Behind-the-scenes footage with Zachary Levi
The Final Hours of Tomb Raider continues with episode four, which offers a look at competitive multiplayer for the first time. It’s about what you would expect to find in a third-person shooter, but the traps and ability to scale the environment should provide some entertaining options.
“It’s something we talked about when creating the initial design for Tomb Raider, but it was very important that there weren’t any distractions from our focus on delivering a great single-player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos Montréal,” said CD studio head Darrell Gallagher.
I doubt this component of Tomb Raider will be the singular reason anyone purchases the game, but if they have a decent time with it as a supplement to the single-player campaign, that’s a success in my book.