Development team states they "want it to be right, not rushed."
Sometimes, the sting of a smaller indie team can hurt. Evidenced by how many sleepless nights Team Meat had to put in to patch the PC versions of Super Meat Boy and Binding of Isaac, occasionally, fixing an indie game can take nearly as long as making one.
Such is the case for Hotline Miami's development team when porting the game to the Mac platform. Evidently the project has been in development for months, and now more than a few Mac fans are anxious to play the game on their platform of choice.
Today, the developers responded to the cavalcade of fans who want some sort of timeline: "Since then we have updated on the ongoing issues with porting the game and are still working on it every single day. Hoping that we get it done soon but want it to be right, not rushed."
Well, there you have it. Although they've been working on it for quite a while, they'd rather release a finished working product rather than a rushed buggy mess. Makes sense! I just hope Mac fans get to experience this great game sooner than later.
Hotline Miami [Twitter]