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Talking Adventure Time and game design with Konjak

2012-05-15 19:30:00·  2 minute read   ·  Jonathan Holmes
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[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe to the audio podcast feed and find more episodes here. Sup, Holmes? airs live, Sundays, 1pm Pacific on Dtoid.tv]

It was a genuine shock to to discover mid-interview that Joakim "Konjak" Sandberg was working on WayForward's upcoming Adventure Time game. It was even more surprising to hear that to Konjak, the Adventure Time gig was just another job. Don't work folks, his casual attitude towards his amazing work did nothing dampen my excitement. Joakim is one of my favorite sprite animators ever. His work on Noitu Love 2 and The Iconoclasts is nothing short of classic. To know he'll be helping to bring Jake and Finn to the small screen has me all the more confident that Adventure Time will be one of my favorite games of the year. 

We also got a little into game design priorities, and one of Joakim's ideas for an... ice skating game? It all made a lot more sense in context. You can check out the full episode here, or grab it in Podcast form here. For listening. 

Thanks again to Joakim for being on the show, and be sure to check out this Sunday's show, featuring Rami Ismail from Vlambeer, developer of Super Crate Box and Ridiculous Fishing. It should be a hoot!




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"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Ju... more


 


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