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Traditional RTS and MOBA merge in Sins of a Dark Age

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The next project from Ironclad Games, the studio behind Sins of a Solar Empire, has been announced ahead of the Game Developers Conference. Sins of a Dark Age may sound like a spin-off set in a different period, but it's actually a brand new IP -- one that shouldn't be so initially overwhelming.

"Like Sins of a Solar Empire, which blended 4x with real-time strategy, we've taken our favorite elements of traditional RTS and action RTS and added our own twists and turns that result in a completely new and unrivaled strategy experience," comments Ironclad co-founder Blair Fraser.

Competing teams will consist of a Commander -- who handles base building, among other important tasks -- and a group of Heroes that push the fight forward. I'm curious to see how these two strategy genres mesh, because the setup sounds incredibly promising. I need screenshots!

Given the MOBA inspiration, Sins of a Dark Age will in fact be free to play. They say this will entail cosmetic purchases; "Players never buy power and never grind to unlock the fun." If you head to the official site, you can register to hopefully get in this summer's beta.


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On Destructoid: Sins of a Dark Age   (2)   From our game database:

  • Preview: From a Solar Empire to the Sins of a Dark Age - Daniel Starkey
  • GDC: Curing caustic communities in Sins of a Dark Age - Daniel Starkey
  • Traditional RTS and MOBA merge in Sins of a Dark Age - Jordan Devore
  • More related stories
    #Gallery #MOBA #PC #Real Time Strategy #Strategy games
     
     


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