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The latest Borderlands 3 patch adds a ton of bug fixes, finally catches Stadia version up with the rest

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In fact, nearly all of the patch notes are fixes

There's two sets of big Borderlands 3 changes going on this week.

One side has to deal with the Broken Hearts event, which runs through February 20 at 8:59AM PT. A different flavor of the Halloween event, you'll be gathering hearts instead of skulls for rewards, which range from ECHO Skins to a legendary sniper rifle. The other side is a raw patch, which includes upgrades for everything from the Stadia edition of the game to good old stability issues.

First up, the Stadia version is now current. It took the powers that be (Stadia and/or Gearbox) months to do it, but the Stadia port is now "caught up to other platforms," which includes the Handsome Jackpot DLC and Maliwan Blacksite updates. Across all platforms "multiple reported crashes" have been fixed, which includes 18 different iterations of crashing and freezing. The game is also allegedly more optimized (a common early problem), and some broken missions and rewards should be golden.

As a reminder, you can now toggle events (in case you don't dig Broken Heart's Day), skip cutscenes (solo and multiplayer), the level cap is now 53 (which is inspired all sorts of community division, with the discussion centered around farming concerns), there's confirmation that all future Takedowns (mini dungeons) will allow both scaling and non-scaling options, and Guardian Ranks can be turned off if you wish.

It's one of the biggest updates yet for the game, so if you're a lapsed player (possibly due to one of the below bugs), now is a great time to come back.

Patch and Hotfixes: February 13, 2020 [Gearbox]

STADIA

With this patch, Stadia is now caught up to the other platforms! Stadia players can now access Moxxi’s Heist of The Handsome Jackpot, fight through Takedown at the Maliwan Blacksite, and take advantage of the QOL improvements that were included in previous patches.

STABILITY

  • Addressed multiple reported crashes
  • Addressed multiple reported memory crashes
  • Addressed a reported crash that could sometimes occur when updating the position of the dueling timer during a level transition
  • Addressed a reported crash that could sometimes occur when there is no player character while spectating in the Takedown at the Maliwan Blacksite
  • Addressed a rare crash that could sometimes occur when hijacking a vehicle
  • Addressed a rare crash that could sometimes occur after extended hours of play
  • Addressed a rare crash that could sometimes occur during combat in Athenas
  • Addressed a rare crash that could sometimes occur during combat in Atlas HQ
  • Addressed a rare crash that could sometimes occur in a multiplayer game in The Droughts
  • Addressed a reported crash that could sometimes occur when loading into a map when Campaign Matchmaking
  • Addressed a reported crash that could sometimes occur when elements react in bodies of water
  • Addressed a reported freeze that could sometimes occur during garbage collection
  • Addressed a reported crash that could sometimes occur when using Iron Bear
  • Addressed a rare crash that could sometimes occur after respawning a vehicle and then using the CAR station before the vehicle spawns
  • Addressed a reported crash that could sometimes occur when holding both the left and right arrow keys while on the Skills tab of the ECHO menu on PC
  • Addressed a rare crash that could sometimes occur when quitting to desktop after another user disconnects during multiplayer on PC
  • Addressed a reported crash that could sometimes occur when a host selected Quit to Portal on Stadia
  • Addressed a reported memory leak on map transitions

PERFORMANCE

We are continuing to work on additional stability and performance updates for future patches.

  • Implemented multiple performance optimizations
  • Implemented multiple audio performance optimizations
  • Addressed reported performance issues encountered when players are pushed by another user’s vehicle
  • Addressed a reported performance issue when fighting enemies at Lumberton Junction in Floodmoor Basin
  • Addressed reported performance issues when scrolling through Guardian Rank Menu icons quickly

GENERAL

  • Added weight to the Guardian Rank random reward selection to favor reward options with less tokens applied to them
  • Addressed a reported concern that some missions were not awarding their cosmetic item rewards
  • Players should now have the following mission rewards if they completed the associated missions: - NOG Mask - Techincal NOGout in Meridian Outskirts - Atlas Classic skin - Atlas, At Last - Gilded Rage Jakobs skin - Cold as the Grave - Signature Style CoV skin - The Great Vault - Drop It Weapon Trinket - It’s Alive
  • Addressed a reported concern that players could be granted starting gear that was far beyond their level
  • Addressed a reported concern that a player in spectator mode would occasionally lose functionality when the Takedown host fast traveled to a different map
  • Addressed a reported concern that a Second Wind would occasionally reset the Takedown mission after players had failed the mission
  • Addressed a reported concern that players were occasionally respawning at the incorrect checkpoint in Meridian Outskirts
  • Addressed a reported concern that the player character on the character select menu would be positioned incorrectly when a player late joins a multiplayer game on Skywell-27
  • Addressed a reported concern that the weapon Tiggs Boom was spawning projectiles in the wrong location
  • Increased the chance of Tiggs Boom to spawn a projectile
  • Addressed a reported concern that Anointed Enforcer’s shield would occasionally disappear and make the enemy appear vulnerable when they were not
  • Addressed a reported concern that third-person healing effects could occasionally scale larger than intended
  • Addressed a reported concern that players were occasionally being teleported to random places during cutscenes when standing on specific spots in a map
  • Addressed a reported concern that the incorrect icon was displayed when confirming in Japanese on PlayStation 4
  • Addressed a reported concern that item cards would occasionally remain present on the screen after picking up an item
  • Addressed a reported concern that videos could sometimes appear corrupt on Stadia
  • Addressed a reported concern where certain key inputs would not be accepted properly on Stadia
  • Addressed a reported concern that the joinable status of a game on Stadia could be inaccurate
  • Addressed a reported concern with incorrect key glyphs showing when returning to the Main Menu on Stadia
  • Nativized previous hot fixes

MISSIONS

  • Addressed a perceived progression blocker after entering Lectra City from another map after completing the “Collect Batteries” objective of “Kill KillaVolt”
  • Addressed a perceived progression blocker that occasionally occurred during the “Return toppings to Tina” objective of “Hammerlocked”
  • Addressed a perceived progression blocker that could sometimes occur after leaving and re-entering the map during the “Check dead drop” objective of “Going Rogue”
  • Addressed a reported concern where dialog could be repeatedly triggered if the player loaded into another map while on the objective “Take alternate path” during “Footsteps of Giants” on Desolation’s Edge
  • Addressed a perceived progression blocker during the “Loot Vault” objective with Typhon during “Footsteps of Giants”
  • Addressed a reported concern where a player with active missions could start a session with no tracked mission if their previously tracked mission could not be tracked

HOTFIX NOTES

  • Addressed a reported concern that the “Emergency Response” perk was increasing Shield Recharge Delay, rather than decreasing it
  • Addressed a reported concern that the crowd audio was sometimes coming from a separate location while chasing down Carnivora
  • Added blockers to prevent players from occasionally escaping the map without dying when jumping off the edge of a cliff in Carnivora
  • Addressed a reported concern that players could walk through a wall of rocks in Carnivora
  • Added blockers to prevent players from escaping the map near the Apollyon Transit Station New-U in Neon Arterial
  • Addressed a reported concern that the Gunner could sometimes get stuck in the second area of the Proving Grounds
  • Addressed a reported concern that players could occasionally escape the Skag of Survival boss area in The Proving Grounds
  • Addressed a reported concern that the Siren could escape the map while using the “Downfall” ability in Cistern of Slaughter and the Destroyer’s Rift
  • Addressed a reported concern that the final satellite dish would not appear for the player to destroy at certain distances during “Bad Reception”
  • Addressed a reported concern that players were unable to break an Eridium crystal cluster in Ambermire
  • Addressed a reported concern where aim assist was snapping aggressively on the center of an enemy when fighting the Blue Fire and Red Rain boss enemies during “Slaughterstar 3000”

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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 


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