Gaming News, Game Reviews, Game Trailers, Tech News



 
 

These guys are nuts: The naming of Sin and Punishment

2010-04-27 23:00:00·  2 minute read   ·  Jonathan Holmes
0

Sin & Punishment is easily in my top five favorite N64 games. Scary thing is, it almost didn't make it to the US. Thanks to the magic of the Wii's Virtual Console, the game finally left Japan back in 2007. Thanks to the game's success on the Nintendo download service, Treasure and Nintendo put together a sequel, which should be out in the States in just a few months.

Dealing with the game's bizarre, borderline sacrilegious name was probably a large part of why it took so long to get here. So how did Nintendo and Treasure come up with this awesomely unmarketable title? If this transcribed interview with the game's creators can be taken as fact, then the process behind naming the game was as weird as the name itself.

In short, Nintendo and Treasure originally planned to call the game Glass Soldier, but because another N64 game called Red and Black (the Japanese version of Perfect Dark) was in development at the same time, they decided it would be OK to call the game Sin and Punishment instead. They also considered calling the game Dark Wasteland, but they thought that was "really wild".

This just in, I was thinking of naming my first born son Harry, but because my friend decided to name his son Nickle-and-Dime, I've thought it would be OK to name my kid Slavetrade-B*tchslap-Crayonfinger. I also considered calling him Mark, but that would probably be "too wild".

For more of this brand of logic, check out the full interview below.

Iwata Asks: Sin and Punishment: Star Successor [via GoNintendo]


The article continues below. Login to skip ads, get faster mobile, and dibs on betas
 
 

 

TwitterRedditEmailFacebook
 
Jonathan HolmesBad Joke Uncle // Profile & Disclosures
Fronts2459Posts25Blogs 128Following103Followers621

"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Ju... more


 



#Industry Bull #Interview #Nintendo #Nintendo 64 #retro #WHAAAAAAT? #What the hell was that? #Wii
 


READER COMMENTS LOADING BELOW...

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 
spacer