Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store



Torment: Tides of Numenera OST sample just for you

2013-04-05 07:00:00·  2 minute read   ·  Jayson Napolitano@jayson_n

Exclusive full-length sample by composer Mark Morgan

Maybe you've been following the slew of information being released by inXile Entertainment about their recently-funded title, Torment: Tides of Numenera. While the release date is quite some time off, we've got something to whet your appetite: a full-length track that accompanies the Sagus Cliffs area courtesy of composer Mark Morgan.

While the track starts off on the emotional side, which I think fits the visuals and back story of the Sagus Cliffs, give it some time to warm up. It really takes off and gets a pretty serious badass vibe going.

Check out the full-length sample below along with a description of the Sagus Cliffs area to give you even more of a visual and let us know what you think so far of the game and its music.

The article continues below. Login to skip ads, get faster mobile, and dibs on betas

"The city of Sagus Cliffs borders a large inland sea, winding its way down to the water through switchbacks and cutout caverns. The city is vast, both vertically and horizontally, exhibiting a wide variety of architectural styles as its layers were stacked upon each other across the ages. Some buildings are built out far over the water below, precariously holding through elaborate winches, pulleys, and wires. Some have no such support, practically hovering under their own power. But the old ways still hold – literally – sometimes clinging to the last scavenged beams on which they were originally erected, with bridges of coherent light helping to hold together the city’s economy. At the base of the cliff, the ocean crashes and swirls around the rubble of fallen houses, the city extending downward even here – with some structures diving beneath the waves."


Jayson NapolitanoMusic Editor // Profile & Disclosures
Fronts257Blogs 1Following0Followers13

Jayson Napolitano was Destructoid's Music Editor, specializing in coverage of game music, chiptunes, and more. He now owns and operates , a game audio PR and record label company, continuing to s... more


On Destructoid: Torment: Tides of Numenera   (12)   From our game database:

  • Torment: Tides of Numenera's beta nears - Jordan Devore
  • Torment: Tides of Numenera replaces project lead, moved to 2016 - Steven Hansen
  • The branching paths of Torment: Tides of Numenera - Jordan Devore
  • Here's our first glimpse at the gameplay of Torment: Tides of Numenera - Alasdair Duncan
  • Torment fans vote for turn-based combat in Numenera - Joshua Derocher
  • Tides of Numenera devs ask if fans want real-time combat - Joshua Derocher
  • Torment: Tides of Numenera OST sample just for you - Jayson Napolitano
  • It's official: Chris Avellone joins the Torment team - Fraser Brown
  • First video glimpse of Torment: Tides of Numenara - Joshua Derocher
  • More related stories
    #Kickstarter #PC #Role-Playing Games #video


    Please login (or) make a quick account (free)
    to view and post comments.

     Login with Twitter

     Login with Dtoid

    Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

    Sorry for the extra step!