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Team Ninja has more changes in store for Nioh after the beta

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Plenty more polish, from the sound of it

Nioh would've been such a fitting end-of-the-year game for me. Based on everything we know about Team Ninja's brutal action-RPG and what we've played first-hand, I think it's going to be not only a time sink, but one that requires our darn-near full attention. I'm not expecting to be able to dig into Nioh while also playing three other games. Which is tricky, because with the recent delay pushing it out of this year and into February 2017, it's now hitting during a release-heavy season.

The game's second pre-release demo was available for a limited time earlier this month. I hope you tried it! I did not, on account of travel and other preoccupations, and I am still disappointed about that. If you earned one or both of the bonus DLC packs for use in the full game, it's now "safe to delete your Nioh beta demo game and save data," according to Team Ninja.

The studio is also back with more notes gleaned from player feedback. Here's the agenda:

OVERALL
• Fine tune the game balance and pace
• Adjust RPG elements such as player growth and armor parameters
• Further improvements to clarify the interface and make it easier to use

DETAILS
■ Tutorials
• Implement a training stage for tutorials on basic controls and core game actions.

■ Action & Controls
• Revise the TPS controls
• Add and adjust samurai skills
• Adjust the player damage/defeat
• Adjust the methods and performance of lowering the enemy stamina
• Adjust the weight and agility of armor

■ Level Design/Stages
• Adjust position of enemies including the Twilight Missions
• Adjust enemy detection issues
• Adjust collision such as dropping edges

■ Enemies
• Adjust strength and attack power of enemies
• Adjust the AI tracking ability and groupthink
• Add Boss attack variations in the Twilight Missions
• Revise superarmor (stagger/no stagger) and homing abilities

■ RPG
• Expand the maximum number of items (overall and per item)
• Adjust the amount of armor items dropped
• Expand the functions of the Blacksmith, adjust the requirements of Re-Forge and Soul Match
• Implement items when player level is reset
• Revise each type of reward

■ UI
• Improve each type of interface and usability
• Expand the tutorial

■ Camera
• Improve camera behavior in areas of bad visibility and inclines
• Add the ON/OFF option for camera autocorrect

■ Online
• Adjust Revenant drops
• Improve the enemy attack behavior during co-op play
• Fix enemy transparency bugs
• Allow movies to be skipped after the Boss is obliterated in co-op play

■ Other
• Stabilize the frame rate of image optimization
• Fix various problems and bugs

And here's how players responded to the Nioh beta compared to the alpha:

So while the delay to 2017 is mildly disappointing right now, in the end, it'll be worth it.

Beta demo survey results [Team Ninja]

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Jordan Devore
Jordan DevoreCo-EIC   gamer profile

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more + disclosures


 


 


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    Filed under... #Action #Beta #Koei Tecmo #PS4 #Role-Playing Games #Team Ninja

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