This is what stealth can look like in Ghost Recon Wildlands


With the right conditions

This is another peek at the "proper" way to play Ghost Recon Wildlands, Ubisoft's free-roaming cooperative shooter set in Bolivia. A squad of developers works as a cohesive unit, sneaking around a cartel encampment in the cover of a stormy night, and not one person spontaneously rushes in guns blazing. In a real-world scenario, there likely wouldn't be such precision. Someone would totally screw up (or just plain screw around). And it probably goes without saying, but the AI can't play this well.

I came out of E3 disappointed with what I saw of Wildlands. I like the concept, generally. Open-world games built for co-op goofing off can be good fun, and by next year, when this game releases, it will be in a better state. But even keeping the pre-release qualifier in mind, what I played didn't inspire confidence. Convincing three friends to buy in for the best possible experience will be a tall order.

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Jordan Devore
Jordan DevoreCo-EIC   gamer profile

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more + disclosures



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  • Ghost Recon Wildlands is getting some crossover DLC with Rainbow Six Siege - Peter Glagowski
  • Ghost Recon Wildlands is getting a permadeath mode - Peter Glagowski
  • Play Ghost Recon Wildlands and Skyrim for free this weekend on Steam - Anthony Marzano
  • Ghost Recon Wildlands' Splinter Cell DLC is a tribute to the last stealth hero - Peter Glagowski
  • Michael Ironside returns in Ghost Recon Wildland's Splinter Cell - Peter Glagowski
  • Ghost Recon Wildlands is getting a Splinter Cell event - Jordan Devore
  • Ghost Recon Wildlands is getting a second year of content - Peter Glagowski
  • Ghost Recon: Wildlands update features new classes and maps - Chris Moyse
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    Filed under... #cooperative #open world #PC #PS4 #Shooters #Tom Clancy #Ubisoft #Xbox One



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