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The freedom of Dishonored

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With Dishonored almost upon us, Arkane Studios have a third developer diary out which will no doubt cause you to salivate to such a degree that you drown, and are unable to play. How cruel. This one is all about choice, consequence, and player freedom -- an increasingly common theme for developers to discuss and play with.

While I'm normally sceptical about proclamations regarding freedom and choice, the story of the player who survived a fatal fall by possessing a guard at just the right time made me a lot more optimistic. We make loads of choices when we play video games, but it's not as common for these choices to empower us or make us feel like we've discovered something awesome. I think that it's safe to say that I could not be more excited for October 9 to come.


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Fraser BrownFormer Contributor // Profile & Disclosures
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Fraser Brown is that bearded, bespectacled Scotsman that covers PC gaming who is not Alasdair Duncan. Got a splinter stuck in his hand nineteen years ago and just left it in there. True story. ... more


 



On Destructoid: Dishonored   (77)   From our game database:

  • Dishonored is also free on Steam this weekend - Chris Carter
  • Arkane hints at what's next for Dishonored - Jordan Devore
  • 'The Brigmore Witches' DLC for Dishonored dated - Jordan Devore
  • More Dishonored DLC teased by Bethesda - Alasdair Duncan
  • Upcoming Dishonored DLC bundles pre-order rewards - Jordan Devore
  • Dishonored's Corvo goes on a live action killing spree - Hamza CTZ Aziz
  • Developers let loose in fake Dishonored walkthrough video - Allistair Pinsof
  • Journey kills at the Game Developers Choice Awards - Steven Hansen
  • Dishonored was originally to be set in medieval Japan - Steven Hansen
  • More related stories
    #Arkane Studios #Artsy Fartsy #Bethesda #Developer stuff #Dishonored #GDC #Stealth #ZeniMax
     
     


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