Super Mario Bros. 3 had major regional differences


Japan had the harder game, of course

I've mentioned on several occasions that my family lived in Japan for a few years, thus my first games console was not an NES but a Famicom. I grew up playing the Japanese versions of famed Nintendo classics, and it was only once we moved to the States and I visited friends' homes that I realized just how different my experiences had been.

So many things I thought I knew were flipped on their head. Mega Man 2? I never had an option to select difficulty. Batman? The first and second level themes were swapped. Battletoads? I started with five lives instead of three and the Turbo Tunnel was actually easier.

Then there was Super Mario Bros. 3. I played that game to death and never thought for a second that I was actually having a tougher time than my American buds. When you take damage while carrying a power-up in the US version, you revert to big Mario. In the Japanese version, it's right back to little Mario. There are some other subtle differences as well that I was unaware of until this video, but I've been privy to that first bit since I was a young lad.

Super Mario Bros 3 English VS Japanese Comparison (USA Vs Japan) on the NES & Famicon Game Console [YouTube via GoNintendo]

You are logged out. Login | Sign up



Tony Ponce
Tony PonceFormer Contributor   gamer profile

(Decommissioned) Super Fighting Robot more + disclosures



Filed under... #japan #Localization #Mario #Nintendo #Nintendo Entertainment System #video



You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!