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Talking Ghost Recon with Ubisoft at gamescom

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Ghost Recon: Future Solider was in development limbo for quite some time before we finally got to see it again at E3 earlier this year. A few concerns had piled up -- people weren't very happy with the way Ubisoft Paris and Ubisoft Red Storm were handling Kinect and pacing.

Months later at gamescom, we've had a chance to sneak into a behind-closed-doors demo, have a look at the game, and talk to the lead game designer afterwards. We addressed the issues that I personally had with what we've seen, and talked about how they are handling enemy and friendly AI to balance the game for single player and co-op gameplay.


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Daniel Carneiro
Daniel Carneiro   gamer profile

ahoy! n0brein here, ja ja I know, stupid internet name... Usually people call me daniel, and you can do so if you want to :) I got into gaming when I was a reeeaally little kid, the first game I... more + disclosures


 



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