[embed]183290:32804[/embed]
This technique of using musical themes from the series can also be taken another step farther and be used more literally. Some players may have recognized the Requiem of Spirit and Song of Healing from a couple of the Howling Stones scattered across the landscape. By using these stones, you contact a ghostly swordsman from the days of old and he passes on ancient forms of swordplay to you to aid on your quest. So wouldn’t it make sense that to summon the legendary swordsman and create a connection to those days of old (perhaps, say, a link to the past? Oh, I’m so clever), you would have to use the old magic inherent in those songs?
[embed]183290:32803[/embed]
But perhaps the best example of this happens in one particular event of Twilight Princess: The entrance into Temple of Time. When you encounter the gateway to the temple, it’s merely a rusty door sitting alone in the midst of decaying piles of rubble. However, by walking through this door, you emerge into the interior of the temple as it was in the past; specifically, during the time frame of Ocarina of Time. The two entryways looks almost identical, and are also both accompanied by the Song of Time. I really cannot summarize into words the huge rush of recollection that comes with walking through that door for the first time, and I feel that it wouldn’t have been half as moving if the Song of Time was missing or altered in some fashion.
[embed]183290:32806" data-vidtitle="
More than just noise: Nostalgia and homecoming [SWE3tMadness, one of the Destructoid community's resident music experts, shares her thoughts on why game music ends up being so memorable, using the Legend of Zelda series as an example. Want to post your own thoughts on thi...
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" data-purl="stories/more-than-just-noise-nostalgia-and-homecoming-183290.phtml" data-vidsummary="" data-remodal-target="watch">8===DZelda’s Lullaby also makes an appearance, virtually untouched from its original form because the character of Zelda herself is virtually unchanged. Like the song, she’s merely been given a cosmetic update to match the increased capabilities of the new system. Similarly, the songs for Death Mountain and the Zora’s Domain are largely unchanged because the Zoras and Gorons themselves haven’t changed much either.
[embed]183290:32804[/embed]
This technique of using musical themes from the series can also be taken another step farther and be used more literally. Some players may have recognized the Requiem of Spirit and Song of Healing from a couple of the Howling Stones scattered across the landscape. By using these stones, you contact a ghostly swordsman from the days of old and he passes on ancient forms of swordplay to you to aid on your quest. So wouldn’t it make sense that to summon the legendary swordsman and create a connection to those days of old (perhaps, say, a link to the past? Oh, I’m so clever), you would have to use the old magic inherent in those songs?
[embed]183290:32803[/embed]
But perhaps the best example of this happens in one particular event of Twilight Princess: The entrance into Temple of Time. When you encounter the gateway to the temple, it’s merely a rusty door sitting alone in the midst of decaying piles of rubble. However, by walking through this door, you emerge into the interior of the temple as it was in the past; specifically, during the time frame of Ocarina of Time. The two entryways looks almost identical, and are also both accompanied by the Song of Time. I really cannot summarize into words the huge rush of recollection that comes with walking through that door for the first time, and I feel that it wouldn’t have been half as moving if the Song of Time was missing or altered in some fashion.
[embed]183290:32806" data-vidtitle="More than just noise: Nostalgia and homecoming [SWE3tMadness, one of the Destructoid community's resident music experts, shares her thoughts on why game music ends up being so memorable, using the Legend of Zelda series as an example. Want to post your own thoughts on thi...
" data-purl="stories/more-than-just-noise-nostalgia-and-homecoming-183290.phtml" data-vidsummary="" data-remodal-target="watch">
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[SWE3tMadness, one of the Destructoid community's resident music experts, shares her thoughts on why game music ends up being so memorable, using the Legend of Zelda series as an example. Want to post your own thoughts on thi... read
[Gallery] Swipe or use arrow keys[embed]183290:32804[/embed]
This technique of using musical themes from the series can also be taken another step farther and be used more literally. Some players may have recognized the Requiem of Spirit and Song of Healing from a couple of the Howling Stones scattered across the landscape. By using these stones, you contact a ghostly swordsman from the days of old and he passes on ancient forms of swordplay to you to aid on your quest. So wouldn’t it make sense that to summon the legendary swordsman and create a connection to those days of old (perhaps, say, a link to the past? Oh, I’m so clever), you would have to use the old magic inherent in those songs?
[embed]183290:32803[/embed]
But perhaps the best example of this happens in one particular event of Twilight Princess: The entrance into Temple of Time. When you encounter the gateway to the temple, it’s merely a rusty door sitting alone in the midst of decaying piles of rubble. However, by walking through this door, you emerge into the interior of the temple as it was in the past; specifically, during the time frame of Ocarina of Time. The two entryways looks almost identical, and are also both accompanied by the Song of Time. I really cannot summarize into words the huge rush of recollection that comes with walking through that door for the first time, and I feel that it wouldn’t have been half as moving if the Song of Time was missing or altered in some fashion.
[embed]183290:32806" data-vidtitle="
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