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Sup Holmes: Keeping it real with Shawn McGrath

2012-06-24 14:45:00  ยท  Jonathan Holmes
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[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe to the podcast feed and find more episodes here.]

On this week's Sup, Holmes?, we'll be graced by the presence of the one and only Shawn McGrath, developer of the upcoming PSN title Dyad. Other than Koji "Tigerman" Igarashi, there is no one in the industry that rocks a cowboy hat as hard as Shawn. We'll be talking about what it's been like to work on a PSN game for nearly 2 years, why the games of Kenta Cho (the inspiration for Dyad) have failed to find the huge audience that they deserve, why he wanted to make a game about music that's not a "rhythm game," the pros and cons of attending E3, and much more. 

We go live on Sunday, June 24th at 1pm PST/4pm EST, so please join us and make yourself famous. Now that the show is available on iTunes, A LOT more people are listening to it (thank you everyone!) so by asking us a question during the live recording, you can affecting the brains of thousands of people, maybe even billions. So jump in the chat an effect some brains!


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"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Ju... more


 



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