The Destructoid/Blast Works level design contest

See that Mr. Destructoid graphic up there? I made that in about five minutes with the ship creation tool in Blast Works‘ level editor. Then I uploaded it to the Blast Works Depot, where a grand total of two people have downloaded it so far. I know…pretty impressive, right?

Think you could do better? Want to win some fabulous prizes? The road to true fortune and glory may be staring you in the face right this very moment.

Hit the jump for details.

The Official “Design a Destructoid Blast Works level” contest

This is a competition to create the best Destructoid-themed Blast Works level on the face of the Internet.

How will this contest be judged? Longtime readers of Destructoid should be very familiar with such Destructoid-isms as “Also, cocks,” as well as Destructoid personalities such as Ashly and the now world-famous Spacecat. Including references to these uniquely Destructoid phenomena in your levels will definitely win you some points.

Don’t get the wrong idea, though. This isn’t just an in-joke or catchphrase competition. Destructoid isn’t just about self-referential humor. Destructoid is about unadulterated love of all things videogame. Showing that kind of love in your Blast Works level by including graphics based on your favorite game characters, consoles, or even game designers, is the real way to win this contest.

Most of all, make your level fun for you to play. There is no better way to show your love of videogames than to make a videogame level yourself that shows how fun they can be. Do that, and you’ll be sure to do well here.

Also important to winning is not getting disqualified. Levels that take longer than five minutes to reach the boss, or are so difficult that the judges cannot reach the boss after 10 attempts on pilot difficulty, and submissions that contain images that might make someone want to cry and/or punch the level’s designer (overtly pornographic, racist, or otherwise offensive material) will be thrown out. Basically, keep it “safe for work” and you’ll be OK. 

The last rule is, you can’t steal someone else’s level. You can, however, use other people’s graphics. Anything else is fair game, but steal someone else’s level design and you’ll be booted from the contest permanently. You can submit as many levels as you like, though only one level per creator will be allowed into the semi-finals.

Sadly, you must have a US Wii console and access to a Wi-Fi connection to enter this contest. Not because we like to be jerks, but because all of the entries for this contest, as well as many of the prizes, will be sent directly from the entrants’ consoles to the Blast Works Depot. Sorry, Europe and the rest of the planet, maybe next year.

To submit your entry, just drop a link to your entry’s page on the Blast Works Depot in the comments section of this post. Every Friday for the next five weeks, I’ll select two levels to be declared “Destructoid Blast Works levels of the Week.” These levels will then be pushed to the semi-finals. From there, Grant Poock and Marcus Brown of Budcat Creations (developers of Blast Works) will judge from the semi-finalists to crown the first, second, and third place winners. 

That’s right, all semi-finalists in this contest will have their levels played by two of the creators of Blast Works. Who knows, if they like your style enough, maybe you’ll even score a job out of the whole thing. Think of this contest as the American Idol of shmup designing.

Prizes include:

1st Place

* A retail Wii game of your choice (excluding games that come packed with peripherals like Guitar Hero III and Wii Fit)

* A Blast Works T-shirt signed by the crew at Budcat

* A Destructoid T-shirt of your choice

* A special in-game Blast Works “trophy” that will “include an unlock for a nice surprise” (to be sent directly from Budcat to the recipient via Wii-mail)

2nd Place

* A WiiWare or Virtual Console game of your choice

* A Blast Works T-shirt signed by the crew at Budcat

* A Destructoid T-shirt of your choice

* A not-so-special in-game Blast Works/Destructoid trophy designed by yours truly that will include a “crude, amateurish ability to manipulate polygons and a clearly un-evolved sense of humor” (to be sent directly from Jonathan Holmes to the recipient via Wii-mail)

3rd Place

* A Blast Works T-shirt signed by the crew at Budcat

* A Destructoid T-shirt of your choice

* A hand-drawn third place trophy made by me and Spacecat 

That’s it! If you need some tips from the pros, a special FAQ straight from Budcat about the Blast Works level editor can be found here, and an even more special “Tips to making a great Blast Works level” guide can be found here.  

Now get out there and make the best shmup you can. We’ll be waiting.

Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes