dark        

Super Meat Boy Forever is the real deal

0

Reunited and it feels so good

One of my favorite parts of covering expos is watching developers refine their games over the years, especially when it's smaller projects that blossom into something much more substantial. That's definitely the case with Super Meat Boy Forever. The game has grown from a neat little spin-off to what now feels like a full-blown sequel. It's still an auto-runner, but don't let that scare you off -- Forever captures the spirit of Meat Boy through and through. Team Meat is looking to subvert expectations.

We've spoken at length about Super Meat Boy Forever, so I'll try not to retread familiar ground. At PAX West, I played several early levels in an updated build and faced a boss. It feels fantastic. The auto-run format might seem like a simplification, but the platforming is no less intricate or demanding.

You're still strategically bouncing between walls and dodging swirling sawblades, but now Meat Boy can punch. The move acts as an air-dash of sorts, and you'll need to make a lot of snap judgments on precisely when to use it to clear obstacles. It will also come up in boss fights, which are less about surviving  and more about, well, fighting. I took on Dr. Fetus in a tank-like contraption with spiky arms.

While I couldn't quite finish out the fight (it's still being tuned for difficulty), and it's better seen than explained, the gist is that you have to hop between the arms and punch weak points on the tank while not getting cut up or falling to your death. It was a proper boss in an auto-runner of all places.

I was also impressed with the elaborate new animated cutscenes. They're super cute.

It's easy to imagine Team Meat sticking to its original plans for Super Meat Boy Forever and people liking it just fine as a breather between more ambitious projects. I would've been perfectly fine with that too. Instead, we're getting a thoughtful and worthy follow-up that isn't just more of the same. It's okay to be skeptical of some of the changes, but don't write off this game until you've played it for yourself.

You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Jordan Devore
Jordan DevoreCo-EIC   gamer profile

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more + disclosures


 


 


Also on destructoid: Super Meat Boy Forever   (15)   From our database:

  • Super Meat Boy Forever has more levels in the first chapter than the entirety of Super Meat Boy - Jonathan Holmes
  • Super Meat Boy Forever might make me a believer of auto-runners - Peter Glagowski
  • The evolution of Super Meat Boy Forever - Kevin Mersereau
  • Team Meat's Tommy Refenes explains the duo's split - Peter Glagowski
  • Super Meat Boy Forever is a 'true sequel' due out in 2018 - Jordan Devore
  • Super Meat Boy Forever is likely coming to the Switch - Chris Carter
  • Super Meat Boy Forever is harder than the original - Kyle MacGregor Burleson
  • Super Meat Boy Forever is a runner, Mew-Genics on hold - Steven Hansen
  • More related stories
    Filed under... #Impressions #Indie #Nintendo Switch #PAX #PC #Platform games #PS4 #Super Meat Boy #Team Meat #Xbox One

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •