NE: Ranked: Which of the 7 Super Mario games was most super?
dark        

Takeaways from 20 minutes of Anthem gameplay

0

You can turn off the damage numbers!

Following its E3 showing, BioWare has released an extended look at Anthem.

While there are still plenty of unknowns about the "social co-op action-RPG," today's video is a great primer if you're coming in fresh. If you just want to bounce around and aren't averse to reading bullet points, I've gone ahead and broken out some highlights and other stray observations from the footage.

  • As a Freelancer you'll have access to a four-legged mobile forward base of operations called a Strider, complete with your own crew. From inside the base, you'll be able to equip your Javelin exosuit with gear, weapons, and abilities; customize your appearance (Anthem has paid cosmetics); and venture out on Expeditions (missions).
  • When starting an Expedition, you'll squad up with friends, guildmates, other players, or simply go it alone. Missions have adjustable difficulty options (presumably affecting rewards). Today's footage comes from "Scars and Villainy" played on Normal difficulty.
  • Javelins are handcrafted and passed down from generation to generation. This is my favorite bit of worldbuilding revealed so far and I hope BioWare really leans into it.
  • There are four Javelin classes -- Ranger, Colossus, Interceptor, and Storm -- and you can specialize by changing your loadout to, say, focus more on close-quarters combat.
  • It wouldn't be this type of sci-fi loot-driven shooter without some sort of guiding voice. Cyphers narrate and provide "valuable intel."
  • Scars, an invading alien force, are in direct opposition to Freelancers. They seek ancient technology the Shapers (gods) used to create the world. This game has lore, y'all.
  • Missions can be joined in-progress, and "friends of any level can play together to earn experience and great rewards." Illustrating that point, the footage shows a level-one player teaming up with level-thirty players.
  • Emergent world events can pop up mid-Expedition. One example includes a hulking humanoid-looking Titan (which the players promptly flew past because it was "way too powerful" for their squad).
  • Javelins can go underwater and that's just swell.
  • Strongholds are a challenging four-player activity and a source of greater rewards. After finding a Stronghold, you'll be able to access it right from your map at the start of any Expedition. Also, "There is an additional Elder Game mode that we will talk about later."
  • Certain abilities -- like lightning storm and a rail gun -- can combo for extra damage. All-caps "COMBO!" text even pops up on afflicted enemies. (Speaking of which, if the large damage indicators are distracting and you want to turn them off, you can.)
  • Whether it's day or night will affect the types of creatures you'll go up against.
  • Loot is meant to gradually make players more powerful, of course, but also provide more loadouts "to tackle a wide variety of different situations."
  • Collectible lore, items, and materials are scattered around the world.
  • The spider-like alien boss with weak points that can be shot for "massive bonus damage" made me grin.
  • All of the Javelins have their own type of ultimate ability.

While the story remains Anthem's biggest question mark (and I don't see that changing until the game is out and we've gone through it ourselves), I think BioWare has nailed the exosuit's aerial movement, the shooting looks fun enough, and the world already seems like one I want to explore in depth.

You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Jordan Devore
Jordan DevoreCo-EIC   gamer profile

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more + disclosures


 


 popular around the network
 


Also on destructoid: anthem   (19)   From our database:

  • Anthem will let you swap classes, daily and weekly endgame activities planned - Chris Carter
  • Anthem is out in February 2019 on PC, PS4, and Xbox One - Chris Carter
  • BioWare explains that Anthem will have paid cosmetics, but 'no loot boxes, or pay-for-power' advantages - Chris Carter
  • BioWare is showing off Anthem's story, combat, and looting at E3 - Jordan Devore
  • It sounds as if BioWare's Anthem will go through a significant Early Access-type phase - Brett Makedonski
  • BioWare boss talks how Anthem will address the failures of Mass Effect: Andromeda - Chris Carter
  • EA confirms a delay for BioWare's Anthem, allegedly to make room for Battlefield - Brett Makedonski
  • Report suggests BioWare's Anthem has been delayed until 2019 - Peter Glagowski
  • BioWare's a-maze-ing Anthem cornfield - Chris Moyse
  • More related stories
    Filed under... #Action #BioWare #Electronic Arts #multiplayer #PC #PS4 #Role-Playing Games #Sci-fi #Shooters #video #Xbox One

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •