High Strangeness lets you shift between 8-bit and 16-bit


High Planes Riffin'

Longtime Destructoid community member AgentMOO's High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles.

Holmes and Ben "AgentMOO" Shostak talked about the "12- bit" adventure and enemies that get more nefarious and capable as you do when you switch to the 16-bit world.

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Steven Hansen
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Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more + disclosures



Also on Destructoid: High Strangeness   (3)   From our database:

  • The original Kickstarter game, High Strangeness, is set for release on May 6 - Alessandro Fillari
  • High Strangeness lets you shift between 8-bit and 16-bit - Steven Hansen
  • PAX: High Strangeness shows off a different view - Brett Makedonski
  • High Strangeness, a 12-bit romp by our very own AgentMOO - Tony Ponce
  • More related stories
    Filed under... #Action #Adventure Games #Community Badassness #demos #Indie #PAX #PC #retro #video



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