Immortals Fenyx Rising has the same DLC plans as an Assassin's Creed


Some paid, some free

If you were unsure about how Ubisoft views Immortals Fenyx Rising, look no further than its post-launch DLC plans. Even though it's aesthetically different from most of Ubisoft's biggest sellers, it's being supported nearly identically to those flagship games. Immortals Fenyx Rising has a spot in the pantheon among the titles Ubisoft has the most faith in.

Immortals Fenyx Rising will get an all-out assault of post-launch support that will feature both free and paid-for DLC. It's the exact same approach that Ubisoft is taking with the likes of Assassin's Creed Valhalla and Watch Dogs: Legion. A constant onslaught of free updates that's bolstered by three expansions and a $40 season pass.

Here's what's planned. In terms of free stuff, Immortals Fenyx Rising is getting "free in-game events, weekly dungeon challenges, and daily quests." Things, predictably, get a lot more enticing when you drop some cash. Here are the descriptions of the three story-driven DLCs:

  • A New God -- Fenyx will embark on a new adventure set in Olympos Palace, home of the gods. This journey will require Fenyx to overcome the Trial of the Olympians, immersing players in beautifully crafted and challenging vaults built by the gods, in order to join the Inner Circle of the Pantheon.
  • Myths of the Eastern Realm -- Set in Chinese Mythology, the game's second episode will introduce a new hero, Ku, who sets out on a journey to save mortals in a new mystical land at the frontier of the Sky and Earth. Players will need to master Ku's unique fighting style and abilities, inspired by Chinese martial arts, to defeat new enemies and monsters from Chinese mythology.
  • The Lost Gods -- The third and final episode will feature top-down gameplay, all-new brawler combat and a new hero, Ash, chosen by Fenyx to bring back the lost gods. The episode will take place on a new mysterious island where players will explore regions inspired by these lost gods, to restore balance on Earth.

The first one seems like your typical easy-to-forget trials mode thing, but the second and third actually sound pretty neat. Throwing it back to ancient China with a new protagonist and new gods is the perfect kind of experimentation that you can pull off in add-ons. The Lost Gods switching to a top-down view might be a fun choice too.

Anyway, Immortals Fenyx Rising is going to live on far past its December 3 launch -- and you can decide whether that's worth paying for. That's the treatment all of Ubisoft's biggest games get. It's a new property, but Ubisoft clearly thinks Immortals Fenyx Rising is capable of standing tall among the Titans.

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Brett Makedonski
Brett MakedonskiManaging Editor   gamer profile

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Also on Destructoid: Immortals: Fenyx Rising   (19)   From our database:

  • Review: Immortals Fenyx Rising - Chris Carter
  • Immortals Fenyx Rising has the same DLC plans as an Assassin's Creed - Brett Makedonski
  • Immortals Fenyx Rising has an Adventure Time crossover - Brett Makedonski
  • Immortals Fenyx Rising is messy, but has potential - Chris Carter
  • Ubisoft changed Gods & Monsters' name because it violated Monster Energy's trademark - Brett Makedonski
  • Going forward, PS4 games can have a 'PS5 Upgrade Available' badge on their box - Jordan Devore
  • (Update) Immortals: Fenyx Rising seems to be arriving in December, and it looks a lot less cartoony - Chris Carter
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    Filed under... #Action #DLC #open world #PC #PS4 #PS5 #Stadia #Trailers #Ubisoft #Xbox One #Xbox Series X



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