Here's how Fallout 76's new NPC dialogue system works


Old NPCs will be upgraded too

Dialogue? In a Fallout game? Well I'd never!

Human NPCs? In a Fallout game? Well...you get the point.

It's still insane to me, a year and a half later, that Fallout 76 didn't launch with a proper NPC-led story mode, but now that the free Wastelanders expansion is fully confirmed and dated, it is coming. We've gotten a good look at it over the past few months (and the test program members have gotten a real good look at it), and the next preview on the docket is the dialogue system.

Here's how the team puts it: "Whenever you’re chatting up your favorite Ally, a Faction leader, or one of the many other characters you will meet during your adventures, you will be able to choose from a variety of response options. The words you employ during your conversations with others can, at times, be even more powerful than your favorite weapons."

You don't say? So it's like...a Fallout game?! All of these choices will impact alliances and reputation, in a bid to provide a real RPG for solo players and multiplayer prospects alike. The very few existing NPCs are getting upgrades too to feel more RPG-appropriate, and will become quest-givers. You'll also get a "history" option so you can read all of the text thus far, and naturally, the attribute-altering S.P.E.C.I.A.L. system can impact some choices.

Is it enough to feel like a "Realm Reborn" treatment? So far, it doesn't seem so. But it looks a lot better already.

Inside the Vault [Bethesda.net]

You are logged out. Login | Sign up



Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures



Also on Destructoid: Fallout 76   (217)   From our database:

  • Bethesda apologizes for messing up recent Fallout 76 event, adding 'additional challenges' in response - Chris Carter
  • Fallout 76: The Legendary Run isn't so legendary - Dan Roemer
  • Bethesda is drastically upgrading Fallout 76's underwhelming ammo convertor tool - Chris Carter
  • Fallout 76's next big update hits the public test server next week - Chris Carter
  • Does Fallout 76 still suck? Xbox Game Pass makes it cheap to find out - Brett Makedonski
  • Fallout 76's first season is off to a very rough start - Brett Makedonski
  • Fallout 76's first 'season' and the long-awaited public teams feature are now live - Chris Carter
  • Here's how Fallout 76's Season 1 works, including details on an Ammo Converter - Brett Makedonski
  • Fallout 76 gets two-factor authentication, finally adds public matchmaking - Chris Carter
  • More related stories
    Filed under... #Bethesda #Fallout #open world #PC #PS4 #shooters #Xbox One



    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!