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The finer points of Elder Scrolls V: Skyrim

2011-08-21 15:15:00  ยท  Hollie Bennett
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While my Elder Scrolls V: Skyrim interview at E3 focused on the wider, overarching story and development, here at gamescom we got to see the game in much finer detail. While the majority of demo sessions chose to show us over-the-top battle scenes, Bethesda kept it, simple opting to show us an hour of regular gameplay that anyone who would play the game would experience. 

Those in the session got to check out the character creation, the new user interface (including the "favorites" system) combat updates, crafting (such as alchemy and enchantments), skills trees, the new Fallout style of lock picking, and we finished up by taking a look at the game's level design and length.


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I am Hollie 'Pheoinx' Bennett aka Kind of a big deal. I am the European Community Manager, contributor, host of the BritToid and director of the European video team. I love this website and ever... more


 



On Destructoid: Elder Scrolls V: Skyrim   (11)   From our game database:

  • This massive Skyrim mod took more than three years to develop - Nic Rowen
  • Bethesda sitting on unreleased Skyrim port for Xbox One - Kyle MacGregor
  • 'Toon Skyrim' mod looks bonkers - Chris Carter
  • 43 minutes of the Oblivion-to-Skyrim port, Skyblivion - Joe Parlock
  • Watch us beat the last boss of Skyrim - Max Scoville
  • Ronnie James Dio is lost in a cairn - Max Scoville
  • Ronnie James Dio kicks a little wagon around - Max Scoville
  • Let's play Skyrim and offend some Metallica fans - Max Scoville
  • Watch Dio throw a pot down some stairs and slay a dragon - Max Scoville
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    #Destructoid Originals #Lets Play #Notable #Skyrim #The Destructoid Show #video
     
     


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