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The Secret World lead game designer laid off

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Funcom MMO The Secret World did not do as well as they had hoped it would, selling only 200,000 copies since its July launch. And now, as it usually goes, the layoffs happen. 

A notable casualty is The Secret World's lead game designer Martin Bruusgaard, who was just cut from the staff of the Funcom Oslo office. 

"Unfortunately, I'm not with Funcom anymore," he said on social media. "Got put on forced leave along with most of our Oslo Office, a week ago."

Bruusgaard estimates that about 50 percent of the staff was cut. 

"The Oslo office got hit much much harder. It's a very expensive office. Cheaper to hire someone abroad."

According to GamesIndustry, he has found employment elsewhere, outside the games industry.

What a shame. I had a few beers with Bruusgaard back when he was still working on The Secret World. Heck of a guy. We wish him and the rest of the cut staff the best.


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Dale NorthFormer Dtoid EIC // Profile & Disclosures
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I am Destructoid's former Editor-In-Chief. I love corgis. I make music. more


 



On Destructoid: The Secret World   (20)   From our game database:

  • The Secret World sees 400% increase in 'activity levels' - Jordan Devore
  • The Secret World scraps subscription fees - Jim Sterling
  • The Secret World gets a chunky update - Fraser Brown
  • Halloween comes early to The Secret World - Jordan Devore
  • Funcom has tools to make The Secret World free to play - Jordan Devore
  • The Secret World lead game designer laid off - Dale North
  • The Secret World sold only 200,000 copies since launch - Dale North
  • Secret World's first content update announced - Victoria Medina
  • The Secret World 'Chronicle' profile and leaderboard tool - Dale North
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