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#Game design


Critical Path photo

What do you think about cut scenes?

There are hard line stances against cut scenes ("cheating"!), Kojima considering them a natural outlet for all the movies he watched, and developers considering them one of many useful tools in this new Critical Path video. I thi...

 
 
 
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So there's a blog on videogame foliage

The good folks at Giant Bomb linked us to this fascinating blog on game foliage. Alex Swaim's Video Game Foliage is my newest Tumblr follow because it's so weird and specific that I'll always want to hear what he has to say. ...

 
 
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Thoughts on HORIZON: An alternative E3 event

Exactly one week ago, E3 was in full-swing in the bright city of Los Angles, California, and a brand new little event was quietly gearing up to happen. That lil' happening was HORIZON. Billed as an "alternative E3 event" and produced in coo...

 
 
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Summer game design programs increase in popularity

New data put forth by the Entertainment Software Association (ESA) shows a promising increase in the availability and popularity of videogame design programs within U.S. summer camps. With more than 100 camps and 690 programs in 26 states, ...

 
 
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Jade Raymond: AAA games will need more user content

Jade Raymond, Ubisoft Toronto's Managing Director, doesn't believe that the continually expanding budgets and costs of AAA game development are necessary, in fact, she thinks they need to stop. Speaking with Gamasutra at GDC, she championed...

 
 
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GDC: Voltron, T1000 major inspirations for Halo 4 enemies

If there's been on criticism of Halo over the years, it's the relative sameness of the experience. Earlier today during a discuss of the new enemy designs in Halo 4, Scott Warner of 343 industries mentioned that some of their main inspirati...

 
 
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Boy Scouts of America unveils merit badge in game design

The Boy Scouts of America has announced a new merit badge in game design. A part of the organization's efforts to become more relevant to 21st century life, the program has been crafted over the course of two years to be both interesting an...

 
 
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Untold riches: The brilliance of Half-Life's barnacles

Hamish Todd is a game designer and journalist. His article on Castlevania's medusa heads just made the longlist for the games journalism prize. You can find out about his game, Music of the Spheres, here. Some of the most fun I've ever had ...

 
 
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Critical Path documentary focuses on big-name game devs

Critical Path, an upcoming documentary, is described as offering "a panoramic overview of the contemporary state of the videogame medium" that "unites luminaries from all sides of the industry as they offer insights into their craft and ref...

 
 
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Creation of Polyphemus in God of War: Ascension detailed

The official blog for God of War has posted a new Q/A with the Lead Character Concept Artist for God of War: Ascension, Izzy, which takes an in-depth look at the first ever multiplayer boss encounter for the series, Polyphemus. For tho...

 
 
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Makin' faces and talking game design with Egoraptor

Artist, voice actor, melon farmer -- that's Arin "Egoraptor" Hanson in a nutshell. He launched into stardom on the Flash repository Newgrounds with his Awesome series, videogame parodies ranging from Metal Gear Solid to Knuckles' Chaotix, t...

 
 
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67% of UK game companies ditching retail games, says TIGA

A new census report from TIGA (a UK game industry trade organization) was released today, and it paints a picture for the future of the UK game industry. According to their census, 67% of UK game developers are appear to be turning their ba...

 
 
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Egoraptor turns a critical eye towards Castlevania IV

Egoraptor's Sequelitis, if you haven't been following along, is a fairly new series that breaks down the game design advancements and downgrades between sequels, while also adding a bit of that manic Egoraptor pizzazz that we all love so m...

 
 
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Interview: Hitbox Team on the art and design of Dustforce

After the notable successes of developers like The Behemoth, 2D Boy and Team Meat, more and more gamers are starting to pay attention to indie games. Whether it is for their visual style, their unique gameplay mechanics, or their interestin...

 
 
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PRACTICE: Game Design in Detail impressions

[Editor's note: Keith Burgun is the lead designer at Dinofarm Games, makers of 100 Rogues. He also writes for Gamasutra and teaches game design at the Katonah Art Center. Keith just attended the PRACTICE game design event at NYU, and has so...

 
 
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When doing laundry becomes a fun game...

...I'll be happy to separate my red clothing from my whites. Until then, f*ck it. I feel like in this world of pocket-sized computers and electric cars we could have something that wouldn't stain our underwear pink by now. But no....

 
 
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Is there a game designer you would follow anywhere?

There was a recent, rather interesting blog post on Entertainment Weekly’s website that asked: “What film directors would you follow anywhere?” Basically, the post talked about how important a director is when choosing wha...

 
 
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Watch Jane McGonigal on Colbert Report

Game designer and researcher Jane McGonigal appeared on The Colbert Report tonight to promote her new book, Reality is Broken. In the interview, McGonigal discusses some of the potential for games when it comes to improving our lives ...

 
 
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Twisted Pixel talks about personality in games

Josh Bear, creative director at Twisted Pixel, loves gameplay. But over the years, he noticed that just having great gameplay is just not enough to create memorable experiences. You need characters with personality as well, or perhaps a way...

 
 




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TheIntern

I wasnt ready for the Not at

 
Electric Reaper

So, isekai manga have started getting so common, that people are now making iseaki parody gag

 
AtomicBanana

If you ever need to make rice, cook it in bone broth instead of thank me

 
LaTerry

Ive been a little obsessed with EDF this past month, and I captured a few silly clips as I was

 
Dr Mel

The Chernobyl miniseries continues to be a profoundly good piece of

 
TheBlondeBass

Loved going back to A Hat in Time for its new DLC, but now I feel sad that my journey back into that world was so A full-fledged sequel would feel this hat-shaped whole in my

 
GoofierBrute

After 20 years of being happily married, and Banana have filed for Needless to say, its been a rather nasty banana

 
taterchimp

I always like the idea of playing chef in house, making awesome tikka or whatever, but in reality being a chef would I can go to any greasy diner and get dirt crusted food and be pretty happy with Having a good palette must be a

 
Electric Reaper

Pretty much every page in My Girlfriend is a T-Rex functions as a self-contained joke or Individual pages could be printed in the daily paper, and the jokes would work just

 
Mike Sounders

Beat the Gundam Breaker 3 DLC Still have Sekiro and KH to play, and Im rewatching GaoGaiGar with Gus and Vxxy, but my hearts wanting to rewatch Turn A

 
 

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