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The combat options of Reckoning explored in dev diary

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Kingdoms of Amalur: Reckoning has a lot going for it, and no small part of that is the combat system which lets you combine together a variety of abilities to chain attacks and kill things. The video above does a much better job of explaining it than I do, despite its over-reliance on the word, "fate."

Truth be told, I look at Reckoning and I see Fable without the hype. I see what's shaping up to be a deep, capable game with a ton of potential but without all of that fanfare and a ridiculously high level of expectation surrounding it. No outrageous claims, just a game that's trying to be the best it possibly can be. I can respect that.


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Conrad ZimmermanMoustache // Profile & Disclosures
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An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast ( The mer... more


 



On Destructoid: Kingdoms of Amalur: Reckoning   (37)   From our game database:

  • Entire staff at 38 Studios and Big Huge Games laid off - Hamza CTZ Aziz
  • Kingdoms of Amalur dev misses $1.25 million loan payment - Jim Sterling
  • Kingdoms of Amalur first content expansion hits March 20 - Conrad Zimmerman
  • A class guide to Kingdoms of Amalur: Reckoning - Maurice Tan
  • ONLY 70 HOURS OF CONTENT? - Jim Sterling
  • Review: Kingdoms of Amalur: Reckoning - Jim Sterling
  • Kingdoms of Amalur gets special GameStop midnight release - Victoria Medina
  • 38 Studios explains Kingdoms of Amalur online pass - Jim Sterling
  • Kingdoms of Amalur hides seven quests behind online pass - Jim Sterling
  • More related stories
    #Electronic Arts #Kingdoms of Amalur #Online Pass #PC #PS3 #Role-Playing Games #Top Stories #Used games #Utterly pathetic #Xbox 360
     


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