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TGS 09: I really want to hate Project Natal

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Many mango seasons ago, a Japanese company promised a revolution to the gaming populace with a tiny white box and its magical motion-sensing controller. The day finally arrived when the heavens opened, and Nintendo's console finally revealed itself. It was definitely different. Most of us received it with open arms and welcomed our newfound messiah. But for some of us, the glitter soon went away and it wasn't long until we came to terms with the "waggling" truth. Dominant worldwide sales aside, the Wii is not for everybody.

Scenarios like these can leave a horrible taste in any cynical gamer's mouth. So when Sony and Microsoft announced they'd follow Nintendo's lead while claiming to perfect the motion-sensing phenomenon,  I was scrambling to the nearest exit, demanding this awful nightmare to come to an end. Then Project Natal was finally announced. Great. Neato. Here we go again.

After Microsoft's E3 2009 keynote, two different factions sprouted that summer day. You either joined the Natal cult, or died of laughter. I was part of the latter. Months later, I find myself standing in a perfectly lit fluorescent room, with green and white body parts across the walls, and Project Natal comes to life right in front of me.

Damn it. I really wanted to hate Project Natal.


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Rey GutierrezContributor // Profile & Disclosures
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#Destructoid Originals #Kinect #Microsoft #Tokyo Game Show #video #Xbox 360
 
 


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