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The Secret World is filled with globetrotting MMO action

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Electronic Arts and Funcom have released a developer diary detailing the world and setting of The Secret World. I actually kind of love it. The core concept of the game is that anything goes. If there is a myth or legend anywhere in the world there's a solid chance it'll go to some kind of use in the game. You can go anywhere from fighting giant mummies in Egypt to meeting resurrected Mayan tribes in New England.

In about five minutes Funcom overloaded me with all the content they've packed into this video. I recommend checking out the previous developer diary too. As a Shin Megami Tensei fan I am very, very down with the concept of melding mythologies together, but I'm also extremely ignorant to the world of MMOs. I'd like to hear from you experts on the genre. Do you think it's gonna be good?


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Smurgesborg
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Also on destructoid: The Secret World   (20)   From our database:

  • Musings of The Secret World noob Part 2: Raiding in the Plague Age - Stephen Turner
  • The Secret World sees 400% increase in 'activity levels' - Jordan Devore
  • The Secret World scraps subscription fees - Jim Sterling
  • The Secret World gets a chunky update - Fraser Brown
  • Halloween comes early to The Secret World - Jordan Devore
  • Funcom has tools to make The Secret World free to play - Jordan Devore
  • The Secret World lead game designer laid off - Dale North
  • The Secret World sold only 200,000 copies since launch - Dale North
  • Secret World's first content update announced - Victoria Medina
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    Filed under... #Funcom #Gallery #MMO #PC #The Secret World #Updates

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