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This is what Aliens: Colonial Marines 'should have been'

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Modder does what Gearbox didn't

A modder has "fixed" Aliens: Colonial Marines.

TemplarGFX has created ACM Overhaul, a new mod that addresses the game’s dreadful enemy AI to make the Xenomorphs faster and more aggressive, as well as tweaking the in-game world to make it more atmospheric and realistic. 


The modder has even scaled down enemy health to compensate for their boosted speed and aggression. Other tweaks include indefinite corpses and blood, improved lighting and shade, and improved weaponry.

"Experience AliensColonial Marines how it should have been when it came out," states TemplarGFX on Moddb. "Heavily balanced and play-tested for exciting, suspenseful and most importantly, FUN gameplay.

"Xenomorph's have seen the most work fixing their behavior and mechanics to make them truly terrifying foes to face, dramatically shifting the tone of the entire campaign.

"This State of the Bad-A** Art modification for ACM reworks, reprograms and rebalances Xeno AI, Human AI, Weapon Mechanics, Ballistics, Animations, Shaders, Particles, Decals, Lighting, and engine features to get the best out of the game possible."

The mod released on March 20, 2016, and has already been updated. 

For more, including the full list of improvements (and there's a lot of them), head on over to Moddb.

Modder fixes Aliens: Colonial Marines [Eurogamer]




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Vikki BlakeFormer Contributor // Profile & Disclosures
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Vikki hails from the Welsh side of the UK and overindulges on Yorkshire Tea, raspberry cider, CAPLOCKS, outrageously unfashionable music and horrible sweary words. She probably knows more about ... more


 


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