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(Update) Skullgirls is headed to Switch

[Update: Lab Zero has uploaded the official trailer to the Skullgirls YouTube channel. The port will be based on the 2nd Encore version and should be available soon in both physical and digital variants!] Announced at Anime Expo mere hours ...

 
 
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Early Access Review: Them's Fightin' Herds

Remember Bronies? Ahahaha! They were people who liked a thing! Wasn't that just hilarious? Indeed, the phenomenon that was My Little Pony: Friendship is Magic was something else. As someone who remembers the My Little Pony craze from its or...

 
 
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Seven fighting games assemble for the Humble Brawler Bundle

While its name doesn't necessarily conjure up fighting games, this week's Humble Brawler Bundle hits the mark where it counts: it has some good games for cheap. The $1 tier is pretty special. Pay $1 or more: Guilty Gear XX Accent Core Plus...

 
 
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Indivisible closes crowdfunding, final total over $2 million

Lab Zero, developers of the excellent animated fighting game SkullGirls, have closed crowdfunding and pre-orders on their up-and-coming action-RPG Indivisible, raising a huge $2,216,972.Indivisible, which has been in pre-production since 20...

 
 
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Skullgirls is coming to mobile devices soon

The little indie fighter that could, Skullgirls, is coming to mobile devices on May 25. Why this version exists is a little beyond me, but more people playing the underappreciated gem is a good thing. There won't be any exclusive features i...

 
 
 
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Skullgirls brings an RPG twist to iOS and Android

Skullgirls was one of the first indie fighting games made for and by lifelong fans of the genre. Lead design designer Mike Z is an EVO-winning Blazblue player, while animation director Mariel Cartwright has been studying the artwork o...

 
 
 
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Skullgirls is finally hitting PS Vita this week

At long last, Skullgirls 2nd Encore is coming to PlayStation Vita this week. The portable version was initially supposed to launch last summer, but developer Lab Zero Games, by its own admission, "grossly underestimated" just how much work ...

 
 
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Interesting look at input lag in fighting games

Frames count. Microsecond delays between the push of a button and when that action is carried out can make or break a fighting game. After all, if you can't trust the game to respond when you need it to, what's the point? It can take a high...

 
 
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Skullgirls is still alive on Vita, here's proof

Mike Z has taken to YouTube to give everyone an open update on the progress of the Vita version of Skullgirls 2nd Encore, which was missing in action last year. According to Mike the port is "done," and all they need to do is go through the...

 
 
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Shantae shimmies her way into the world of Indivisible

I had thought we'd seen all the cameo characters that Indivisible had to offer, but a few days ago, one the original "indies-on-consoles" icons of gaming was added to the already impressive roster of guest stars. Shantae has been around si...

 
 
 
 
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Skullgirls dev 'underestimated' PS Vita port job

At one time, Lab Zero Games planned to ship a PlayStation Vita port of its latest fighting game Skullgirls 2nd Encore "a few weeks" after the PlayStation 4 version. However, it's been a few months since the title arrived on PS4, and the the...

 
 
 
 
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Review: Skullgirls 2nd Encore

Skullgirls is one of my favorite fighting games ever. With an innovative combat engine spearheaded by top tier BlazBlue expert Mike Z, animation direction by Mariel Cartwright, and world and character design by Alex Ahad, the game has ...

 
 
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Skullgirls 2nd Encore out today on PS4, soon on Vita

Picture it: Skullgills. It's a fighting game, but all the participants are decayed fish heads. I haven't been able to shake the idea since yesterday. For the less head decayed out there, the gorgeous fighting game Skullgirls is getting its...

 
 
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Skullgirls 2nd Encore will arrive on PS4 next week

Developer Lab Zero Games has announced that Skullgirls 2nd Encore will arrive on the PS4 next Tuesday on July 7. It will feature Cross-Buy with the Vita version, which is apparently still in development with a "six week window." If you...

 
 
 
 




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