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Thimbleweed Park is coming to Nintendo Switch next week

I'm glad point-and-click adventures still exist, and I'm glad Ron Gilbert is still making them, especially when they spoof X-Files and feature a chronically cursing clown. It seems like only yesterday Gilbert was giving us a vague clue abou...

 
 
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Thimbleweed Park looks double-dip worthy on Nintendo Switch

The Nintendo Switch is getting a lot of double-dip love as of late and we've got another contender on ours hands. The point-and-click adventure Thimbleweed Park is being ported over as confirmed by co-creator Ron Gilbert, who shared a first...

 
 
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Review: Thimbleweed Park

Thimbleweed Park was Kickstarted back in 2014 and promised a brand new game in an old genre, a return to the classic point-and-click adventure titles produced by LucasArts in the late '80s and early '90s. The title has an impeccab...

 
 
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Thimbleweed Park's pretty pixels get a release date

Thimbleweed Park, an adventure game led by industry legend Ron Gilbert, doubled its kickstarter goal when it was announced in 2014. It's a beautiful throwback to early Lucasarts adventure titles like Maniac Mansion and Day of the Tenta...

 
 
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The spirit of SCUMM returns in Thimbleweed Park

PAX this year was a little strange for me. I was brought on to Destructoid just as the deadline to apply for media badges expired, so I went to the show as a regular attendee, and didn't take appointments like Brett and Jordan did. I still ...

 
 
 from  our Community Blogs
 
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A new look at Ron Gilbert's next point-and-click adventure

Enough people said they wanted it, so the creators of Maniac Mansion are making a new adventure game in the same vein as those old classics. Back in late 2014, Ron Gilbert and Garry Winnick's Thimbleweed Park was successfully Kic...

 
 
 
 
 
 
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How Ron Gilbert would maybe make a new Monkey Island game

With The Cave released and Ron Gilbert departing Double Fine for pastures new, he's had some time to reflect on maybe his most cherished legacy, Monkey Island. In a blog post, Ron speculates how he'd design a new Monkey Island game if  ...

 
 




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