch Video [SWE3tMadness, one of the Destructoid community's resident music experts, shares her thoughts on why game music ends up being so memorable, using the Legend of Zelda series as an example. Want to post your own thoughts on thi...   read
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[SwE3tMadness continues her blog series on music in video games! This time, she talks about great songs in games that are simply too short, or get overlooked because they weren't used properly. -- JRo] Over the past few month...   read

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[Editor's Note: SWE3tMadness brings us a great blog on how certain games use dissonance, abstraction, and other musical aspects that don't "follow the rules" to evoke certain feelings or highlight specific themes in the...   read

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[Editor's note: "A Critical Ear" is a new series analyzing music in videogames by SWE3tMadness over on the Community Blogs. -- CTZ]As you may recall from my analysis of Dancing Mad, leitmotifs are themes used in a soundtrack...   read

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[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole,...   read
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  Watch Video [Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...   read
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[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive the opinions of Destructoid as a whole, or how our moms...   read
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[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]    The Pokemon games were a...   read
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[Editor's note: SWE3tMadness adds to the music and rhythm game debate with this piece on how the Guitar Hero and Rock Band games have improved her skills on a real instrument. -- CTZ] This was originally supposed to be a ...   read
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[Editor's note: SWE3tMadness kicks off September's promotions with her hatred for Zant from The Legend of Zelda: Twilight Princess. Spoiler alert! -- CTZ] (MAJOR SPOILERAGE ahead! You've been warned!) There are many thing...   read
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[Editor's note: SWE3tMadness talks about how Guitar Hero has helped her become a better plastic guitar rock star for her Monthly Musing. -- CTZ](Author's Note: This post is true for all Guitar Hero games, as well as Rock Ba...   read
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[Editor's note: SWE3tMadness takes a look back at Super Smash Bros. 64 for her Monthly Musing contribution. -- CTZ] Like other bloggers have stated in this particular monthly musing, SSB 64 was not the first game I've p...   read
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About SWE3tMadnessone of us since 6:04 PM on 01.10.2008

-About Me-

A recent graduate in Biology, neverless my first love in entertainment and media has always been video games, even though I don't get a lot of time to play recent ones now. I still enjoy following the industry and gushing about the latest Nintendo releases.

A Critical Ear: Analyzing Music in Video Games

If there's one thing that I like more than talking about video games, it's talking about music in video games. As a classically trained pianist that has been playing for more than twelve years, I take a look at some of my favorite soundtracks and how they contribute to the gaming experience as a whole.

#0: Introduction
#1: Villain Themes and Leitmotifs (April, 2010)
#2: Anti-Music (June, 2010)
#3: They Wasted a Perfectly Good Song (July, 2010)
#4: Fight On! (August, 2010)
#5: More Than Just Noise: Nostalgia and Homecoming (September, 2010 Monthly Musing)
#6: While I Play Unfitting Music (November, 2010)
#7: Thinking Outside the Soundchip (December/January 2010)

-Other Promoted Articles-

Using Post-Modernism to Reinvent the Horror Genre
Final Fantasy VI's Dancing Mad - A Critical Analysis
The Wrong Thing: The Root Of All Evil
Other Worlds Than These: Pokmon
Music and Rhythm Games: A Classically Trained Pianist's Perspective
Feel the Hatred: Zant (Twilight Princess)
Instant Replay: Guitar Hero III
The Start of the Affair: Super Smash Bros. 64