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Skull & Bones has reportedly been turned into a live service game

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MMORPG on the big blue sea?

After being rudderless for three years, this ship's changing course. Ubisoft, unhappy with the way Skull & Bones has been unable to forge its own unique identity, has significantly altered the naval warfare game.

According to a report from Video Games Chronicle, development on Skull & Bones has been rebooted so that Ubisoft Singapore can step back and try a new approach. Rather than pursue the $60 triple-A model, Ubisoft has instructed the developer to go after the "games as a service" angle.

This live service approach was inspired by Fortnite's social events and live storytelling. Ubisoft now wants to create a game with a persistent world where the narrative moves over time. It sounds as though the idea is to turn Skull & Bones into an MMO of sorts. VGC specifically mentions "game world, quests, characters, and story" as components of this revised Skull & Bones.

It's not surprising that Skull & Bones was unable to carve its own position among Ubisoft's games considering its one-line description is "Just the sailing stuff from the pirate Assassin's Creed." This new take seems more akin to a gritty Sea of Thieves or something along those lines. We probably won't find out in short order. Ubisoft hasn't been shy about delaying Skull & Bones in the past, so it's clearly not going to rush the game out before it's ready. All those other years of development? Call it a sunk cost.

Ubisoft has rebooted Skull & Bones [Video Games Chronicle]

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Brett Makedonski
Brett MakedonskiManaging Editor   gamer profile

While you laughing, we're passing, passing away. So y'all go rest y'all souls, 'Cause I know I'ma meet you up at the crossroads. Y'all know y'all forever got love from them Bone Thugs baby... ... more + disclosures


 


 


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  • Assassin's Creed's pirate stuff was too good to let die and Skull & Bones proves it - Brett Makedonski
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    Filed under... #multiplayer #PC #Ubisoft

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