Take a look at multiplayer in Tomb Raider

This article is over 11 years old and may contain outdated information

Behind-the-scenes footage with Zachary Levi

Recommended Videos

The Final Hours of Tomb Raider continues with episode four, which offers a look at competitive multiplayer for the first time. It’s about what you would expect to find in a third-person shooter, but the traps and ability to scale the environment should provide some entertaining options.

“It’s something we talked about when creating the initial design for Tomb Raider, but it was very important that there weren’t any distractions from our focus on delivering a great single-player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos Montréal,” said CD studio head Darrell Gallagher.

I doubt this component of Tomb Raider will be the singular reason anyone purchases the game, but if they have a decent time with it as a supplement to the single-player campaign, that’s a success in my book.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author
Image of Jordan Devore
Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.